pmd-red/include
..
asm
constants
gba
structs
adventure_log_menu.h
adventure_log.h
bg_control.h
bg_palette_buffer.h
called_move_data.h
charge_move.h
code_2.h
code_80A26CC.h
code_800C9CC.h
code_800D090.h
code_800DAC0.h
code_800E9A8.h
code_800E9E4.h
code_800F958.h
code_801AFA4.h
code_801B3C0.h
code_801B60C.h
code_801C8C4.h
code_801D9E4.h
code_801D014.h
code_801EE10_mid.h
code_801EE10.h
code_802DB28.h
code_802DE84.h
code_802F204.h
code_803B050.h
code_803C1D0.h
code_803D0D8.h
code_803E46C.h
code_803E668.h
code_803E724.h
code_805D8C8.h
code_806CD90.h
code_807CD9C.h
code_8004AA0.h
code_8012A18_1.h
code_8041AD0.h
code_8044CC8.h
code_8045A00.h
code_8069D4C.h
code_8085E98.h
code_8086A3C.h
code_8094D28.h
code_8094F88.h
code_8097DD0.h
code_8098BDC.h
code_80118A4.h
code_80227B8.h
code_80450F8.h
code_80861A8.h
code_80869E4.h
code_80958E8.h
code_80972F4.h
code_800558C.h
code_801602C.h
code_804267C.h
code_808417C.h
code_809447C.h
code_8002774.h
code_8009804.h
code_8023144.h
code_8023868.h
code_8024458.h
code_8077274_1.h
code_8084778.h
code_8092334.h
code_8097670.h
code_8099328.h
code_8099360.h
common_strings.h
config.h
cpu.h
credits1.h
credits2.h
crt0.h
data_script.h
data_serializer.h
debug_menu1.h
debug_menu2.h
debug_menu3.h
debug_menu4.h
debug.h
decompress.h
ds_menus.h
dungeon_action.h
dungeon_ai_attack.h
dungeon_ai_item_weight.h
dungeon_ai_items.h
dungeon_ai_leader.h
dungeon_ai_movement.h
dungeon_ai_targeting.h
dungeon_ai.h
dungeon_capabilities.h
dungeon_cutscenes.h
dungeon_engine.h
dungeon_generation.h
dungeon_items.h
dungeon_leader.h
dungeon_map_access.h
dungeon_message.h
dungeon_movement.h
dungeon_music.h
dungeon_pokemon_attributes.h
dungeon_pokemon_sprites.h
dungeon_random.h
dungeon_range.h
dungeon_serializer.h
dungeon_util_1.h
dungeon_util.h
dungeon_visibility.h
dungeon.h
event_flag.h
exclusive_pokemon.h
felicity_bank.h
file_system.h
flash.h
friend_area_action_menu.h
friend_area.h
friend_list_menu.h
friend_rescue.h
game_options.h
global.h
globaldata.h
ground_link.h
ground_lives.h
ground_main.h
ground_map_1.h
ground_map_2.h
ground_map.h
ground_script.h
ground_sprite.h
gulpin_shop_801FB50.h
gulpin_shop.h
hints_menu1.h
hints_menu2.h
input.h
iq_skill_info_menu.h
iq_skill_list_menu.h
iq_skill_menu.h
items.h
kangaskhan_storage1.h
kangaskhan_storage2.h
kecleon_bros1.h
kecleon_bros2.h
kecleon_bros3.h
kecleon_bros4.h
load_screen.h
luminous_cave.h
m4a.h
mailbox.h
main_menu1.h
main_menu2.h
main.h
makuhita_dojo1.h
makuhita_dojo2.h
math.h
memory.h
menu_input.h
move_checks.h
move_effects_target.h
move_util.h
moves.h
music.h
number_util.h
options_menu1.h
options_menu2.h
other_menus1.h
other_menus2.h
other_random.h
party_list_menu.h
pelipper_board.h
personality_test1.h
personality_test2.h
play_time.h
pokemon_3.h
pokemon_mail_pre.h
pokemon_mail.h
pokemon_mid.h
pokemon_news1.h
pokemon_news2.h
pokemon_news3.h
pokemon.h
position_util.h
post_office_guide1.h
post_office_guide2.h
quick_save_read.h
quick_save_write.h
random.h
reg_control.h
rescue_password_menu.h
rescue_team_info.h
save_menu.h
save_read.h
save_write.h
save.h
sprite_oam.h
sprite.h
status_actions.h
status_checks_1.h
status_checks.h
status.h
string_format.h
targeting_flags.h
targeting.h
text_util.h
text.h
thank_you_wonder_mail.h
tile_types.h
trade_items_menu.h
trap.h
type_chart.h
type_effectiveness.h
unk_menu_203B360.h
util.h
weather.h
wigglytuff_shop1.h
wigglytuff_shop2.h
wigglytuff_shop3.h
wonder_mail_4.h
wonder_mail_5.h
wonder_mail_802C4C8.h
wonder_mail_802C10C.h
wonder_mail_802C860.h
wonder_mail_802CDD4.h
wonder_mail_802D098.h
wonder_mail_main_menu.h
wonder_mail.h