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15 lines
754 B
C
15 lines
754 B
C
#ifndef PMDSKY_DUNGEON_MOVE_H
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#define PMDSKY_DUNGEON_MOVE_H
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#include "dungeon_mode.h"
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// Checks if a monster is currently charging the specified two-turn move.
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bool8 IsChargingTwoTurnMove(struct entity *user, struct move *move);
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// Returns a boolean indicating whether or not the given entity is charging any two-turn move.
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// pokemon: Entity pointer
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// check_charge: Unused boolean which was supposed to make function return true if the entity is under the effect of Charge (the Electric-type move).
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// However, the conditional which uses this boolean will never be activated, as the loop will always terminate before getting to it.
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bool8 IsChargingAnyTwoTurnMove(struct entity *entity, bool8 charge_check_unused);
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#endif //PMDSKY_DUNGEON_MOVE_H
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