mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-03-21 17:45:52 -05:00
* Began decompiling Bank $33 * Decompiled battle anim functions * Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes * Deleted useless files I forgot to delete * Decompiled framesets * Decompiled battle anim objects * Partially started decompiling animations * Finished decompiling and labelling bank 32 in its entirety * Replaced gfx.c with latest version * Labelled all sound effects, properly constantified * Fixed up bg_effects.asm, other minor LYOverrides-related changes
114 lines
4.5 KiB
NASM
114 lines
4.5 KiB
NASM
; SFX indexes (see audio/sfx_pointers.asm)
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; Asterisk (*) means the sound effect is an unused leftover from Generation I.
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const_def
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const SFX_BALL_WOBBLE ; 00
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const SFX_POTION ; 01
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const SFX_FULL_HEAL ; 02
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const SFX_MENU ; 03
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const SFX_READ_TEXT ; 04
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const SFX_READ_TEXT_2 ; 05
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const SFX_POISON ; 06
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const SFX_TRADE_MACHINE ; 07*
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const SFX_BOOT_PC ; 08*
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const SFX_SHUT_DOWN_PC ; 09*
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const SFX_CHOOSE_PC_OPTION ; 0a, used when booting PC
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const SFX_ESCAPE_ROPE ; 0b, player shrink
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const SFX_PRESS_SWITCH ; 0c*
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const SFX_HEALING_MACHINE ; 0d*
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const SFX_WARP_TO ; 0e, SFX_TELEPORT_EXIT_1 in pokered
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const SFX_TELEPORT_ENTER_1 ; 0f*
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const SFX_TELEPORT_EXIT_2 ; 10*
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const SFX_JUMP_OVER_LEDGE ; 11*
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const SFX_TELEPORT_ENTER_2 ; 12*
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const SFX_FLY ; 13*
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const SFX_WRONG ; 14
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const SFX_ARROW_TILES ; 15*
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const SFX_STRENGTH ; 16
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const SFX_MEGAPHONE ; 17, SFX_SS_ANNE_HORN in pokered
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const SFX_WITHDRAW_DEPOSIT ; 18*
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const SFX_CUT_RG ; 19*
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const SFX_GO_INSIDE ; 1a*
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const SFX_SWITCH_POKEMON ; 1b
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const SFX_BELLY_DRUM ; 1c, SFX_59 in pokered
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const SFX_PURCHASE ; 1d*
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const SFX_COLLISION ; 1e, only used in debug
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const SFX_GO_OUTSIDE ; 1f*
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const SFX_SAVE ; 20
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const SFX_POKEFLUTE ; 21
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const SFX_SAFARI_ZONE_PA ; 22*
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const SFX_THROW_BALL ; 23*
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const SFX_BALL_POOF ; 24*
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const SFX_FAINT ; 25
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const SFX_RUN ; 26
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const SFX_POKEDEX_REGISTRATION ; 27
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const SFX_INTRO_LUNGE_RG ; 28*
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const SFX_UNKNOWN_29 ; 29*, doesn't match pokered
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const SFX_UNKNOWN_2A ; 2a*, doesn't match pokered
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const SFX_INTRO_RAISE_RG ; 2b*
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const SFX_INTRO_CRASH_RG ; 2c*
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const SFX_TITLE_ENTRANCE ; 2d, SFX_INTRO_WHOOSH in pokered
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const SFX_SLOTS_STOP_WHEEL ; 2e*
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const SFX_SLOTS_REWARD ; 2f*
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const SFX_PAY_DAY ; 30, SFX_SLOTS_NEW_SPIN in pokered
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const SFX_GAME_FREAK_LOGO_RG ; 31
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const SFX_PECK ; 32
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const SFX_KINESIS ; 33
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const SFX_LICK ; 34
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const SFX_POUND ; 35
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const SFX_THRASH ; 36, SFX_MOVE_PUZZLE_PIECE in pokegold
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const SFX_COMET_PUNCH ; 37
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const SFX_MEGA_PUNCH ; 38
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const SFX_SCRATCH ; 39
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const SFX_VICEGRIP ; 3a
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const SFX_RAZOR_WIND ; 3b
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const SFX_CUT ; 3c
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const SFX_WING_ATTACK ; 3d
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const SFX_WHIRLWIND ; 3e
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const SFX_BIND ; 3f
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const SFX_VINE_WHIP ; 40
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const SFX_DOUBLE_KICK ; 41
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const SFX_MEGA_KICK ; 42
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const SFX_HEADBUTT ; 43
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const SFX_HORN_ATTACK ; 44
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const SFX_TACKLE ; 45
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const SFX_POISON_STING ; 46
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const SFX_POWDER ; 47
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const SFX_DOUBLESLAP ; 48
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const SFX_BITE ; 49
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const SFX_JUMP_KICK ; 4a
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const SFX_STOMP ; 4b
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const SFX_TAIL_WHIP ; 4c
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const SFX_KARATE_CHOP ; 4d
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const SFX_SUBMISSION ; 4e
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const SFX_WATER_GUN ; 4f
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const SFX_SWORDS_DANCE ; 50
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const SFX_THUNDER ; 51
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const SFX_SUPERSONIC ; 52
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const SFX_LEER ; 53
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const SFX_EMBER ; 54
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const SFX_BUBBLEBEAM ; 55
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const SFX_HYDRO_PUMP ; 56
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const SFX_SURF ; 57
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const SFX_PSYBEAM ; 58
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const SFX_CHARGE ; 59
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const SFX_THUNDERSHOCK ; 5a
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const SFX_PSYCHIC ; 5b
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const SFX_SCREECH ; 5c
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const SFX_BONE_CLUB ; 5d
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const SFX_SHARPEN ; 5e
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const SFX_EGG_BOMB ; 5f
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const SFX_SING ; 60
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const SFX_HYPER_BEAM ; 61
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const SFX_SHINE ; 62
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; R/G/B/Y fanfares
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const SFX_GET_ITEM_RG ; 63
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const SFX_UNUSED_FANFARE_1 ; 64
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const SFX_POKEDEX_EVALUATION_RG ; 65
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const SFX_LEVEL_UP_RG ; 66
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const SFX_EVOLUTION_COMPLETE_RG ; 67
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const SFX_GET_KEY_ITEM_RG ; 68
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const SFX_UNUSED_FANFARE_2 ; 69*
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const SFX_CAUGHT_POKEMON_RG ; 6a*
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const SFX_UNUSED_FANFARE_3 ; 6b*
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