sub_806A914

This commit is contained in:
DizzyEggg 2024-11-22 12:00:34 +01:00
parent 4c03997749
commit 1de7c500e9
9 changed files with 231 additions and 523 deletions

View File

@ -8,494 +8,6 @@
thumb_func_start sub_806A5B8
sub_806A5B8:
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r6, r0, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
bne _0806A5CE
b _0806A6D2
_0806A5CE:
adds r0, r6, 0
bl GetTileAtEntitySafe
ldrh r0, [r0]
movs r1, 0x3
ands r1, r0
cmp r1, 0x2
bne _0806A664
ldr r4, [r6, 0x70]
ldr r1, _0806A640
ldr r0, _0806A644
ldr r0, [r0]
ldr r2, _0806A648
adds r0, r2
movs r2, 0
ldrsh r0, [r0, r2]
adds r0, r1
ldrb r0, [r0]
cmp r0, 0x1
bne _0806A650
adds r0, r4, 0
adds r0, 0xB0
ldrb r0, [r0]
cmp r0, 0x1
bne _0806A608
adds r0, r6, 0
adds r1, r6, 0
bl EndFrozenClassStatus
_0806A608:
movs r1, 0x2
ldrsh r0, [r4, r1]
bl GetMovementType
lsls r0, 24
lsrs r0, 24
cmp r0, 0x4
beq _0806A6D2
movs r2, 0x2
ldrsh r1, [r4, r2]
ldr r0, _0806A64C
cmp r1, r0
beq _0806A6D2
cmp r1, 0x92
beq _0806A6D2
adds r0, r4, 0
adds r0, 0xAC
ldrb r0, [r0]
cmp r0, 0x1
beq _0806A6D2
adds r0, r6, 0
adds r1, r6, 0
movs r2, 0x1
movs r3, 0
bl BurnedStatusTarget
b _0806A6D2
.align 2, 0
_0806A640: .4byte gDungeonWaterType
_0806A644: .4byte gDungeon
_0806A648: .4byte 0x00003a0e
_0806A64C: .4byte 0x00000113
_0806A650:
adds r0, r4, 0
adds r0, 0xAC
ldrb r0, [r0]
cmp r0, 0x1
bne _0806A6D2
adds r0, r6, 0
adds r1, r6, 0
bl EndBurnClassStatus
b _0806A6D2
_0806A664:
cmp r1, 0
bne _0806A6D2
ldr r7, [r6, 0x70]
ldrb r0, [r7, 0x7]
cmp r0, 0
beq _0806A6D2
movs r0, 0x9E
lsls r0, 1
adds r4, r7, r0
ldr r5, [r4]
mov r0, sp
adds r1, r5, 0
movs r2, 0x5
bl FixedPoint_Subtract
ldr r0, [sp]
str r0, [r4]
movs r1, 0
mov r8, r1
adds r0, r5, 0
bl FixedPointToInt
cmp r0, 0x13
ble _0806A6A4
ldr r0, [r4]
bl FixedPointToInt
cmp r0, 0x13
bgt _0806A6A4
ldr r0, _0806A6E0
ldr r0, [r0]
mov r8, r0
_0806A6A4:
adds r0, r5, 0
bl FixedPointToInt
cmp r0, 0x9
ble _0806A6C4
movs r2, 0x9E
lsls r2, 1
adds r0, r7, r2
ldr r0, [r0]
bl FixedPointToInt
cmp r0, 0x9
bgt _0806A6C4
ldr r0, _0806A6E4
ldr r0, [r0]
mov r8, r0
_0806A6C4:
mov r0, r8
cmp r0, 0
beq _0806A6D2
adds r0, r6, 0
mov r1, r8
bl LogMessageByIdWithPopupCheckUser
_0806A6D2:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0806A6E0: .4byte gUnknown_80FD594
_0806A6E4: .4byte gUnknown_80FD5B8
thumb_func_end sub_806A5B8
thumb_func_start sub_806A6E8
sub_806A6E8:
push {r4-r7,lr}
sub sp, 0xC
adds r7, r0, 0
ldr r6, [r7, 0x70]
adds r0, r6, 0
adds r0, 0x64
adds r1, r6, 0
adds r1, 0x62
ldrb r2, [r0]
ldrb r1, [r1]
cmp r2, r1
beq _0806A77A
ldrb r0, [r6, 0x7]
cmp r0, 0
bne _0806A764
cmp r1, 0xA
beq _0806A70E
cmp r1, 0x2B
bne _0806A72E
_0806A70E:
movs r0, 0x9E
lsls r0, 1
adds r5, r6, r0
ldr r4, [r5]
mov r0, sp
movs r1, 0xA
bl IntToFixedPoint
ldr r2, [sp]
add r0, sp, 0x4
adds r1, r4, 0
bl FixedPoint_Subtract
ldr r0, [sp, 0x4]
str r0, [r5]
b _0806A744
_0806A72E:
cmp r1, 0x1B
bne _0806A744
add r0, sp, 0x8
movs r1, 0
bl IntToFixedPoint
movs r0, 0x9E
lsls r0, 1
adds r1, r6, r0
ldr r0, [sp, 0x8]
str r0, [r1]
_0806A744:
ldr r0, _0806A75C
ldr r0, [r0]
ldr r1, _0806A760
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _0806A776
adds r0, r7, 0
bl EntityUpdateStatusSprites
b _0806A776
.align 2, 0
_0806A75C: .4byte gDungeon
_0806A760: .4byte 0x00000676
_0806A764:
cmp r1, 0x11
beq _0806A76C
cmp r2, 0x11
bne _0806A776
_0806A76C:
movs r0, 0x1
bl sub_803F580
bl sub_8040A84
_0806A776:
bl sub_807AA30
_0806A77A:
adds r0, r6, 0
adds r0, 0x60
ldrb r0, [r0]
movs r1, 0x1
ands r1, r0
cmp r1, 0
beq _0806A792
adds r0, r6, 0
adds r0, 0x62
ldrb r1, [r0]
adds r0, 0x2
b _0806A796
_0806A792:
adds r0, r6, 0
adds r0, 0x64
_0806A796:
strb r1, [r0]
add sp, 0xC
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_806A6E8
thumb_func_start sub_806A7A0
sub_806A7A0:
push {r4,r5,lr}
movs r5, 0
_0806A7A4:
ldr r0, _0806A7E0
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _0806A7E4
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0806A7D2
ldr r2, [r4, 0x70]
movs r1, 0xC
ldrsh r0, [r2, r1]
cmp r0, 0x1
ble _0806A7D2
adds r1, r0, 0
subs r1, 0x1
adds r0, r2, 0
bl sub_806A7E8
_0806A7D2:
adds r5, 0x1
cmp r5, 0x3
ble _0806A7A4
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_0806A7E0: .4byte gDungeon
_0806A7E4: .4byte 0x0001357c
thumb_func_end sub_806A7A0
thumb_func_start sub_806A7E8
sub_806A7E8:
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x30
adds r5, r0, 0
mov r0, sp
bl GetNumAvailableIQSkills
mov r9, r0
add r4, sp, 0x18
movs r0, 0xC
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl GetNumAvailableIQSkills
adds r6, r0, 0
ldr r0, _0806A828
adds r1, r5, 0
movs r2, 0
bl SetMessageArgument_2
movs r2, 0x1
mov r8, r4
_0806A818:
movs r3, 0
movs r5, 0
movs r1, 0
adds r4, r2, 0x1
cmp r3, r9
bge _0806A83E
mov r0, sp
b _0806A836
.align 2, 0
_0806A828: .4byte gFormatBuffer_Monsters
_0806A82C:
adds r1, 0x1
cmp r1, r9
bge _0806A83E
mov r7, sp
adds r0, r7, r1
_0806A836:
ldrb r0, [r0]
cmp r0, r2
bne _0806A82C
movs r3, 0x1
_0806A83E:
movs r1, 0
cmp r1, r6
bge _0806A85C
mov r7, r8
ldrb r0, [r7]
b _0806A856
_0806A84A:
adds r1, 0x1
cmp r1, r6
bge _0806A85C
mov r7, r8
adds r0, r7, r1
ldrb r0, [r0]
_0806A856:
cmp r0, r2
bne _0806A84A
movs r5, 0x1
_0806A85C:
cmp r3, r5
beq _0806A87A
lsls r0, r2, 24
lsrs r0, 24
bl GetIQSkillName
adds r1, r0, 0
ldr r0, _0806A890
bl strcpy
ldr r0, _0806A894
ldr r1, [r0]
movs r0, 0
bl DisplayDungeonLoggableMessageTrue
_0806A87A:
adds r2, r4, 0
cmp r2, 0x17
ble _0806A818
add sp, 0x30
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0806A890: .4byte gFormatBuffer_Items
_0806A894: .4byte gUnknown_80FEAC4
thumb_func_end sub_806A7E8
thumb_func_start sub_806A898
sub_806A898:
push {r4-r7,lr}
adds r4, r0, 0
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r1, r2, 24
ldr r5, [r4, 0x70]
ldrb r0, [r5, 0x7]
cmp r0, 0
beq _0806A8C2
ldrh r1, [r4, 0x4]
movs r2, 0xB6
lsls r2, 1
adds r0, r5, r2
strh r1, [r0]
ldrh r0, [r4, 0x6]
adds r0, 0x1
adds r2, 0x2
adds r1, r5, r2
strh r0, [r1]
b _0806A8C8
_0806A8C2:
adds r0, r4, 0
bl AIMovement
_0806A8C8:
movs r0, 0xB6
lsls r0, 1
adds r6, r5, r0
ldr r0, [r6]
cmp r0, 0
beq _0806A90E
adds r0, r4, 0
movs r1, 0x1
bl CheckVariousStatuses2
lsls r0, 24
cmp r0, 0
beq _0806A8EE
adds r0, r4, 0
bl CheckVariousStatuses
lsls r0, 24
cmp r0, 0
bne _0806A90E
_0806A8EE:
adds r0, r4, 0x4
adds r1, r6, 0
bl GetDirectionTowardsPosition
adds r2, r0, 0
movs r1, 0x7
ands r0, r1
adds r1, r5, 0
adds r1, 0x46
strb r0, [r1]
cmp r7, 0
beq _0806A90E
adds r0, r4, 0
adds r1, r2, 0
bl sub_806CE68
_0806A90E:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_806A898
thumb_func_start sub_806A914
sub_806A914:
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r0, 24
mov r8, r0
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r6, r2, 24
movs r5, 0
_0806A92A:
ldr r0, _0806A96C
ldr r0, [r0]
lsls r1, r5, 2
ldr r2, _0806A970
adds r0, r2
adds r0, r1
ldr r4, [r0]
adds r0, r4, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0806A95C
ldr r0, [r4, 0x70]
cmp r7, 0
beq _0806A952
adds r0, 0xA4
ldrb r0, [r0]
cmp r0, 0x1
bne _0806A95C
_0806A952:
adds r0, r4, 0
mov r1, r8
adds r2, r6, 0
bl sub_806A898
_0806A95C:
adds r5, 0x1
cmp r5, 0x13
ble _0806A92A
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0806A96C: .4byte gDungeon
_0806A970: .4byte 0x000135cc
thumb_func_end sub_806A914
thumb_func_start sub_806A974
sub_806A974:
push {r4,r5,lr}

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@ -50,6 +50,9 @@ FixedPoint FixedPoint_SetFromUnk(s48_16* param_1);
FixedPoint FixedPoint_Div(FixedPoint a, FixedPoint b);
s32 FixedPointToInt(FixedPoint a); // Always rounded up
// Sometimes it's used directly as opposed to calling IntToFixedPoint
#define IntToFixedPointMacro(x) ((FixedPoint){x, 0})
#define IntToF248_2(x) ((s24_8){x * 0x100})
#define FloatToF248_2(x) ((s24_8){(int)(x * 0x100)})
static inline s24_8 IntToF248(s32 x) {

View File

@ -10,9 +10,11 @@
enum TerrainType
{
// These 3 seem to indicate the 'main' type of the terrain. See helper functions for how they're set.
TERRAIN_TYPE_WALL = 0, // x0 When neither TERRAIN_TYPE_NORMAL nor TERRAIN_TYPE_SECONDARY are set
TERRAIN_TYPE_NORMAL = 1 << 0, // x1
TERRAIN_TYPE_SECONDARY = 1 << 1, // Water or lava depending on the dungeon. x2
// Rest seems to be flags.
TERRAIN_TYPE_CORNER_CUTTABLE = 1 << 2, // x4 This tile can be corner-cut when walking. Seemingly only used during dungeon generation.
TERRAIN_TYPE_NATURAL_JUNCTION = 1 << 3, // x8
TERRAIN_TYPE_IMPASSABLE_WALL = 1 << 4, // x10
@ -84,4 +86,32 @@ typedef struct RoomData
u32 unk18; // top left y
} RoomData;
// Helper functions for main terrain types.
static inline void SetTerrainType(Tile *tile, u32 terrainType)
{
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
tile->terrainType |= terrainType;
}
static inline void SetTerrainNormal(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
static inline void SetTerrainSecondary(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_SECONDARY);
}
static inline void SetTerrainWall(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_WALL);
}
static inline u32 GetTerrainType(const Tile *tile)
{
return tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
}
#endif // GUARD_MAP_H

View File

@ -14,7 +14,7 @@
#define DUNGEON_MAX_SIZE_Y 32
#define DUNGEON_MAX_WILD_POKEMON 16
#define DUNGEON_MAX_WILD_POKEMON_BODY_SIZE 16
#define DUNGEON_MAX_POKEMON MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON
#define DUNGEON_MAX_POKEMON (MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON)
#define DUNGEON_MAX_TRAPS 64
#define DUNGEON_MAX_ITEMS 64

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@ -367,7 +367,7 @@ extern void LoadDungeonTilesetAssets(void);
extern void LoadDungeonPokemonSprites(void);
extern void ShowDungeonNameBanner(void);
extern void sub_803EAF0(u32, u32);
extern void sub_806A914(u8 a0, u8 a1, u8 a2);
extern void sub_806A914(bool8 a0, bool8 a1, bool8 showRunAwayEffect);
extern void sub_803F4A0(Entity *a0);
extern void sub_8083AB0(s16 param_0, Entity * target, Entity * entity);
extern void sub_8046F84(s32 itemFlag);
@ -674,7 +674,7 @@ void xxx_dungeon_8042F6C(struct UnkStruct_xxx_dungeon_8042F6C *r8)
sub_8049ED4();
if (!r6) {
sub_806A914(1, 0, 0);
sub_806A914(TRUE, FALSE, FALSE);
}
else {
sub_806CF60();

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@ -108,7 +108,7 @@ extern void LevelDownTarget(Entity *pokemon, Entity *r1, u32 r2);
extern void sub_806F370(Entity *pokemon, Entity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
extern s32 sub_8042520(Entity *);
Entity *sub_80696FC(Entity *);
extern void sub_806A7E8(EntityInfo *, s32);
extern void DisplayMsgIfNewIqSkillLearned(EntityInfo *, s32);
extern u32 HandleDamagingMove(struct Entity *, struct Entity *, struct Move *, u32, u32);
void StunSeedItemAction(Entity *, Entity *);
@ -774,7 +774,7 @@ void HandleGummiItemAction(Entity *pokemon, Entity *target, u8 gummiIndex)
TryDisplayDungeonLoggableMessage3(pokemon,target,gUnknown_80FD648[iVar4]);
TryDisplayDungeonLoggableMessage3(pokemon,target,gUnknown_80FD6E8[iVar3]);
LoadIQSkills(target);
sub_806A7E8(targetInfo,baseIQ);
DisplayMsgIfNewIqSkillLearned(targetInfo,baseIQ);
}
}
}

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@ -311,7 +311,18 @@ void sub_806A390(Entity *pokemon)
// New file?
#include "file_system.h"
#include "tile_types.h"
#include "position_util.h"
#include "number_util.h"
#include "pokemon_3.h"
#include "code_8077274_1.h"
#include "code_806CD90.h"
#include "dungeon_capabilities.h"
#include "status_checks_1.h"
#include "dungeon_ai_movement.h"
#include "constants/iq_skill.h"
extern void EntityUpdateStatusSprites(Entity *);
extern s32 sub_808F700(PokemonStruct1 *pokemon);
extern Entity *sub_80696A8(Entity *a0);
extern int sprintf(char *, const char *, ...);
@ -491,3 +502,184 @@ bool8 sub_806A5A4(s16 r0)
return FALSE;
}
extern const u8 *const gUnknown_80FD594;
extern const u8 *const gUnknown_80FD5B8;
extern const u8 *const gUnknown_80FEAC4;
void sub_806A5B8(Entity *entity)
{
s32 terrainType;
if (!EntityExists(entity))
return;
terrainType = GetTerrainType(GetTileAtEntitySafe(entity));
if (terrainType == TERRAIN_TYPE_SECONDARY) {
EntityInfo *info = GetEntInfo(entity);
// If lava - defrost and burn
if (gDungeonWaterType[gDungeon->tileset] == DUNGEON_WATER_TYPE_LAVA) {
if (info->frozenClassStatus.status == STATUS_FROZEN) {
EndFrozenClassStatus(entity, entity);
}
if (GetMovementType(info->id) != 4 &&
info->id != MONSTER_HO_OH
&& info->id != MONSTER_MOLTRES
&& info->burnClassStatus.status != STATUS_BURN)
{
BurnedStatusTarget(entity, entity, 1, FALSE);
}
}
// It's water - heal burn
else {
if (info->burnClassStatus.status == STATUS_BURN) {
EndBurnClassStatus(entity, entity);
}
}
}
// If wall - decrement belly by 5
else if (terrainType == TERRAIN_TYPE_WALL) {
const u8 *str;
EntityInfo *info = GetEntInfo(entity);
if (info->isTeamLeader) {
FixedPoint bellyBefore = info->belly;
info->belly = FixedPoint_Subtract(bellyBefore, IntToFixedPointMacro(5));
str = NULL;
if (FixedPointToInt(bellyBefore) > 19 && FixedPointToInt(info->belly) <= 19) {
str = gUnknown_80FD594; // Getting hungry...
}
if (FixedPointToInt(bellyBefore) > 9 && FixedPointToInt(info->belly) <= 9) {
str = gUnknown_80FD5B8; // Getting dizzy from hunger...
}
if (str != NULL) {
LogMessageByIdWithPopupCheckUser(entity, str);
}
}
}
}
extern void sub_803F580(s32);
extern void sub_8040A84(void);
void sub_806A6E8(Entity *entity)
{
EntityInfo *info = GetEntInfo(entity);
if (info->unk64 != info->heldItem.id) {
if (!info->isTeamLeader) {
if (info->heldItem.id == ITEM_HEAL_RIBBON || info->heldItem.id == ITEM_MUNCH_BELT) {
info->belly = FixedPoint_Subtract(info->belly, IntToFixedPoint(10));
}
else if (info->heldItem.id == ITEM_DIET_RIBBON) {
info->belly = IntToFixedPoint(0);
}
if (gDungeon->unk644.itemHoldersIdentified) {
EntityUpdateStatusSprites(entity);
}
}
else {
if (info->heldItem.id == ITEM_X_RAY_SPECS || info->unk64 == ITEM_X_RAY_SPECS) {
sub_803F580(1);
sub_8040A84();
}
}
sub_807AA30();
}
if (ItemExists(&info->heldItem)) {
info->unk64 = info->heldItem.id;
}
else {
info->unk64 = ITEM_NOTHING;
}
}
void DisplayMsgIfNewIqSkillLearned(EntityInfo *info, s32 pokeIq);
UNUSED static void DisplayMsgIfTeamMonsLearnedNewIqSkill(void)
{
s32 i;
for (i = 0; i < MAX_TEAM_MEMBERS; i++) {
Entity *entity = gDungeon->teamPokemon[i];
if (EntityExists(entity)) {
EntityInfo *info = GetEntInfo(entity);
if (info->IQ > 1) {
DisplayMsgIfNewIqSkillLearned(info, info->IQ - 1);
}
}
}
}
void DisplayMsgIfNewIqSkillLearned(EntityInfo *info, s32 iqBefore)
{
s32 i, j;
u8 iqSkillsArrayBefore[NUM_IQ_SKILLS];
u8 iqSkillsArrayNow[NUM_IQ_SKILLS];
s32 numIqSkillsBefore = GetNumAvailableIQSkills(iqSkillsArrayBefore, iqBefore);
s32 numIqSkillsNow = GetNumAvailableIQSkills(iqSkillsArrayNow, info->IQ);
SetMessageArgument_2(gFormatBuffer_Monsters[0], info, 0);
for (i = 1; i < NUM_IQ_SKILLS; i++) {
bool8 hadIqSkillBefore = FALSE;
bool8 hasIqSkillNow = FALSE;
for (j = 0; j < numIqSkillsBefore; j++) {
if (iqSkillsArrayBefore[j] == i) {
hadIqSkillBefore = TRUE;
break;
}
}
for (j = 0; j < numIqSkillsNow; j++) {
if (iqSkillsArrayNow[j] == i) {
hasIqSkillNow = TRUE;
break;
}
}
if (hadIqSkillBefore != hasIqSkillNow) {
strcpy(gFormatBuffer_Items[0], GetIQSkillName(i));
DisplayDungeonLoggableMessageTrue(NULL, gUnknown_80FEAC4); // IQ rose! \n It learned the IQ skill 'i0'
}
}
}
void sub_806A898(Entity *entity, bool8 r7, bool8 showRunAwayEffect)
{
EntityInfo *info = GetEntInfo(entity);
if (info->isTeamLeader) {
info->targetPos.x = entity->pos.x;
info->targetPos.y = entity->pos.y + 1;
}
else {
AIMovement(entity, showRunAwayEffect);
}
if (info->targetPos.x != 0 || info->targetPos.y != 0) {
if (!CheckVariousStatuses2(entity, TRUE) || !CheckVariousStatuses(entity)) {
s32 newDirection = GetDirectionTowardsPosition(&entity->pos, &info->targetPos);
info->action.direction = newDirection & DIRECTION_MASK;
if (r7) {
sub_806CE68(entity, newDirection);
}
}
}
}
void sub_806A914(bool8 a0, bool8 a1, bool8 showRunAwayEffect)
{
s32 i;
for (i = 0; i < DUNGEON_MAX_POKEMON; i++) {
Entity *entity = gDungeon->activePokemon[i];
if (EntityExists(entity)) {
EntityInfo *info = GetEntInfo(entity);
if (!a1 || info->monsterBehavior == 1) {
sub_806A898(entity, a0, showRunAwayEffect);
}
}
}
}

View File

@ -136,33 +136,6 @@ static EWRAM_DATA s32 sFloorLayout = 0;
static EWRAM_DATA s32 sNumTilesReachableFromStairs = 0;
static EWRAM_DATA DungeonPos sKecleonShopMiddlePos = {0};
// Helper functions for terrain flags
static inline void SetTerrainType(Tile *tile, u32 terrainType)
{
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
tile->terrainType |= terrainType;
}
static inline void SetTerrainNormal(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
}
static inline void SetTerrainSecondary(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_SECONDARY);
}
static inline void SetTerrainWall(Tile *tile)
{
SetTerrainType(tile, TERRAIN_TYPE_WALL);
}
static inline u32 GetTerrainType(const Tile *tile)
{
return tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
}
struct FixedRoomsData
{
u8 x;

View File

@ -78,9 +78,7 @@ FixedPoint sub_8094370(FixedPoint param_1, FixedPoint param_2)
FixedPoint IntToFixedPoint(s32 a)
{
FixedPoint p;
p.unk0 = a;
p.unk2 = 0;
FixedPoint p = IntToFixedPointMacro(a);
return p;
}