pokegold-spaceworld/constants
DrippingYellow 452a322140
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Finish labelling bank $0f (#127)
* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm
* Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency
2026-01-21 18:43:18 -05:00
..
audio_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
battle_anim_constants.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
battle_constants.asm Finish labelling bank $0f (#127) 2026-01-21 18:43:18 -05:00
charmap.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
collision_constants.asm Finish labelling bank $0f (#127) 2026-01-21 18:43:18 -05:00
cry_constants.asm Preliminary cry labelling 2021-05-31 14:04:03 +07:00
flypoint_constants.asm Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
gfx_constants.asm Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
hardware_constants.asm Identify the rest of the unknown hardware constants (#104) 2023-06-02 10:35:15 -05:00
icon_constants.asm Kanto Mon Names (#79) 2020-11-13 11:14:34 -05:00
input_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
item_constants.asm Finish labelling bank $0f (#127) 2026-01-21 18:43:18 -05:00
item_data_constants.asm Merge branch 'master' into changes 2025-12-20 13:30:16 -05:00
landmark_constants.asm Fix landmark constants 2018-06-22 17:18:23 +02:00
map_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
map_data_constants.asm Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
map_object_constants.asm Decompiled the rest of bank 05, definitively labelled the map object struct 2025-09-04 13:28:26 -05:00
map_setup_constants.asm Replace enum with const, and update many constants to be more like pokegold 2020-09-22 12:57:02 -04:00
menu_constants.asm Finish labelling and split off bank03, bank09, and bank0b (#119) 2025-07-30 17:35:58 -04:00
metatile_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
misc_constants.asm Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
move_constants.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
move_effect_constants.asm Finish labelling Bank 0D (#113) 2025-02-15 17:48:47 -06:00
music_constants.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
name_constants.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
palette_constants.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
pokedex_constants.asm Labelling and separating bank01.asm (#117) 2025-07-07 19:02:15 -04:00
pokemon_constants.asm Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
pokemon_data_constants.asm Finish labelling bank $0f (#127) 2026-01-21 18:43:18 -05:00
script_constants.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
serial_constants.asm Decompiled the rest of bank 05, definitively labelled the map object struct 2025-09-04 13:28:26 -05:00
sfx_constants.asm Decompile and label all battle animations (#116) 2025-06-03 23:39:19 -04:00
sgb_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
spawnpoint_constants.asm Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112) 2025-01-16 12:12:38 -06:00
sprite_anim_constants.asm Remove executable permission from various files 2025-12-02 12:23:39 -05:00
sprite_constants.asm Add DEF to constants w/ some macro updates 2023-06-01 18:51:20 -05:00
start_menu_constants.asm Disassemble start menu frame type dialog 2021-01-21 16:22:01 +07:00
text_constants.asm Decompiled and labelled the remainder of Bank $0e 2025-09-16 12:26:06 -05:00
tileset_constants.asm Add proper tileset constants 2018-06-07 17:14:18 +02:00
trainer_constants.asm Finish labelling bank $0f (#127) 2026-01-21 18:43:18 -05:00
trainer_data_constants.asm Decompiled and labelled the remainder of Bank $0e 2025-09-16 12:26:06 -05:00
type_constants.asm Decompiling Pokedex and Sprite Animation objects (#114) 2025-03-27 23:38:42 -05:00
wram_constants.asm Finished labelling overworld loop states 2025-12-12 20:22:47 -06:00