mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-03-21 17:45:52 -05:00
Decompiled and labelled the remainder of Bank $0e
This commit is contained in:
parent
d7eb11cf06
commit
9743fff41b
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@ -42,7 +42,7 @@ DEF EFFECTIVENESS_MASK EQU %01111111
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const SP_DEFENSE
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const ACCURACY
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const EVASION
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const ABILITY ; used for BattleCommand_Curse
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const_skip ; The ABILITY text doesn't exist yet, nor does the effect that would use it.
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DEF NUM_LEVEL_STATS EQU const_value
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; move struct members (see data/moves/moves.asm)
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@ -267,9 +267,21 @@ DEF NUM_HMS = const_value - ITEM_HM01
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DEF NUM_TM_HM = NUM_TMS + NUM_HMS
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; leftovers from pokered
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DEF ITEM_X_ATTACK_RED EQU $41
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DEF ITEM_ETHER_RED EQU $50
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DEF ITEM_MAX_ETHER_RED EQU $51
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DEF ITEM_ELIXER_RED EQU $52
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DEF ITEM_HM01_RED EQU $c4
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DEF ITEM_TM01_RED EQU $c9
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DEF ITEM_FULL_RESTORE_RED EQU $10
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DEF ITEM_MAX_POTION_RED EQU $11
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DEF ITEM_HYPER_POTION_RED EQU $12
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DEF ITEM_SUPER_POTION_RED EQU $13
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DEF ITEM_POTION_RED EQU $14
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DEF ITEM_X_ACCURACY_RED EQU $2E
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DEF ITEM_FULL_HEAL_RED EQU $34
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DEF ITEM_GUARD_SPEC_RED EQU $37
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DEF ITEM_DIRE_HIT_RED EQU $3a
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DEF ITEM_X_ATTACK_RED EQU $41
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DEF ITEM_X_DEFEND_RED EQU $42
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DEF ITEM_X_SPEED_RED EQU $43
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DEF ITEM_X_SPECIAL_RED EQU $44
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DEF ITEM_ETHER_RED EQU $50
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DEF ITEM_MAX_ETHER_RED EQU $51
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DEF ITEM_ELIXER_RED EQU $52
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DEF ITEM_HM01_RED EQU $c4
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DEF ITEM_TM01_RED EQU $c9
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@ -6,7 +6,7 @@ DEF MON_NAME_LENGTH EQU 6
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DEF TYPE_NAME_LENGTH EQU 5
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DEF MOVE_NAME_LENGTH EQU 8
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DEF ITEM_NAME_LENGTH EQU 11
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DEF TRAINER_CLASS_NAME_LENGTH EQU 13 ; English
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DEF TRAINER_CLASS_NAME_LENGTH EQU 11
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; GetName types (see home/names.asm)
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const_def 1
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@ -87,9 +87,9 @@ ENDM
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trainerclass TRAINER_FISHER ; 25
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trainerclass TRAINER_SWIMMER_F ; 26
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trainerclass TRAINER_SWIMMER_M ; 26
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trainerclass TRAINER_SWIMMER_M ; 27
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trainerclass TRAINER_SWIMMER_F ; 27
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trainerclass TRAINER_SAILOR ; 28
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@ -1,12 +1,12 @@
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; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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const_def
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const TRNATTR_ITEM1 ; 0
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const TRNATTR_ITEM2 ; 1
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const TRNATTR_SPRITEPOINTER1 ; 0
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const TRNATTR_SPRITEPOINTER2 ; 1
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const TRNATTR_BASEMONEY ; 2
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const TRNATTR_AI_MOVE_WEIGHTS ; 3
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const TRNATTR_AI2 ; 4
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const TRNATTR_AI_ITEM_SWITCH ; 5
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const TRNATTR_AI4 ; 6
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const TRNATTR_AI3 ; 5
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const TRNATTR_UNKNOWN ; 6
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DEF NUM_TRAINER_ATTRIBUTES EQU const_value
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; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
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@ -22,29 +22,8 @@ DEF const_value = 0
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shift_const AI_OPPORTUNIST
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shift_const AI_AGGRESSIVE
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shift_const AI_CAUTIOUS
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shift_const AI_STATUS
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shift_const AI_RISKY
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shift_const AI_10
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shift_const AI_11
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shift_const AI_12
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shift_const AI_13
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shift_const AI_14
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shift_const AI_15
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; TRNATTR_AI_ITEM_SWITCH bit flags
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DEF CONTEXT_USE_F EQU 6
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DEF UNKNOWN_USE_F EQU 5
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DEF ALWAYS_USE_F EQU 4
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DEF SWITCH_SOMETIMES_F EQU 2
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DEF SWITCH_RARELY_F EQU 1
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DEF SWITCH_OFTEN_F EQU 0
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DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
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DEF UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
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DEF ALWAYS_USE EQU 1 << ALWAYS_USE_F
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DEF SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
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DEF SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
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DEF SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
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DEF VALID_TRAINER_AI EQU const_value
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DEF MAX_TRAINER_AI EQU 24
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; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
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const_def
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38
data/battle/ai/encore_moves.inc
Normal file
38
data/battle/ai/encore_moves.inc
Normal file
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@ -0,0 +1,38 @@
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; AI_SMART encourages these moves with Encore.
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; BUG: Includes mostly status moves, but has a few attacking moves that seem
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; to have been included in lieu of another status move by mistake.
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; Also, the list cuts off rather early, not including most of the new status moves.
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; None of these issues were fixed for the final game.
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EncoreMoves:
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db MOVE_SWORDS_DANCE
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db MOVE_WHIRLWIND
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db MOVE_LEER
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db MOVE_ROAR
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db MOVE_DISABLE
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db MOVE_MIST
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db MOVE_LEECH_SEED
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db MOVE_GROWTH
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db MOVE_POISONPOWDER
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db MOVE_STRING_SHOT
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db MOVE_MEDITATE
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db MOVE_AGILITY
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db MOVE_TELEPORT
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db MOVE_SCREECH
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db MOVE_HAZE
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db MOVE_FOCUS_ENERGY
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db MOVE_DREAM_EATER
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db MOVE_POISON_GAS
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db MOVE_SPLASH
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db MOVE_SHARPEN
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db MOVE_CONVERSION
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db MOVE_SUPER_FANG
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db MOVE_SUBSTITUTE
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db MOVE_TRIPLE_KICK ; Likely intended to be Sketch
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db MOVE_SPIDER_WEB
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db MOVE_MIND_READER
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db MOVE_FLAME_WHEEL ; Likely intended to be Nightmare
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db MOVE_COIN_HURL ; Most likely intended to be Conversion2
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db MOVE_COTTON_SPORE
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db MOVE_POWDER_SNOW ; Likely intended to be either Spite or Protect
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db -1 ; end
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9
data/battle/ai/reckless_moves.inc
Normal file
9
data/battle/ai/reckless_moves.inc
Normal file
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@ -0,0 +1,9 @@
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; AI_AGGRESSIVE does not discourage these moves
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; even if a stronger one is available.
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RecklessMoves:
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db EFFECT_SELFDESTRUCT
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db EFFECT_RAMPAGE
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db EFFECT_MULTI_HIT
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db EFFECT_DOUBLE_HIT
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db -1 ; end
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17
data/battle/ai/residual_moves.inc
Normal file
17
data/battle/ai/residual_moves.inc
Normal file
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@ -0,0 +1,17 @@
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; AI_CAUTIOUS discourages these moves after the first turn.
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ResidualMoves:
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db MOVE_MIST
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db MOVE_LEECH_SEED
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db MOVE_POISONPOWDER
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db MOVE_STUN_SPORE
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db MOVE_THUNDER_WAVE
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db MOVE_MIMIC ; Not present in the final game
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db MOVE_FOCUS_ENERGY
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db MOVE_BIDE
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db MOVE_POISON_GAS
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db MOVE_TRANSFORM
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db MOVE_CONVERSION
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db MOVE_SUBSTITUTE
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; MOVE_SPIKES is not present in the proto.
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db -1 ; end
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41
data/battle/ai/stall_moves.inc
Normal file
41
data/battle/ai/stall_moves.inc
Normal file
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@ -0,0 +1,41 @@
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; AI_OPPORTUNIST discourages these moves
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; when the player's HP is low.
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; BUG: Contains Flame Wheel, ostensibly an attacking move.
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; It was presumably intended to be Nightmare, the move occupying the previous slot.
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; Also, the list does not include any other new moves, despite the addition of more stall-enabling
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; moves such as Protect and Encore. Both oddities still exist in the final game.
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StallMoves:
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db MOVE_SWORDS_DANCE
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db MOVE_TAIL_WHIP
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db MOVE_LEER
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db MOVE_GROWL
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db MOVE_DISABLE
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db MOVE_MIST
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db MOVE_COUNTER
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db MOVE_LEECH_SEED
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db MOVE_GROWTH
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db MOVE_STRING_SHOT
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db MOVE_MEDITATE
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db MOVE_AGILITY
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db MOVE_RAGE
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db MOVE_MIMIC
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db MOVE_SCREECH
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db MOVE_HARDEN
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db MOVE_WITHDRAW
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db MOVE_DEFENSE_CURL
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db MOVE_BARRIER
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db MOVE_LIGHT_SCREEN
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db MOVE_HAZE
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db MOVE_REFLECT
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db MOVE_FOCUS_ENERGY
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db MOVE_BIDE
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db MOVE_AMNESIA
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db MOVE_TRANSFORM
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db MOVE_SPLASH
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db MOVE_ACID_ARMOR
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db MOVE_SHARPEN
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db MOVE_CONVERSION
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db MOVE_SUBSTITUTE
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db MOVE_FLAME_WHEEL
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db -1 ; end
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23
data/battle/ai/useful_moves.inc
Normal file
23
data/battle/ai/useful_moves.inc
Normal file
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@ -0,0 +1,23 @@
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; AI_SMART knows these moves are usable all-around.
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; Note the lack of Gen II moves... this was not changed for the final game.
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UsefulMoves:
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db MOVE_DOUBLE_EDGE
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db MOVE_SING
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db MOVE_FLAMETHROWER
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db MOVE_HYDRO_PUMP
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db MOVE_SURF
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db MOVE_ICE_BEAM
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db MOVE_BLIZZARD
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db MOVE_HYPER_BEAM
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db MOVE_SLEEP_POWDER
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db MOVE_THUNDERBOLT
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db MOVE_THUNDER
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db MOVE_EARTHQUAKE
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db MOVE_TOXIC
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db MOVE_PSYCHIC
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db MOVE_HYPNOSIS
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db MOVE_RECOVER
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db MOVE_FIRE_BLAST
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db MOVE_SOFTBOILED
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db MOVE_SUPER_FANG
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db -1
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@ -805,6 +805,7 @@ GerugeMemberFGroup::
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SECTION "data/trainers/parties.asm@Trainer Parties 48 TEMPORARY", ROMX
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SportsmanGroup::
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; TODO: This guy clearly ain't named "Shigeki", he's "Tetsuji". Add a trainer constant accordingly
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; SPORTSMAN_SHIGEKI
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db "てつじ@", TRAINERTYPE_ITEM_MOVES
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db 9, DEX_DONPHAN, ITEM_NONE, MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_NONE, MOVE_NONE
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@ -43,7 +43,7 @@ DoEnemyTurn:
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and a
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ret nz
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ld hl, wcaba
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ld hl, wEnemyTurnsTaken
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inc [hl]
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call UpdateMoveData
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File diff suppressed because it is too large
Load Diff
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@ -328,7 +328,7 @@ asm_3c285:
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ld [wCurPlayerSelectedMove], a
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asm_3c2bb:
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callfar Function38220
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callfar AI_Switch
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ld a, 1
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ldh [hBattleTurn], a
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call SpikesDamage
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@ -469,7 +469,7 @@ sub_3c3b8:
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asm_3c3c7:
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ld a, 1
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ldh [hBattleTurn], a
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callfar Function38000
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callfar AI_SwitchOrTryItem
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jr c, asm_3c3eb
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callfar DoEnemyTurn
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call sub_3c473
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@ -511,7 +511,7 @@ asm_3c41d:
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call DrawHUDsAndHPBars
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ld a, 1
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ldh [hBattleTurn], a
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callfar Function38000
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callfar AI_SwitchOrTryItem
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jr c, asm_3c460
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callfar DoEnemyTurn
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call sub_3c473
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@ -1315,7 +1315,7 @@ sub_3c9c2:
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ld hl, wEnemyHPPal
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ld e, $30
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call UpdateHPPal
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callfar Function3834e
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callfar EnemySwitch_TrainerHud
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ld a, [wLinkMode]
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and a
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jr z, asm_3c9e4
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@ -1334,7 +1334,7 @@ asm_3c9e4:
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xor a
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ld [wEnemyMoveStruct], a
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ld [wFieldMoveSucceeded], a
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ld [wcaba], a
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ld [wEnemyTurnsTaken], a
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inc a
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ret
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@ -1347,7 +1347,7 @@ asm_3c9fd:
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ld b, $b
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asm_3ca0a:
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ld a, [wca22]
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ld a, [wTrainerClass]
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cp $2b
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jr nz, asm_3ca18
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ld b, 0
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@ -1420,7 +1420,7 @@ GotMoneyForWinningText:
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prompt
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BattleText_EnemyWasDefeated:
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text_from_ram wca2b
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text_from_ram wOTClassName
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text "の @"
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text_from_ram wStringBuffer1
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text ""
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@ -1653,7 +1653,7 @@ OutOfUsableMonsText:
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prompt
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Data3ccdd:
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text_from_ram wca2b
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text_from_ram wOTClassName
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text "との"
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line "しょうぶに まけた!"
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prompt
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@ -2151,7 +2151,7 @@ EnemySendOutFirstMon:
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; This makes the game halt the script early and throw up an error handler,
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; due to reading the start of the following 'text' line as a <NULL> character.
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TrainerAboutToUseText:
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text_from_ram wca2b
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text_from_ram wOTClassName
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text "の @"
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text_from_ram wStringBuffer1
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text "は<LINE>"
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@ -2163,7 +2163,7 @@ TrainerAboutToUseText:
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done
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TrainerSentOutText:
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text_from_ram wca2b
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text_from_ram wOTClassName
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text "の @"
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text_from_ram wStringBuffer1
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text "は"
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@ -4136,8 +4136,8 @@ asm_3df26:
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dec a
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jr z, asm_3df3f
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ld a, 1
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ld [wca22], a
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callfar Function384d4
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ld [wTrainerClass], a
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callfar AIChooseMove
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jr asm_3df6b
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asm_3df3f:
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@ -6102,10 +6102,10 @@ _InitBattleCommon:
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ret
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sub_3ef9a:
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ld [wca22], a
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callfar LoadTrainerClass
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callfar Function38f45
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ld a, [wca22]
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ld [wTrainerClass], a
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callfar GetTrainerAttributes
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callfar ReadTrainerParty
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ld a, [wTrainerClass]
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cp 9
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jr nz, asm_3efb8
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xor a
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@ -6136,7 +6136,7 @@ sub_3efdb:
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ld de, vFrontPic
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call LoadMonFrontSprite
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xor a
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ld [wca22], a
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ld [wTrainerClass], a
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ldh [hGraphicStartTile], a
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ld hl, $c2ac
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ld bc, $0707
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@ -6144,9 +6144,9 @@ sub_3efdb:
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ret
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sub_3f003:
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ld a, [wca23]
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ld a, [wEnemyTrainerGraphicsPointer]
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ld e, a
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ld a, [wca24]
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ld a, [wEnemyTrainerGraphicsPointer + 1]
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ld d, a
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ld a, $12
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call UncompressSpriteFromDE
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@ -6325,7 +6325,7 @@ InitBattleVariables:
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ld [wCurBattleMon], a
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ld [wBattleResult], a
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ld [wTimeOfDayPal], a
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ld [wcaba], a
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ld [wEnemyTurnsTaken], a
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ld hl, wPlayerHPPal
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ld [hli], a
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ld [hl], a
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@ -6702,7 +6702,7 @@ BattleStartMessage:
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.PlaceBattleStartText:
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push hl
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callfar Function38340
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callfar BattleStart_TrainerHuds
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pop hl
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call PrintText
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ret
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@ -6722,7 +6722,7 @@ HookedPokemonAttackedText:
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prompt
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WantsToBattleText:
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text_from_ram wca2b
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text_from_ram wOTClassName
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text "の @"
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text_from_ram wStringBuffer1
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text "が"
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@ -6759,7 +6759,7 @@ sub_3f60c:
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ld de, wPlayerName
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call PlaceString
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ld hl, $c36c
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ld de, wd8fe
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||||
ld de, wOTPlayerName
|
||||
call PlaceString
|
||||
ld hl, $c349
|
||||
ld a, $69
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ GetTrainerClassName_Old::
|
|||
; Seemingly unreferenced.
|
||||
; Loads a name to wStringBuffer1 from a partial list of Trainer classes leftover from Red/Green.
|
||||
ld hl, .name_table
|
||||
ld a, [wca22]
|
||||
ld a, [wTrainerClass]
|
||||
dec a
|
||||
ld c, a
|
||||
ld b, 0
|
||||
|
|
@ -176,18 +176,18 @@ GetTrainerClassName_Old::
|
|||
ret
|
||||
|
||||
.name_table:
|
||||
dw .youngster, .bug_catcher, .lass, wca2b
|
||||
dw .youngster, .bug_catcher, .lass, wOTClassName
|
||||
dw .jr_trainer_male, .jr_trainer_female, .pokemaniac, .super_nerd
|
||||
dw wca2b, wca2b, .burglar, .engineer
|
||||
dw .jack, wca2b, .swimmer, wca2b
|
||||
dw wca2b, .beauty, wca2b, .rocker
|
||||
dw .juggler, wca2b, wca2b, .blackbelt
|
||||
dw wca2b, .prof_oak, .chief, .scientist
|
||||
dw wca2b, .rocket, .cooltrainer_male, .cooltrainer_female
|
||||
dw wca2b, wca2b, wca2b, wca2b
|
||||
dw wca2b, wca2b, wca2b, wca2b
|
||||
dw wca2b, wca2b, wca2b, wca2b
|
||||
dw wca2b, wca2b, wca2b
|
||||
dw wOTClassName, wOTClassName, .burglar, .engineer
|
||||
dw .jack, wOTClassName, .swimmer, wOTClassName
|
||||
dw wOTClassName, .beauty, wOTClassName, .rocker
|
||||
dw .juggler, wOTClassName, wOTClassName, .blackbelt
|
||||
dw wOTClassName, .prof_oak, .chief, .scientist
|
||||
dw wOTClassName, .rocket, .cooltrainer_male, .cooltrainer_female
|
||||
dw wOTClassName, wOTClassName, wOTClassName, wOTClassName
|
||||
dw wOTClassName, wOTClassName, wOTClassName, wOTClassName
|
||||
dw wOTClassName, wOTClassName, wOTClassName, wOTClassName
|
||||
dw wOTClassName, wOTClassName, wOTClassName
|
||||
|
||||
|
||||
.youngster
|
||||
|
|
|
|||
|
|
@ -268,10 +268,6 @@ SECTION "gfx.asm@Bank C Tilesets Common", ROMX
|
|||
CommonExteriorTilesGFX:
|
||||
INCBIN "gfx/tilesets/common.2bpp"
|
||||
|
||||
SECTION "gfx.asm@PokeBalls GFX", ROMX
|
||||
|
||||
PokeBallsGFX:: INCBIN "gfx/misc/poke_balls.2bpp"
|
||||
|
||||
SECTION "gfx.asm@Pokedex GFX", ROMX
|
||||
PokedexButtonsGFX::
|
||||
INCBIN "gfx/pokedex/buttons.2bpp"
|
||||
|
|
|
|||
|
|
@ -271,12 +271,10 @@ ROMX $0d
|
|||
|
||||
ROMX $0e
|
||||
org $4000
|
||||
org $4391
|
||||
"engine/dumps/bank0e.asm"
|
||||
org $4494
|
||||
"gfx.asm@PokeBalls GFX"
|
||||
org $4d90
|
||||
"data/trainers/class_names.asm"
|
||||
"engine/dumps/bank0e.asm@ReadTrainerParty"
|
||||
org $5110
|
||||
"data/trainers/parties.asm@Trainer Parties"
|
||||
|
||||
|
|
|
|||
|
|
@ -95,6 +95,10 @@ MACRO dd ; four-byte (big-endian)
|
|||
dx 4, \1
|
||||
ENDM
|
||||
|
||||
MACRO littledt ; three-byte (little-endian)
|
||||
db low(\1), high(\1), low((\1) >> 16)
|
||||
ENDM
|
||||
|
||||
MACRO bigdw ; big-endian word
|
||||
dx 2, \1
|
||||
ENDM
|
||||
|
|
|
|||
27
ram/wram.asm
27
ram/wram.asm
|
|
@ -495,12 +495,12 @@ wIntroFrameCounter2:: ds 1
|
|||
wIntroSpriteStateFlag:: ds 1
|
||||
ENDU
|
||||
|
||||
wca22:: ds 1
|
||||
wca23:: ds 1
|
||||
wca24:: ds 1
|
||||
ds 6
|
||||
wca2b:: ds 1
|
||||
ds 10
|
||||
wTrainerClass:: db
|
||||
wEnemyTrainerGraphicsPointer:: dw
|
||||
ds 2
|
||||
wEnemyTrainerBaseReward:: db
|
||||
ds 3
|
||||
wOTClassName:: ds TRAINER_CLASS_NAME_LENGTH
|
||||
wCurOTMon:: db
|
||||
|
||||
wBattleParticipantsNotFainted::
|
||||
|
|
@ -624,7 +624,9 @@ wEnemyEvaLevel:: db
|
|||
ds 1
|
||||
|
||||
wForceEvolution:: db
|
||||
wcaba:: ds 1
|
||||
|
||||
wAILayer2Encouragement::
|
||||
wEnemyTurnsTaken:: ds 1
|
||||
|
||||
ds 1
|
||||
|
||||
|
|
@ -636,6 +638,8 @@ wPlayerDebugSelectedMove:: ds 1
|
|||
|
||||
wMoveSelectionMenuType:: ds 1
|
||||
|
||||
; TODO: Replace these with just wCurPlayer/EnemyMove
|
||||
; and replace the original wCurPlayerMove/wCurEnemyMove with wLastPlayer/EnemyCounterMove
|
||||
wCurPlayerSelectedMove:: db
|
||||
wCurEnemySelectedMove:: db
|
||||
|
||||
|
|
@ -1240,7 +1244,7 @@ wcdc6:: db
|
|||
wcdc7:: db
|
||||
wcdc8:: db
|
||||
ds 1
|
||||
wcdca:: db
|
||||
wEnemyItemUsed:: db
|
||||
|
||||
NEXTU
|
||||
; battle HUD
|
||||
|
|
@ -1251,6 +1255,10 @@ NEXTU
|
|||
wFinalCatchRate:: db
|
||||
wThrownBallWobbleCount:: db
|
||||
|
||||
NEXTU
|
||||
; move AI
|
||||
wEnemyAIMoveScores:: ds NUM_MOVES
|
||||
|
||||
NEXTU
|
||||
; evolution data
|
||||
wEvolutionOldSpecies:: db
|
||||
|
|
@ -1817,10 +1825,11 @@ wBreedMon2:: box_struct wBreedMon2
|
|||
; Uses the last two bits to keep track of your breeder mons' genders.
|
||||
; Bit clear = male, bit set = female
|
||||
wBreedMonGenders:: db
|
||||
wd8fe:: ds 1
|
||||
wOTPlayerName:: ds PLAYER_NAME_LENGTH
|
||||
|
||||
SECTION "D913", WRAM0[$D913]
|
||||
|
||||
wOTPartyData::
|
||||
wOTPartyCount:: db
|
||||
wOTPartySpecies:: ds PARTY_LENGTH
|
||||
wOTPartySpeciesEnd:: db
|
||||
|
|
|
|||
29
shim.sym
29
shim.sym
|
|
@ -33,21 +33,29 @@
|
|||
0A:5A1F Function29a1f ; prints text
|
||||
0A:5ABF Function29abf ; prints text
|
||||
|
||||
0E:4B78 LoadTrainerClassName
|
||||
;0E:4BA0 LoadTrainerClassName.got_name
|
||||
0E:4BA9 LoadTrainerClass
|
||||
;0E:4B78 GetTrainerAttributesName
|
||||
;0E:4BA0 GetTrainerAttributesName.got_name
|
||||
;0E:4BA9 GetTrainerAttributes
|
||||
;0E:4BD0 TrainerClassAttributes
|
||||
|
||||
0E:4000 Function38000
|
||||
0E:4220 Function38220
|
||||
0E:4340 Function38340
|
||||
0E:434E Function3834e
|
||||
;0E:4000 TrainerAI
|
||||
;0E:4220 AI_Switch
|
||||
;0E:4340 BattleStart_TrainerHuds
|
||||
;0E:434E EnemySwitch_TrainerHud
|
||||
;0E:43CD DrawPlayerHUDBorder
|
||||
;0E:43FD DrawEnemyHUDBorder
|
||||
;0E:4415 PlaceHUDBorderTiles
|
||||
;0E:4431 LinkBattle_TrainerHuds
|
||||
0E:44D4 Function384d4
|
||||
0E:4F45 Function38f45
|
||||
0E:50E9 Battle_GetTrainerName
|
||||
;0E:4594 AIScoringPointers
|
||||
;0e:49b4 AICompareSpeed
|
||||
;0e:49c7 AICheckPlayerHalfHP
|
||||
;0e:49da AICheckEnemyHalfHP
|
||||
;0e:49ed AICheckEnemyQuarterHP
|
||||
;0e:4a1f UsefulMoves
|
||||
;0e:4b5f AIGetEnemyMove
|
||||
;0E:44D4 Function384d4
|
||||
;0E:4F45 ReadTrainerParty
|
||||
;0E:50E9 Battle_GetTrainerName
|
||||
|
||||
23:4940 Function8c940
|
||||
23:49C6 Function8c9c6
|
||||
|
|
@ -71,5 +79,6 @@
|
|||
|
||||
; Filler. TODO: Determine the position of all filler and preferably extract it to binary files.
|
||||
0B:786F Bank0b_FillerStart
|
||||
0e:59bc Bank0e_FillerStart
|
||||
14:7274 Bank14_FillerStart
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user