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* Started labelling dumped bank 1 functions, identified movement values * Changed all NPCs to use the new movement constants * Updated the rest of the movement constant instances, removed the old movement_constants.asm * Ready to deal the finishing blow to bank01.asm * Bank 01 is no more. Other scattered changes. * Labelled a few flags and matched a few variables with pokegold * Finished labelling bank02.asm too while I was at it
26 lines
614 B
NASM
26 lines
614 B
NASM
INCLUDE "constants.asm"
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SECTION "data/maps/objects/PlayerHouse2F.asm", ROMX
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map_attributes PlayerHouse2F, PLAYER_HOUSE_2F, 0
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PlayerHouse2F_MapEvents::
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dw $4000 ; unknown
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def_warp_events
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warp_event 9, 0, PLAYER_HOUSE_1F, 3, 16
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def_bg_events
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bg_event 1, 1, 1
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bg_event 2, 1, 2
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bg_event 3, 1, 3
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bg_event 5, 1, 4
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bg_event 7, 2, 5
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def_object_events
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object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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object_event 6, 1, SPRITE_CLEFAIRY, SPRITEMOVEFN_TURN_DOWN, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0
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PlayerHouse2F_Blocks::
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INCBIN "maps/PlayerHouse2F.blk"
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