..
audio_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
battle_anim_constants.asm
Decompile and label all battle animations ( #116 )
2025-06-03 23:39:19 -04:00
battle_constants.asm
Finish labelling bank $0f ( #127 )
2026-01-21 18:43:18 -05:00
charmap.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
collision_constants.asm
Finish labelling bank $0f ( #127 )
2026-01-21 18:43:18 -05:00
cry_constants.asm
Preliminary cry labelling
2021-05-31 14:04:03 +07:00
flypoint_constants.asm
Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more ( #112 )
2025-01-16 12:12:38 -06:00
gfx_constants.asm
Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more ( #112 )
2025-01-16 12:12:38 -06:00
hardware_constants.asm
Identify the rest of the unknown hardware constants ( #104 )
2023-06-02 10:35:15 -05:00
icon_constants.asm
Kanto Mon Names ( #79 )
2020-11-13 11:14:34 -05:00
input_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
item_constants.asm
Finish labelling bank $0f ( #127 )
2026-01-21 18:43:18 -05:00
item_data_constants.asm
Merge branch 'master' into changes
2025-12-20 13:30:16 -05:00
landmark_constants.asm
Fix landmark constants
2018-06-22 17:18:23 +02:00
map_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
map_data_constants.asm
Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more ( #112 )
2025-01-16 12:12:38 -06:00
map_object_constants.asm
Decompiled the rest of bank 05, definitively labelled the map object struct
2025-09-04 13:28:26 -05:00
map_setup_constants.asm
Replace enum with const, and update many constants to be more like pokegold
2020-09-22 12:57:02 -04:00
menu_constants.asm
Finish labelling and split off bank03, bank09, and bank0b ( #119 )
2025-07-30 17:35:58 -04:00
metatile_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
misc_constants.asm
Decompiling Pokedex and Sprite Animation objects ( #114 )
2025-03-27 23:38:42 -05:00
move_constants.asm
Decompile and label all battle animations ( #116 )
2025-06-03 23:39:19 -04:00
move_effect_constants.asm
Finish labelling Bank 0D ( #113 )
2025-02-15 17:48:47 -06:00
music_constants.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
name_constants.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
palette_constants.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
pokedex_constants.asm
Labelling and separating bank01.asm ( #117 )
2025-07-07 19:02:15 -04:00
pokemon_constants.asm
Decompiling Pokedex and Sprite Animation objects ( #114 )
2025-03-27 23:38:42 -05:00
pokemon_data_constants.asm
Finish labelling bank $0f ( #127 )
2026-01-21 18:43:18 -05:00
script_constants.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
serial_constants.asm
Decompiled the rest of bank 05, definitively labelled the map object struct
2025-09-04 13:28:26 -05:00
sfx_constants.asm
Decompile and label all battle animations ( #116 )
2025-06-03 23:39:19 -04:00
sgb_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
spawnpoint_constants.asm
Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more ( #112 )
2025-01-16 12:12:38 -06:00
sprite_anim_constants.asm
Remove executable permission from various files
2025-12-02 12:23:39 -05:00
sprite_constants.asm
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
start_menu_constants.asm
Disassemble start menu frame type dialog
2021-01-21 16:22:01 +07:00
text_constants.asm
Decompiled and labelled the remainder of Bank $0e
2025-09-16 12:26:06 -05:00
tileset_constants.asm
Add proper tileset constants
2018-06-07 17:14:18 +02:00
trainer_constants.asm
Finish labelling bank $0f ( #127 )
2026-01-21 18:43:18 -05:00
trainer_data_constants.asm
Decompiled and labelled the remainder of Bank $0e
2025-09-16 12:26:06 -05:00
type_constants.asm
Decompiling Pokedex and Sprite Animation objects ( #114 )
2025-03-27 23:38:42 -05:00
wram_constants.asm
Finished labelling overworld loop states
2025-12-12 20:22:47 -06:00