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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
23 lines
550 B
NASM
23 lines
550 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/Route1Gate2F.asm", ROMX
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map_attributes Route1Gate2F, ROUTE_1_GATE_2F, 0
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Route1Gate2F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 5, 0, ROUTE_1_GATE_1F, 5, 13
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def_bg_events
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bg_event 1, 0, 1
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bg_event 3, 0, 2
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def_object_events
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object_event 3, 3, SPRITE_LASS, SPRITEMOVEFN_RANDOM_WALK_XY, 1, 1, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 4, SPRITE_TWIN, SPRITEMOVEFN_RANDOM_SPIN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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Route1Gate2F_Blocks::
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INCBIN "maps/Route1Gate2F.blk"
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