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audio_constants.asm
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Add DEF to constants w/ some macro updates
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2023-06-01 18:51:20 -05:00 |
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battle_anim_constants.asm
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Decompile and label all battle animations (#116)
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2025-06-03 23:39:19 -04:00 |
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battle_constants.asm
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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charmap.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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collision_constants.asm
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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cry_constants.asm
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Preliminary cry labelling
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2021-05-31 14:04:03 +07:00 |
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flypoint_constants.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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gfx_constants.asm
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
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2025-01-16 12:12:38 -06:00 |
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hardware_constants.asm
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Identify the rest of the unknown hardware constants (#104)
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2023-06-02 10:35:15 -05:00 |
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icon_constants.asm
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Kanto Mon Names (#79)
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2020-11-13 11:14:34 -05:00 |
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input_constants.asm
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Add DEF to constants w/ some macro updates
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2023-06-01 18:51:20 -05:00 |
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item_constants.asm
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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item_data_constants.asm
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Merge branch 'master' into changes
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2025-12-20 13:30:16 -05:00 |
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landmark_constants.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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map_constants.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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map_data_constants.asm
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
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2025-01-16 12:12:38 -06:00 |
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map_object_constants.asm
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Decompiled the rest of bank 05, definitively labelled the map object struct
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2025-09-04 13:28:26 -05:00 |
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map_setup_constants.asm
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Replace enum with const, and update many constants to be more like pokegold
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2020-09-22 12:57:02 -04:00 |
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menu_constants.asm
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Finish labelling and split off bank03, bank09, and bank0b (#119)
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2025-07-30 17:35:58 -04:00 |
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metatile_constants.asm
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Add DEF to constants w/ some macro updates
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2023-06-01 18:51:20 -05:00 |
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misc_constants.asm
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Decompiling Pokedex and Sprite Animation objects (#114)
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2025-03-27 23:38:42 -05:00 |
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move_constants.asm
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Decompile and label all battle animations (#116)
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2025-06-03 23:39:19 -04:00 |
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move_effect_constants.asm
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Finish labelling Bank 0D (#113)
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2025-02-15 17:48:47 -06:00 |
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music_constants.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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name_constants.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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palette_constants.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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pokedex_constants.asm
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Labelling and separating bank01.asm (#117)
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2025-07-07 19:02:15 -04:00 |
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pokemon_constants.asm
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Decompiling Pokedex and Sprite Animation objects (#114)
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2025-03-27 23:38:42 -05:00 |
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pokemon_data_constants.asm
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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script_constants.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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serial_constants.asm
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Decompiled the rest of bank 05, definitively labelled the map object struct
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2025-09-04 13:28:26 -05:00 |
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sfx_constants.asm
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Decompile and label all battle animations (#116)
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2025-06-03 23:39:19 -04:00 |
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sgb_constants.asm
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Add DEF to constants w/ some macro updates
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2023-06-01 18:51:20 -05:00 |
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spawnpoint_constants.asm
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Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
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2025-01-16 12:12:38 -06:00 |
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sprite_anim_constants.asm
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Remove executable permission from various files
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2025-12-02 12:23:39 -05:00 |
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sprite_constants.asm
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Readjust sprite constants
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2026-04-03 13:27:20 -04:00 |
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start_menu_constants.asm
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Disassemble start menu frame type dialog
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2021-01-21 16:22:01 +07:00 |
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text_constants.asm
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Decompiled and labelled the remainder of Bank $0e
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2025-09-16 12:26:06 -05:00 |
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tileset_constants.asm
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Correct town names and Silent Hill dungeon name (#135)
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2026-04-12 22:13:30 -04:00 |
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trainer_constants.asm
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Finish labelling bank $0f (#127)
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2026-01-21 18:43:18 -05:00 |
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trainer_data_constants.asm
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Decompiled and labelled the remainder of Bank $0e
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2025-09-16 12:26:06 -05:00 |
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type_constants.asm
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Decompiling Pokedex and Sprite Animation objects (#114)
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2025-03-27 23:38:42 -05:00 |
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wram_constants.asm
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Finished labelling overworld loop states
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2025-12-12 20:22:47 -06:00 |