Commit Graph

34 Commits

Author SHA1 Message Date
DrippingYellow
452a322140
Finish labelling bank $0f (#127)
Some checks failed
CI / build (push) Has been cancelled
* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm
* Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency
2026-01-21 18:43:18 -05:00
DrippingYellow
c13ff726a7 Decompiled the rest of bank 23 2025-10-22 21:41:35 -05:00
DrippingYellow
d7eb11cf06 Decompiled the rest of bank 05, definitively labelled the map object struct 2025-09-04 13:28:26 -05:00
DrippingYellow
e384ea25ec
Finish labelling and split off bank03, bank09, and bank0b (#119)
Some checks failed
CI / build (push) Has been cancelled
* Fully labelled bank09.asm, started bank03.asm

* Finished labelling bank03.asm and bank0b.asm

* Tying up loose ends, splitting most of the completely labelled bank dumps

* Moved pokedex letter graphics out of charmap
2025-07-30 17:35:58 -04:00
DrippingYellow
030186d4cf
Labelling and separating bank01.asm (#117)
Some checks failed
CI / build (push) Has been cancelled
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
DrippingYellow
baeb0acd54
Decompile and label all battle animations (#116)
* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
2025-06-03 23:39:19 -04:00
DrippingYellow
05a77ef010
Decompiling Pokedex and Sprite Animation objects (#114)
Some checks failed
CI / build (push) Has been cancelled
* Partially decompiled banks $10 and $23

* Couple minor tweaks

* Decompiled mon menu icon-related functions

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-03-27 23:38:42 -05:00
DrippingYellow
9e05bc90a3
Finish labelling Bank 0D (#113)
Some checks failed
CI / build (push) Has been cancelled
* Labelling Bank 0D, part 1

* Untangled math HRAM variables

* Bank 10's out of the bag, I guess

* Label Bank 0D, part 2, decompiled related Bank 0E functions

* Fix data outside section

* Finished labeling Bank 0D and connected variables and functions

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-02-15 17:48:47 -06:00
DrippingYellow
ce247cc761
Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
Some checks failed
CI / build (push) Has been cancelled
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
Zumi
44cdca9cdd
(Partially) dump banks $0D and $0F (#99)
* Bank $0f dumping (will not build)

* Optimize title logo graphic

* Make buildable again

* Add some more labels to bank $0f

* Add bank $0d, non-building

* fix erroneous shim

* bank $0D dump buildable

* Make buildable again

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 21:40:28 -06:00
camthesaxman
7a50367e04
make it actually build with current RGBDS (#106) 2022-12-17 00:03:52 +00:00
Zumi Daxuya
84cc9c2e38 Identify some more SGB stuff, rework SGB layout constants 2021-05-17 18:09:43 +07:00
Zumi Daxuya
d87c2feced Disassemble battle transitions 2020-12-08 23:18:24 +07:00
jd-0
8900eb7ad0 Remove address comments
Regex patterns used:
 ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\)
 ; [0-9a-f]{1,2}:[0-9a-f]{4}
 ; [0-9a-f]{4,5}

 ;[0-9a-f]{4,5}
 ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20 12:07:01 -07:00
2Tie
7564f1a7c2 Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, 1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself. 2018-11-29 01:50:18 -07:00
luckytyphlosion
ed7c6365c9 Disassemble remainder of ROM0. 2018-07-03 20:03:39 -04:00
obskyr
5a8a294140 Merge branch 'master' of https://github.com/2Tie/pokegold-spaceworld into master
Long overdue!
2018-07-03 03:29:47 +02:00
2Tie
beae22ccbd spoilers: it wasn't 2018-06-18 23:25:39 -06:00
2Tie
2f0b152e5a this is how you fix conflicts, right? 2018-06-18 22:53:06 -06:00
2Tie
0a2d5a66cd more disassembly in bank 1 2018-06-18 19:37:04 -06:00
Pokeglitch
12823eea3e Added in macros for scripts, queue 2018-06-18 08:41:39 -04:00
2Tie
130f5f1bb9 happy birthday, here's the main menu debug menu... menu 2018-06-17 03:42:21 -06:00
Pokeglitch
0ddae2eac0 More field moves, need to clean up names and constants 2018-06-16 15:44:10 -04:00
Pokeglitch
f11e353fbb More Bank 3 routines 2018-06-16 10:24:17 -04:00
ISSOtm
d89bd1ac8b Merge branch 'math_etc' into 'master' 2018-06-10 14:20:59 +02:00
ISSOtm
20f07292a5 Replace a few predefs 2018-06-10 11:51:17 +02:00
PikalaxALT
30f2d056f9 Remove the underscores in generic function labels to maintain consistency with pokecrystal 2018-06-05 22:51:11 -04:00
PikalaxALT
193cf0265d Backport bg_effects.asm from Crystal 2018-06-04 17:46:44 -04:00
ISSOtm
67090e2e90 Remove generic function reference to CheckSGB 2018-06-04 18:15:48 +02:00
PikalaxALT
04883f4bf9 Merge branch 'master' into build_more_roms 2018-06-02 21:26:20 -04:00
PikalaxALT
956d010d59 Make the repository build all four ROMs 2018-06-02 20:16:37 -04:00
Pokeglitch
b15511b87a Cleaned up code. Found the unknown_string_funcs in pokered, they deal with Items. Re-ordered to the Item TM/HM Constants for functions to make sense 2018-05-31 22:52:46 -04:00
Pokeglitch
a522a56436 Disassembled some copy functions and some unknown string functions 2018-05-31 21:27:02 -04:00
pfero
cd9191b074 Clean up Makefile
This makefile can now figure graphics dependencies on its own, creates
dependency files for each compilation unit and compiles everything
separately.

This is a proposal. Please try it out, read the Makefile to see if you
get what I'm trying to do, and propose any improvements you want.
2018-05-30 22:53:59 +02:00