| .. |
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ansi_params.h
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common.h
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Decomped WriteMonsterToSave
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2026-03-16 21:46:15 -04:00 |
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config.h
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debug.h
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dg_camera.h
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dg_effect.h
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dg_object.h
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dg_random.h
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dg_uty.h
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dg.h
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direction.h
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directional_bit_masks.h
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directory_file_mngr.h
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directory_file.h
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dungeon_action_helper.h
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dungeon_action.h
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dungeon_ai_attack.h
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dungeon_ai_itcm.h
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dungeon_ai_item_weight.h
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dungeon_ai_items_1.h
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dungeon_ai_items.h
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dungeon_ai_leader.h
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dungeon_ai_movement.h
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dungeon_ai_parameters.h
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dungeon_ai_targeting_1.h
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dungeon_ai_targeting.h
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dungeon_ai.h
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dungeon_capabilities_1.h
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dungeon_capabilities_3.h
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dungeon_capabilities_4.h
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Renamed IsMonsterCornered
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2026-01-31 22:43:34 -05:00 |
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dungeon_capabilities.h
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dungeon_damage.h
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dungeon_generation.h
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dungeon_init_2.h
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Decomp GetDungeonModeSpecial and IsNoLossPenaltyDungeon
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2026-01-01 20:32:30 +00:00 |
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dungeon_init.h
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Decomp GetDungeonModeSpecial and IsNoLossPenaltyDungeon
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2026-01-01 20:32:30 +00:00 |
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dungeon_items.h
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dungeon_logic_2.h
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dungeon_logic_3.h
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decomp few type functions
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2026-01-31 08:58:35 -08:00 |
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dungeon_logic_4.h
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dungeon_logic_5.h
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more move decomp
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2026-01-09 10:00:14 -08:00 |
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dungeon_logic_6.h
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dungeon_logic_7.h
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dungeon_logic_8.h
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dungeon_logic.h
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dungeon_map_access_1.h
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dungeon_map_access.h
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dungeon_misc.h
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dungeon_mobility.h
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dungeon_mode.h
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dungeon_move_util.h
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dungeon_move.h
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dungeon_parameters_1.h
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dungeon_parameters_2.h
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dungeon_parameters_3.h
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dungeon_parameters_4.h
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dungeon_parameters.h
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dungeon_pokemon_attributes_1.h
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dungeon_pokemon_attributes.h
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dungeon_projectile_throw.h
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dungeon_range_2.h
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dungeon_range.h
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dungeon_recruitment_2.h
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decomp dungeon restriction funcs
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2026-01-09 11:44:31 -08:00 |
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dungeon_recruitment.h
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dungeon_statuses.h
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dungeon_util_1.h
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dungeon_util_2.h
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dungeon_util_static.h
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dungeon_util.h
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dungeon_visibility.h
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dungeon.h
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enums.h
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Decomped ExplorerMazeMonsterExists
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2026-03-15 23:11:09 -04:00 |
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exclusive_item.h
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file_rom.h
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file.h
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fixed_room_data_1.h
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fixed_room_data.h
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game_mode.h
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Decomp GetGameMode
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2025-12-18 20:19:02 +00:00 |
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get_category_string.h
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forgot include file
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2026-01-09 09:15:46 -08:00 |
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global.pch
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graphics.h
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ground_bg.h
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inflict_status.h
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iq_skills.h
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Moved IQ_SKILL_RESTRICTIONS to C
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2025-12-04 23:36:51 -05:00 |
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item_util_1.h
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Decomp LoadItemPspi2n
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2026-01-13 16:03:33 -06:00 |
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item_util_4.h
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Decomp InitBulkItem thanks to @tgsm
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2026-01-03 13:06:03 -08:00 |
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item_util.h
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initial decomp work
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2026-01-03 13:06:03 -08:00 |
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item.h
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Swapped incorrect item_data_flag names
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2026-03-13 17:18:06 -04:00 |
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joined_at_checks.h
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LICENSE.txt
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main_0200ECFC.h
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more item work
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2026-01-31 08:58:35 -08:00 |
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main_0200EDC0.h
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main_0203C760.h
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main_0204DA2C.h
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main_0204DD80.h
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main_0205A288.h
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Decomped HandleShedinjaEvolution
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2026-03-16 22:36:19 -04:00 |
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main_0205A430.h
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Decomped GetStatBoostsForMonsterSummary
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2026-03-16 22:51:16 -04:00 |
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main_0205B6EC.h
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Refactor structs
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2026-03-18 17:43:47 -04:00 |
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main_0205B008.h
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Decomped sub_0205B354
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2026-03-17 21:08:34 -04:00 |
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main_0205B9C8.h
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Decomped sub_0205B9C8
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2026-03-17 22:59:00 -04:00 |
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main_0205B77C.h
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Refactor structs
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2026-03-18 17:43:47 -04:00 |
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main_0205B354.h
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Synced from pmdsky-debug
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2026-03-17 21:59:30 -04:00 |
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main_0205B440.h
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Decomped sub_0205B44C
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2026-03-17 22:01:34 -04:00 |
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main_0205B554.h
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Decomped sub_0205B584
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2026-03-17 22:05:24 -04:00 |
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main_0205B690.h
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Decomped sub_0205C19C
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2026-03-18 23:17:16 -04:00 |
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main_0205BBFC.h
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Refactor structs
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2026-03-18 17:43:47 -04:00 |
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main_0205BD14.h
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Decomped sub_0205BD9C
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2026-03-18 21:57:41 -04:00 |
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main_0205C19C.h
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Decomped sub_0205C19C
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2026-03-18 23:17:16 -04:00 |
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main_0206C98C.h
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main_0207B848.h
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main_0207B860.h
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main_0207BC20.h
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main_0207E81C.h
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main_0207F3E4.h
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main_0207F818.h
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main_02000C6C.h
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main_02003D2C.h
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main_02008BD4.h
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main_02013C04.h
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initial commit of moves decomp
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2026-01-09 08:51:36 -08:00 |
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main_02014CEC.h
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main_02052B28.h
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match GetExclusiveItem thanks to @taxicat1
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2026-01-31 08:58:35 -08:00 |
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main_02054AA4.h
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main_02054BE0.h
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main_02054DC4.h
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initial decomp work
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2026-01-03 13:06:03 -08:00 |
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main_02058C3C.h
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main_02058CD8.h
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Decomped CanLearnIqSkill
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2025-12-04 23:03:02 -05:00 |
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main_02058E68.h
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Decomped EnableIqSkill and DisableIqSkill
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2025-12-06 14:34:25 -05:00 |
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main_02058FA4.h
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Refactor structs
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2026-03-18 17:43:47 -04:00 |
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main_02059A74.h
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Decomped sub_02059B08
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2026-03-16 22:18:04 -04:00 |
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main_020018D0.h
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main_020251AC.h
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main_020265C4.h
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main_020348E4.h
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main_020514CC.h
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main_020517D4.h
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main_020526EC.h
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main_020527A8.h
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main_020897AC.h
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main_0200224C.h
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main_0200330C.h
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main_0200383C.h
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main_0201398C.h
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move moves
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2026-01-09 10:14:05 -08:00 |
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main_0202593C.h
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main_0205283C.h
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main_0208655C.h
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main_02001188.h
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main_02001894.h
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main_02008254.h
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main_02025788.h
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main_02051760.h
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main_02059334.h
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Decomped ReadMonsterFromSave
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2026-03-16 22:06:09 -04:00 |
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main_02089678.h
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math.h
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monster_data.h
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match GetExclusiveItem thanks to @taxicat1
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2026-01-31 08:58:35 -08:00 |
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monster_parameters.h
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Moved IQ_SKILL_RESTRICTIONS to C
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2025-12-04 23:36:51 -05:00 |
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move_checks.h
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move_data.h
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move_effects.h
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move_orb_effects.h
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move.h
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moves_1.h
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more move decomp
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2026-01-09 10:00:14 -08:00 |
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moves_2.h
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moves_3.h
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consolidate few files
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2026-01-09 10:20:06 -08:00 |
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moves_4.h
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initial commit of moves decomp
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2026-01-09 08:51:36 -08:00 |
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moves.h
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initial commit of moves decomp
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2026-01-09 08:51:36 -08:00 |
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natural_gift_data.h
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number_util.h
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options.h
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Decomp SetOptions, GetOptions and InitOptions
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2025-12-26 11:25:50 +00:00 |
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overlay_03_0233CA80.h
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overlay_10_022BCC60.h
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overlay_10_022C434C.h
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overlay_10_022C2574.h
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overlay_13_0238BDA8.h
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overlay_13_0238BE4C.h
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overlay_13_EntryOverlay13.h
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overlay_15_0238A140.h
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overlay_15_0238AD78.h
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overlay_15_0238AE6C.h
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overlay_17_0238A71C.h
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overlay_28_0238A58C.h
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overlay_29_022DC61C.h
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overlay_29_022DEAB0.h
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overlay_29_022E1610.h
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overlay_29_022EA9EC.h
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overlay_29_022EBC50.h
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overlay_29_022EC608.h
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overlay_29_022ECDC0.h
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overlay_29_022EE348.h
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overlay_29_022EF7A0.h
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overlay_29_022F62A8.h
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overlay_29_022F73B4.h
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overlay_29_022F528C.h
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overlay_29_022F0590.h
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overlay_29_022F5994.h
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overlay_29_022F7364.h
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overlay_29_022F7654.h
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overlay_29_022F9720.h
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overlay_29_022FA430.h
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overlay_29_022FAC98.h
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overlay_29_022FB538.h
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more move decomp
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2026-01-09 10:00:14 -08:00 |
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overlay_29_022FBA54.h
|
Decomped fleeing outlaw teleport logic
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2026-01-31 22:26:26 -05:00 |
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overlay_29_022FBBEC.h
|
Decomped fleeing outlaw teleport logic
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2026-01-31 22:26:26 -05:00 |
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overlay_29_022FC99C.h
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overlay_29_022FED98.h
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overlay_29_022FF898.h
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overlay_29_022FFF28.h
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overlay_29_0230A9DC.h
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overlay_29_0230A994.h
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overlay_29_0230AB58.h
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overlay_29_0230E578.h
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overlay_29_0230F8AC.h
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overlay_29_0230F810.h
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overlay_29_0231A9D4.h
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overlay_29_0231A87C.h
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overlay_29_0231ACAC.h
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overlay_29_0231B194.h
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overlay_29_0231B318.h
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overlay_29_0231CBC8.h
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overlay_29_0231E9F0.h
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overlay_29_0231EDD8.h
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overlay_29_0231F570.h
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overlay_29_0231FBFC.h
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overlay_29_0232A3D8.h
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overlay_29_0232C500.h
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overlay_29_0232E250.h
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overlay_29_0232E840.h
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overlay_29_0234AEA4.h
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Decomped fleeing outlaw teleport logic
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2026-01-31 22:26:26 -05:00 |
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overlay_29_0234BBE8.h
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overlay_29_0234CA68.h
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overlay_29_0234D460.h
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overlay_29_0234DDD0.h
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overlay_29_0234EC14.h
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overlay_29_02301A60.h
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overlay_29_02302A38.h
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overlay_29_02305C04.h
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overlay_29_02307EF8.h
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overlay_29_02308FBC.h
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overlay_29_02311BF8.h
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overlay_29_02318A4C.h
|
decomp few type functions
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2026-01-31 08:58:35 -08:00 |
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overlay_29_02318AB0.h
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overlay_29_02318D34.h
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overlay_29_02318E4C.h
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overlay_29_02322DB8.h
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overlay_29_02337CA8.h
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overlay_29_02340CAC.h
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overlay_29_02344AF8.h
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overlay_29_02348D00.h
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overlay_29_023000E4.h
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overlay_29_023018AC.h
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overlay_29_023026CC.h
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overlay_29_023047B8.h
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overlay_29_023118B4.h
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overlay_29_023329E8.h
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overlay_29_023350D8.h
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overlay_29_0230558C.h
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overlay_29_0232017C.h
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overlay_29_0232800C.h
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overlay_29_0233836C.h
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overlay_29_0234987C.h
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overlay_29_02311010.h
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overlay_29_02315118.h
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overlay_29_02320764.h
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overlay_29_02321438.h
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overlay_29_02323918.h
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overlay_29_02325620.h
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overlay_29_02336428.h
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overlay_29_02338350.h
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overlay_29_02338548.h
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overlay_29_02338560.h
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decomp TrySpawnDoughSeedPoke
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2026-01-03 12:02:10 -08:00 |
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overlay_29_02338604.h
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overlay_29_02345698.h
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overlay_31_02382820.h
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overlay_31_02383328.h
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overlay_31_02383478.h
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overlay_31_02383880.h
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overlay_00_0230D388.h
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pokemon.h
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poly_text.h
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position_util.h
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preprocessString.h
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progression.h
|
Decomp ZinitScriptVariable. Organise funcs.
|
2025-12-07 07:23:31 +00:00 |
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run_dungeon_1.h
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run_dungeon.h
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scenario_flag.h
|
Decomp ScenarioFlagRestore and ScenarioFlagBackup
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2025-12-07 06:11:38 +00:00 |
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script_variable_2.h
|
Decomp DefaultInitScriptVariable
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2025-12-07 07:27:11 +00:00 |
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script_variable.h
|
Decomp game mode funcs
|
2025-12-18 13:09:43 +00:00 |
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secondary_terrain_types.h
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special_episode.h
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Decomp ScenarioFlagRestore and ScenarioFlagBackup
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2025-12-07 06:11:38 +00:00 |
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special_move_types.h
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Decomped fleeing outlaw teleport logic
|
2026-01-31 22:26:26 -05:00 |
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status_checks.h
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stdarg.h
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story_progress.h
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Decomp InitScriptVariableValues. Replace enum script_var_id parameters with s16 (required to match InitScriptVariableValues)
|
2025-12-15 17:36:41 +00:00 |
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tactics_data.h
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targeting.h
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thread.h
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tileset.h
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trap.h
|
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two_turn_moves_and_statuses.h
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type_effectiveness.h
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type_matchup_table.h
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util.h
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wan.h
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weather.h
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window.h
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