mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-03-21 17:45:52 -05:00
Identify Mapobject routines and player/follower templates
This commit is contained in:
parent
1589b290f7
commit
b737079c26
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@ -32,9 +32,12 @@ DEF OBJECT_1D rb ; 1d
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DEF OBJECT_1E rb ; 1e
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DEF OBJECT_1F rb ; 1f
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DEF OBJECT_RANGE rb ; 20
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rb_skip 7
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DEF OBJECT_21 rb ; 21
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rb_skip 6
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DEF OBJECT_LENGTH EQU _RS
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DEF NUM_OBJECT_STRUCTS EQU 10
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DEF PLAYER_STRUCT EQU 1
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DEF FOLLOWER_STRUCT EQU 2
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rsreset
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DEF CMDQUEUE_UNK0 rb 16
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@ -56,6 +59,7 @@ DEF MAPOBJECT_EVENT_FLAG rw
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rb_skip 2
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DEF MAPOBJECT_LENGTH EQU _RS
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DEF NUM_OBJECTS EQU 16
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DEF PLAYER_OBJECT EQU 0
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DEF MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
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DEF MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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@ -1,3 +1,6 @@
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; object constants
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DEF PLAYER EQU 0
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DEF FOLLOWER EQU 1
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; Script IDs
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const_def
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@ -36,7 +36,7 @@ FieldDebug_FollowNPCTest:
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ret
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.asm_fc9a5:
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callab Function8047
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callab SpawnFollower
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ld a, 1
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call Function15ed
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ld a, 1
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@ -1,42 +1,42 @@
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INCLUDE "constants.asm"
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SECTION "engine/dumps/bank02.asm@Function8000", ROMX
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SECTION "engine/dumps/bank02.asm@SpawnPlayer", ROMX
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Function8000:
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ld a, $00
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ld hl, Data8022
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call Function1656
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call Function1668
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ld a, $01
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ldh [hConnectedMapWidth], a
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ld de, wPlayerSprite
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ld a, $00
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ldh [hConnectionStripLength], a
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SpawnPlayer:
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ld a, PLAYER
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ld hl, PlayerObjectTemplate
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call CopyPlayerObjectTemplate
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call Spawn_ConvertCoords
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ld a, PLAYER_STRUCT
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ldh [hObjectStructIndex], a
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ld de, wPlayerStruct
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ld a, PLAYER_OBJECT
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ldh [hMapObjectIndex], a
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ld bc, wMapObjects
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call Function813d
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ld a, $00
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call CopyMapObjectToObjectStruct
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ld a, PLAYER_OBJECT
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call Function1908
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ret
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Data8022:
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db $01, $00, $00, $10, $ee, $00, $00, $00
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db $00, $00, $00, $00, $00, $00, $00
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PlayerObjectTemplate:
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object_event -4, -4, SPRITE_GOLD, $10, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0
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db $00, $00
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Function8031:
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call Function8047
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call SpawnFollower
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ld a, [wUsedSprites+1]
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ld [wMap1ObjectSprite], a
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ld a, $01
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call Function1602
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ld b, $00
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ld c, $01
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ld b, PLAYER
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ld c, FOLLOWER
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call StartFollow
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ret
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Function8047:
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ld a, $01
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ld hl, Data805d
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call Function1656
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SpawnFollower:
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ld a, FOLLOWER
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ld hl, FollowerObjectTemplate
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call CopyPlayerObjectTemplate
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ld a, [wPlayerMapX]
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ld [wMap1ObjectXCoord], a
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ld a, [wPlayerMapY]
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@ -44,9 +44,9 @@ Function8047:
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ld [wMap1ObjectYCoord], a
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ret
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Data805d:
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db $4d, $00, $00, $18, $ff, $00, $00, $00
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db $00, $00, $00, $00, $00, $00, $00
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FollowerObjectTemplate:
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object_event -4, -4, SPRITE_RHYDON, $18, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0
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db $00, $00
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Function806c:
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ld a, $01
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@ -60,14 +60,14 @@ Function806c:
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Function807b:
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ld a, $01
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ld hl, Data8089
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call Function1656
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call CopyPlayerObjectTemplate
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ld a, $01
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call Function1668
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call Spawn_ConvertCoords
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ret
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Data8089:
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db $01, $00, $00, $17, $ee, $00, $00, $00
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db $00, $00, $00, $00, $00, $00, $00
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object_event -4, -4, SPRITE_GOLD, $17, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0
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db $00, $00
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_InitializeVisibleSprites:
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ld bc, wMap2Object
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@ -154,7 +154,7 @@ Function80eb:
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.done
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ld d, h
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ld e, l
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call Function813d
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call CopyMapObjectToObjectStruct
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ld a, [wVramState]
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bit 7, a
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ret z
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@ -191,94 +191,109 @@ Function8131:
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ld [hl], $00
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ret
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Function813d:
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ldh a, [hConnectionStripLength]
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ld hl, $0001
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CopyMapObjectToObjectStruct:
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ldh a, [hMapObjectIndex]
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ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, de
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ld [hl], a
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ldh a, [hConnectedMapWidth]
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ld hl, $0000
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ldh a, [hObjectStructIndex]
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld [hl], a
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ld hl, $0008
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ld hl, OBJECT_DIRECTION
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add hl, de
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ld [hl], $00
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ld hl, $0002
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld a, [hl]
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ld hl, $0015
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ld hl, OBJECT_INIT_Y
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add hl, de
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ld [hl], a
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ld hl, $0011
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ld hl, OBJECT_MAP_Y
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add hl, de
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ld [hl], a
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ld hl, wYCoord
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sub [hl]
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and $0f
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and $f
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swap a
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ld hl, $0019
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ld hl, OBJECT_SPRITE_X_OFFSET
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add hl, de
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ld [hl], a
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ld hl, $0003
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld a, [hl]
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ld hl, $0014
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ld hl, OBJECT_INIT_X
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add hl, de
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ld [hl], a
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ld hl, $0010
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ld hl, OBJECT_MAP_X
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add hl, de
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ld [hl], a
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ld hl, wXCoord
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sub [hl]
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and $0f
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and $f
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swap a
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ld hl, $0018
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ld hl, OBJECT_SPRITE_Y
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add hl, de
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ld [hl], a
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ld hl, $0004
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ld hl, MAPOBJECT_MOVEMENT
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add hl, bc
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ld a, [hl]
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ld hl, $0003
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ld hl, OBJECT_MOVEMENT_TYPE
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add hl, de
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ld [hl], a
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call Function81ce
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ld hl, $000d
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call InitObjectFlags
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ld hl, OBJECT_FACING
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add hl, de
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ld [hl], $ff
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ld hl, $000a
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ld [hl], -1
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ld hl, OBJECT_STEP_DURATION
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add hl, de
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ld [hl], $00
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ld hl, $0007
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ld [hl], 0
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ld hl, OBJECT_WALKING
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add hl, de
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ld [hl], $00
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ld hl, $0001
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ld [hl], 0
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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ld hl, $0000
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ld hl, OBJECT_SPRITE
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add hl, de
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ld [hl], a
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call Function820d
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ld hl, $0002
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ld hl, OBJECT_SPRITE_TILE
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add hl, de
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ld [hl], a
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ld hl, $0005
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ld hl, MAPOBJECT_RADIUS
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add hl, bc
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ld a, [hl]
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call Function81f8
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ld hl, $000b
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ld hl, MAPOBJECT_SCRIPT_POINTER + 1
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add hl, bc
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ld a, [hl]
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ld hl, $0021
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ld hl, OBJECT_21
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add hl, de
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ld [hl], a
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and a
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ret
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Function81ce:
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ld hl, $0004
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InitObjectFlags:
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ld hl, OBJECT_FLAGS1
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add hl, de
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ld [hl], $70
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ldh a, [hConnectedMapWidth]
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ldh a, [hObjectStructIndex]
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push hl
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ld hl, wCenteredObject
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cp [hl]
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@ -293,10 +308,10 @@ Function81ce:
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.sub_81e8
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set 1, [hl]
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.sub_81ea
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ld hl, $0005
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ld hl, OBJECT_FLAGS2
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add hl, de
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ld [hl], $00
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ldh a, [hConnectedMapWidth]
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ldh a, [hObjectStructIndex]
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cp $01
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ret z
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set 4, [hl]
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@ -307,26 +322,26 @@ Function81f8:
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swap a
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and $0f
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inc a
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ld hl, $0016
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ld hl, OBJECT_RADIUS
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add hl, de
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ld [hl], a
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pop af
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and $0f
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inc a
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ld hl, $0017
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ld hl, OBJECT_SPRITE_X
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add hl, de
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ld [hl], a
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ret
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Function820d:
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push af
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ldh a, [hConnectionStripLength]
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cp $00
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jr nz, .sub_8218
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ldh a, [hMapObjectIndex]
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cp PLAYER_OBJECT
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jr nz, .not_player
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pop af
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ld a, $00
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ret
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.sub_8218
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.not_player
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cp $01
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jr nz, .sub_8220
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pop af
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@ -39,7 +39,7 @@ _CheckObjectCollision:
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ld bc, wObjectStructs
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xor a
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.loop
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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ld hl, OBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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@ -57,7 +57,7 @@ _CheckObjectCollision:
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jr nz, .check_last_position
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ldh a, [hEventCollisionException]
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ld l, a
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp l
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jr nz, .collision
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.check_last_position
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@ -73,7 +73,7 @@ _CheckObjectCollision:
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jr nz, .next
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ldh a, [hEventCollisionException]
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ld l, a
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp l
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jr nz, .collision
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.next
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@ -81,7 +81,7 @@ _CheckObjectCollision:
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -104,7 +104,7 @@ _CheckPlayerObjectCollision:
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xor a
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.loop
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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ld hl, OBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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@ -122,7 +122,7 @@ _CheckPlayerObjectCollision:
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jr nz, .check_last_position
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; skip the player sprite
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp PLAYER_OBJECT_INDEX
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jr z, .next
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jr .collision
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@ -145,7 +145,7 @@ _CheckPlayerObjectCollision:
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -534,7 +534,7 @@ CheckPlayerObjectCollision::
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CheckCompanionObjectCollision::
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; Marks the object struct pointed to by hl
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; as having collided with player object.
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; If object struct (as identified by hObjectStructIndexBuffer)
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; If object struct (as identified by hObjectStructIndex)
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; is companion, cancel collision on 5th frames.
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; Result:
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; nc - no collision
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@ -542,7 +542,7 @@ CheckCompanionObjectCollision::
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set 1, [hl] ; mark object as having collided with player
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp COMPANION_OBJECT_INDEX
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jr z, .is_companion
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xor a
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@ -1031,7 +1031,7 @@ CheckObjectCollision::
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; Output:
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; nc - no collision
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; c - collision
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; hObjectStructIndexBuffer - Event ID of colliding event
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; hObjectStructIndex - Event ID of colliding event
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ld a, PLAYER_OBJECT_INDEX
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ldh [hEventCollisionException], a
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ld a, [wPlayerMapX]
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@ -3,7 +3,7 @@ INCLUDE "constants.asm"
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SECTION "home/map_objects.asm", ROM0
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Function15b5::
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callab Function8000
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callab SpawnPlayer
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ret
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GetMapObject::
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@ -21,39 +21,39 @@ GetMapObjectAttrPtr::
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ret
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Function15d1::
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call GetMapObject
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call Function40eb
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ret
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Function15da::
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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callab Function8131
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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call GetMapObject
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call Function40eb
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ret
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Function15ed::
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call GetMapObject
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ld a, $0
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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ld de, wObjectStructs
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callab Function813d
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callab CopyMapObjectToObjectStruct
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ret
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Function1602::
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call GetMapObject
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ld a, $2
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ldh [hObjectStructIndexBuffer], a
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ld a, FOLLOWER_STRUCT
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ldh [hObjectStructIndex], a
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ld de, wObject1Struct
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callab Function813d
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callab CopyMapObjectToObjectStruct
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ret
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Function1617::
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call GetMapObject
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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@ -87,12 +87,12 @@ Function164a::
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callab Function8125
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ret
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Function1656::
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CopyPlayerObjectTemplate::
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push hl
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call GetMapObject
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ld d, b
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ld e, c
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ld a, $ff
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ld a, -1
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ld [de], a
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inc de
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pop hl
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@ -100,7 +100,7 @@ Function1656::
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call CopyBytes
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ret
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Function1668::
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Spawn_ConvertCoords::
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call GetMapObject
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ld a, [wXCoord]
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add $4
|
||||
|
|
@ -123,7 +123,7 @@ Function1680::
|
|||
ld hl, OBJECT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_X_COORD
|
||||
add hl, bc
|
||||
|
|
@ -207,14 +207,14 @@ Function16fb::
|
|||
ret
|
||||
|
||||
CheckObjectVisibility::
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
jr z, .not_visible
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
call GetObjectStruct
|
||||
and a
|
||||
ret
|
||||
|
|
@ -260,7 +260,7 @@ PushToCmdQueue::
|
|||
ld hl, $f
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
ld hl, $0
|
||||
add hl, bc
|
||||
|
|
@ -290,12 +290,12 @@ GetCmdQueueEmptySlot::
|
|||
ld de, CMDQUEUE_ENTRY_SIZE
|
||||
ld a, 1
|
||||
.asm_1796:
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .asm_17a6
|
||||
add hl, de
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
inc a
|
||||
cp 4 + 1
|
||||
jr nz, .asm_1796
|
||||
|
|
@ -558,7 +558,7 @@ Function1908::
|
|||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
set 7, [hl]
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
ld [wCenteredObject], a
|
||||
ret
|
||||
|
||||
|
|
@ -587,7 +587,7 @@ StartFollow::
|
|||
SetLeaderIfVisible::
|
||||
call CheckObjectVisibility
|
||||
ret c
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
ld [wObjectFollow_Leader], a
|
||||
ret
|
||||
|
||||
|
|
@ -608,7 +608,7 @@ SetFollowerIfVisible::
|
|||
ld hl, OBJECT_DIRECTION
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
ld [wObjectFollow_Follower], a
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -227,7 +227,7 @@ Function318f:
|
|||
|
||||
TurnNPCTalkingTo::
|
||||
; If an NPC is allowed to turn when talked to, turn it.
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_SPRITE
|
||||
add hl, bc
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ SaveScreen::
|
|||
ld de, wScreenSave
|
||||
ld a, [wMapWidth]
|
||||
add 6
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld a, [wPlayerStepDirection]
|
||||
and a
|
||||
jr z, .down
|
||||
|
|
@ -153,7 +153,7 @@ SaveScreen::
|
|||
|
||||
.up
|
||||
ld de, wScreenSave + 6
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld c, a
|
||||
ld b, 0
|
||||
add hl, bc
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ ROMX $01
|
|||
"engine/dumps/bank01.asm@SettingsScreen"
|
||||
|
||||
ROMX $02
|
||||
"engine/dumps/bank02.asm@Function8000"
|
||||
"engine/dumps/bank02.asm@SpawnPlayer"
|
||||
"gfx.asm@Bank 2 Misc GFX"
|
||||
"engine/dumps/bank02.asm@QueueFollowerFirstStep"
|
||||
"gfx.asm@Mon Nest Icon"
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@ hConnectedMapWidth:: db
|
|||
|
||||
NEXTU
|
||||
|
||||
hMapObjectIndexBuffer:: db
|
||||
hObjectStructIndexBuffer:: db
|
||||
hMapObjectIndex:: db
|
||||
hObjectStructIndex:: db
|
||||
|
||||
ENDU
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user