Zumi
44cdca9cdd
(Partially) dump banks $0D and $0F ( #99 )
...
* Bank $0f dumping (will not build)
* Optimize title logo graphic
* Make buildable again
* Add some more labels to bank $0f
* Add bank $0d, non-building
* fix erroneous shim
* bank $0D dump buildable
* Make buildable again
---------
Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 21:40:28 -06:00
vulcandth
b737079c26
Identify Mapobject routines and player/follower templates
2023-06-03 17:36:12 -05:00
rawr51919
cd0c4adf15
wVirtualOAM->wShadowOAM as per convention ( #103 )
...
* wVirtualOAM->wShadowOAM as per convention
* Use macro for expanding out wShadowOAM
2023-06-02 10:25:51 -05:00
vulcandth
0260f9e9df
Rework object_struct and map_object
2023-06-01 22:51:44 -05:00
vulcandth
033ae0afed
Add DEF to constants w/ some macro updates
2023-06-01 18:51:20 -05:00
camthesaxman
7a50367e04
make it actually build with current RGBDS ( #106 )
2022-12-17 00:03:52 +00:00
Rangi
5eb9ee4cfb
Some miscellaneous refactoring
2021-07-04 18:24:56 -04:00
Zumi
af65010e2c
Disassemble field debug (bank $3f) ( #97 )
...
* Disassemble SFX and cries
* Disassemble clock dialog
* Disassemble slot machine minigame
* Disassemble AnimateTilesetImpl
* Disassemble start menu frame type dialog
* Disassemble field menu
* Split debug menus into debug folder
* Remove redundant shims
2021-07-04 18:08:45 -04:00