mirror of
https://github.com/pret/pmd-red.git
synced 2026-07-30 23:36:47 -05:00
sub_806A914
This commit is contained in:
parent
4c03997749
commit
1de7c500e9
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@ -8,494 +8,6 @@
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thumb_func_start sub_806A5B8
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sub_806A5B8:
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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sub sp, 0x4
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adds r6, r0, 0
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bl EntityExists
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lsls r0, 24
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cmp r0, 0
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bne _0806A5CE
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b _0806A6D2
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_0806A5CE:
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adds r0, r6, 0
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bl GetTileAtEntitySafe
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ldrh r0, [r0]
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movs r1, 0x3
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ands r1, r0
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cmp r1, 0x2
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bne _0806A664
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ldr r4, [r6, 0x70]
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ldr r1, _0806A640
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ldr r0, _0806A644
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ldr r0, [r0]
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ldr r2, _0806A648
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adds r0, r2
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movs r2, 0
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ldrsh r0, [r0, r2]
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0x1
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bne _0806A650
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adds r0, r4, 0
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adds r0, 0xB0
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ldrb r0, [r0]
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cmp r0, 0x1
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bne _0806A608
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adds r0, r6, 0
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adds r1, r6, 0
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bl EndFrozenClassStatus
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_0806A608:
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movs r1, 0x2
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ldrsh r0, [r4, r1]
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bl GetMovementType
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x4
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beq _0806A6D2
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movs r2, 0x2
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ldrsh r1, [r4, r2]
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ldr r0, _0806A64C
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cmp r1, r0
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beq _0806A6D2
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cmp r1, 0x92
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beq _0806A6D2
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adds r0, r4, 0
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adds r0, 0xAC
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ldrb r0, [r0]
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cmp r0, 0x1
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beq _0806A6D2
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adds r0, r6, 0
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adds r1, r6, 0
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movs r2, 0x1
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movs r3, 0
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bl BurnedStatusTarget
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b _0806A6D2
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.align 2, 0
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_0806A640: .4byte gDungeonWaterType
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_0806A644: .4byte gDungeon
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_0806A648: .4byte 0x00003a0e
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_0806A64C: .4byte 0x00000113
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_0806A650:
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adds r0, r4, 0
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adds r0, 0xAC
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ldrb r0, [r0]
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cmp r0, 0x1
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bne _0806A6D2
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adds r0, r6, 0
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adds r1, r6, 0
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bl EndBurnClassStatus
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b _0806A6D2
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_0806A664:
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cmp r1, 0
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bne _0806A6D2
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ldr r7, [r6, 0x70]
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ldrb r0, [r7, 0x7]
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cmp r0, 0
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beq _0806A6D2
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movs r0, 0x9E
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lsls r0, 1
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adds r4, r7, r0
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ldr r5, [r4]
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mov r0, sp
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adds r1, r5, 0
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movs r2, 0x5
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bl FixedPoint_Subtract
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ldr r0, [sp]
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str r0, [r4]
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movs r1, 0
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mov r8, r1
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adds r0, r5, 0
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bl FixedPointToInt
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cmp r0, 0x13
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ble _0806A6A4
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ldr r0, [r4]
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bl FixedPointToInt
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cmp r0, 0x13
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bgt _0806A6A4
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ldr r0, _0806A6E0
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ldr r0, [r0]
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mov r8, r0
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_0806A6A4:
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adds r0, r5, 0
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bl FixedPointToInt
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cmp r0, 0x9
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ble _0806A6C4
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movs r2, 0x9E
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lsls r2, 1
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adds r0, r7, r2
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ldr r0, [r0]
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bl FixedPointToInt
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cmp r0, 0x9
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bgt _0806A6C4
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ldr r0, _0806A6E4
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ldr r0, [r0]
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mov r8, r0
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_0806A6C4:
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mov r0, r8
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cmp r0, 0
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beq _0806A6D2
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adds r0, r6, 0
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mov r1, r8
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bl LogMessageByIdWithPopupCheckUser
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_0806A6D2:
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add sp, 0x4
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_0806A6E0: .4byte gUnknown_80FD594
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_0806A6E4: .4byte gUnknown_80FD5B8
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thumb_func_end sub_806A5B8
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thumb_func_start sub_806A6E8
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sub_806A6E8:
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push {r4-r7,lr}
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sub sp, 0xC
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adds r7, r0, 0
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ldr r6, [r7, 0x70]
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adds r0, r6, 0
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adds r0, 0x64
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adds r1, r6, 0
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adds r1, 0x62
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ldrb r2, [r0]
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ldrb r1, [r1]
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cmp r2, r1
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beq _0806A77A
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ldrb r0, [r6, 0x7]
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cmp r0, 0
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bne _0806A764
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cmp r1, 0xA
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beq _0806A70E
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cmp r1, 0x2B
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bne _0806A72E
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_0806A70E:
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movs r0, 0x9E
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lsls r0, 1
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adds r5, r6, r0
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ldr r4, [r5]
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mov r0, sp
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movs r1, 0xA
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bl IntToFixedPoint
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ldr r2, [sp]
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add r0, sp, 0x4
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adds r1, r4, 0
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bl FixedPoint_Subtract
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ldr r0, [sp, 0x4]
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str r0, [r5]
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b _0806A744
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_0806A72E:
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cmp r1, 0x1B
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bne _0806A744
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add r0, sp, 0x8
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movs r1, 0
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bl IntToFixedPoint
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movs r0, 0x9E
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lsls r0, 1
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adds r1, r6, r0
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ldr r0, [sp, 0x8]
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str r0, [r1]
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_0806A744:
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ldr r0, _0806A75C
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ldr r0, [r0]
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ldr r1, _0806A760
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adds r0, r1
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ldrb r0, [r0]
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cmp r0, 0
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beq _0806A776
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adds r0, r7, 0
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bl EntityUpdateStatusSprites
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b _0806A776
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.align 2, 0
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_0806A75C: .4byte gDungeon
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_0806A760: .4byte 0x00000676
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_0806A764:
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cmp r1, 0x11
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beq _0806A76C
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cmp r2, 0x11
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bne _0806A776
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_0806A76C:
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movs r0, 0x1
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bl sub_803F580
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bl sub_8040A84
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_0806A776:
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bl sub_807AA30
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_0806A77A:
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adds r0, r6, 0
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adds r0, 0x60
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ldrb r0, [r0]
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movs r1, 0x1
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ands r1, r0
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cmp r1, 0
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beq _0806A792
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adds r0, r6, 0
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adds r0, 0x62
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ldrb r1, [r0]
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adds r0, 0x2
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b _0806A796
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_0806A792:
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adds r0, r6, 0
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adds r0, 0x64
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_0806A796:
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strb r1, [r0]
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add sp, 0xC
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end sub_806A6E8
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thumb_func_start sub_806A7A0
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sub_806A7A0:
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push {r4,r5,lr}
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movs r5, 0
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_0806A7A4:
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ldr r0, _0806A7E0
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ldr r0, [r0]
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lsls r1, r5, 2
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ldr r2, _0806A7E4
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adds r0, r2
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adds r0, r1
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ldr r4, [r0]
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adds r0, r4, 0
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bl EntityExists
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lsls r0, 24
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cmp r0, 0
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beq _0806A7D2
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ldr r2, [r4, 0x70]
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movs r1, 0xC
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ldrsh r0, [r2, r1]
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cmp r0, 0x1
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ble _0806A7D2
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adds r1, r0, 0
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subs r1, 0x1
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adds r0, r2, 0
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bl sub_806A7E8
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_0806A7D2:
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adds r5, 0x1
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cmp r5, 0x3
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ble _0806A7A4
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_0806A7E0: .4byte gDungeon
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_0806A7E4: .4byte 0x0001357c
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thumb_func_end sub_806A7A0
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thumb_func_start sub_806A7E8
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sub_806A7E8:
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push {r4-r7,lr}
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mov r7, r9
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mov r6, r8
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push {r6,r7}
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sub sp, 0x30
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adds r5, r0, 0
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mov r0, sp
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bl GetNumAvailableIQSkills
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mov r9, r0
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add r4, sp, 0x18
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movs r0, 0xC
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ldrsh r1, [r5, r0]
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adds r0, r4, 0
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bl GetNumAvailableIQSkills
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adds r6, r0, 0
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ldr r0, _0806A828
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adds r1, r5, 0
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movs r2, 0
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bl SetMessageArgument_2
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movs r2, 0x1
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mov r8, r4
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_0806A818:
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movs r3, 0
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movs r5, 0
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movs r1, 0
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adds r4, r2, 0x1
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cmp r3, r9
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bge _0806A83E
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mov r0, sp
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b _0806A836
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.align 2, 0
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_0806A828: .4byte gFormatBuffer_Monsters
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_0806A82C:
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adds r1, 0x1
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cmp r1, r9
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bge _0806A83E
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mov r7, sp
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adds r0, r7, r1
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_0806A836:
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ldrb r0, [r0]
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cmp r0, r2
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bne _0806A82C
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movs r3, 0x1
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_0806A83E:
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movs r1, 0
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cmp r1, r6
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bge _0806A85C
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mov r7, r8
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ldrb r0, [r7]
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b _0806A856
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_0806A84A:
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adds r1, 0x1
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cmp r1, r6
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bge _0806A85C
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mov r7, r8
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adds r0, r7, r1
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ldrb r0, [r0]
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_0806A856:
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cmp r0, r2
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bne _0806A84A
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movs r5, 0x1
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_0806A85C:
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cmp r3, r5
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beq _0806A87A
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lsls r0, r2, 24
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lsrs r0, 24
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bl GetIQSkillName
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adds r1, r0, 0
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ldr r0, _0806A890
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bl strcpy
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ldr r0, _0806A894
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ldr r1, [r0]
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movs r0, 0
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bl DisplayDungeonLoggableMessageTrue
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_0806A87A:
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adds r2, r4, 0
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cmp r2, 0x17
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ble _0806A818
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add sp, 0x30
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pop {r3,r4}
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mov r8, r3
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mov r9, r4
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_0806A890: .4byte gFormatBuffer_Items
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_0806A894: .4byte gUnknown_80FEAC4
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thumb_func_end sub_806A7E8
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thumb_func_start sub_806A898
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sub_806A898:
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push {r4-r7,lr}
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adds r4, r0, 0
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lsls r1, 24
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lsrs r7, r1, 24
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lsls r2, 24
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lsrs r1, r2, 24
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ldr r5, [r4, 0x70]
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ldrb r0, [r5, 0x7]
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cmp r0, 0
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beq _0806A8C2
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ldrh r1, [r4, 0x4]
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movs r2, 0xB6
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lsls r2, 1
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adds r0, r5, r2
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strh r1, [r0]
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ldrh r0, [r4, 0x6]
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adds r0, 0x1
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adds r2, 0x2
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adds r1, r5, r2
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strh r0, [r1]
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b _0806A8C8
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_0806A8C2:
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adds r0, r4, 0
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bl AIMovement
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_0806A8C8:
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movs r0, 0xB6
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lsls r0, 1
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adds r6, r5, r0
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ldr r0, [r6]
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cmp r0, 0
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beq _0806A90E
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adds r0, r4, 0
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movs r1, 0x1
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bl CheckVariousStatuses2
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lsls r0, 24
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cmp r0, 0
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beq _0806A8EE
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adds r0, r4, 0
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bl CheckVariousStatuses
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lsls r0, 24
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cmp r0, 0
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bne _0806A90E
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_0806A8EE:
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adds r0, r4, 0x4
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adds r1, r6, 0
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bl GetDirectionTowardsPosition
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adds r2, r0, 0
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movs r1, 0x7
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ands r0, r1
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adds r1, r5, 0
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adds r1, 0x46
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strb r0, [r1]
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cmp r7, 0
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beq _0806A90E
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adds r0, r4, 0
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adds r1, r2, 0
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bl sub_806CE68
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_0806A90E:
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end sub_806A898
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thumb_func_start sub_806A914
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sub_806A914:
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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lsls r0, 24
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lsrs r0, 24
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mov r8, r0
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lsls r1, 24
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lsrs r7, r1, 24
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lsls r2, 24
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lsrs r6, r2, 24
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movs r5, 0
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_0806A92A:
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ldr r0, _0806A96C
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ldr r0, [r0]
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lsls r1, r5, 2
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ldr r2, _0806A970
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adds r0, r2
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adds r0, r1
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ldr r4, [r0]
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adds r0, r4, 0
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bl EntityExists
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lsls r0, 24
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cmp r0, 0
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beq _0806A95C
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ldr r0, [r4, 0x70]
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cmp r7, 0
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beq _0806A952
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adds r0, 0xA4
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ldrb r0, [r0]
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cmp r0, 0x1
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bne _0806A95C
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_0806A952:
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adds r0, r4, 0
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mov r1, r8
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adds r2, r6, 0
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bl sub_806A898
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_0806A95C:
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adds r5, 0x1
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cmp r5, 0x13
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||||
ble _0806A92A
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_0806A96C: .4byte gDungeon
|
||||
_0806A970: .4byte 0x000135cc
|
||||
thumb_func_end sub_806A914
|
||||
|
||||
thumb_func_start sub_806A974
|
||||
sub_806A974:
|
||||
push {r4,r5,lr}
|
||||
|
|
|
|||
|
|
@ -50,6 +50,9 @@ FixedPoint FixedPoint_SetFromUnk(s48_16* param_1);
|
|||
FixedPoint FixedPoint_Div(FixedPoint a, FixedPoint b);
|
||||
s32 FixedPointToInt(FixedPoint a); // Always rounded up
|
||||
|
||||
// Sometimes it's used directly as opposed to calling IntToFixedPoint
|
||||
#define IntToFixedPointMacro(x) ((FixedPoint){x, 0})
|
||||
|
||||
#define IntToF248_2(x) ((s24_8){x * 0x100})
|
||||
#define FloatToF248_2(x) ((s24_8){(int)(x * 0x100)})
|
||||
static inline s24_8 IntToF248(s32 x) {
|
||||
|
|
|
|||
|
|
@ -10,9 +10,11 @@
|
|||
|
||||
enum TerrainType
|
||||
{
|
||||
// These 3 seem to indicate the 'main' type of the terrain. See helper functions for how they're set.
|
||||
TERRAIN_TYPE_WALL = 0, // x0 When neither TERRAIN_TYPE_NORMAL nor TERRAIN_TYPE_SECONDARY are set
|
||||
TERRAIN_TYPE_NORMAL = 1 << 0, // x1
|
||||
TERRAIN_TYPE_SECONDARY = 1 << 1, // Water or lava depending on the dungeon. x2
|
||||
// Rest seems to be flags.
|
||||
TERRAIN_TYPE_CORNER_CUTTABLE = 1 << 2, // x4 This tile can be corner-cut when walking. Seemingly only used during dungeon generation.
|
||||
TERRAIN_TYPE_NATURAL_JUNCTION = 1 << 3, // x8
|
||||
TERRAIN_TYPE_IMPASSABLE_WALL = 1 << 4, // x10
|
||||
|
|
@ -84,4 +86,32 @@ typedef struct RoomData
|
|||
u32 unk18; // top left y
|
||||
} RoomData;
|
||||
|
||||
// Helper functions for main terrain types.
|
||||
static inline void SetTerrainType(Tile *tile, u32 terrainType)
|
||||
{
|
||||
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
|
||||
tile->terrainType |= terrainType;
|
||||
}
|
||||
|
||||
static inline void SetTerrainNormal(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
|
||||
static inline void SetTerrainSecondary(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_SECONDARY);
|
||||
}
|
||||
|
||||
static inline void SetTerrainWall(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_WALL);
|
||||
}
|
||||
|
||||
static inline u32 GetTerrainType(const Tile *tile)
|
||||
{
|
||||
return tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
|
||||
}
|
||||
|
||||
|
||||
#endif // GUARD_MAP_H
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
#define DUNGEON_MAX_SIZE_Y 32
|
||||
#define DUNGEON_MAX_WILD_POKEMON 16
|
||||
#define DUNGEON_MAX_WILD_POKEMON_BODY_SIZE 16
|
||||
#define DUNGEON_MAX_POKEMON MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON
|
||||
#define DUNGEON_MAX_POKEMON (MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON)
|
||||
#define DUNGEON_MAX_TRAPS 64
|
||||
#define DUNGEON_MAX_ITEMS 64
|
||||
|
||||
|
|
|
|||
|
|
@ -367,7 +367,7 @@ extern void LoadDungeonTilesetAssets(void);
|
|||
extern void LoadDungeonPokemonSprites(void);
|
||||
extern void ShowDungeonNameBanner(void);
|
||||
extern void sub_803EAF0(u32, u32);
|
||||
extern void sub_806A914(u8 a0, u8 a1, u8 a2);
|
||||
extern void sub_806A914(bool8 a0, bool8 a1, bool8 showRunAwayEffect);
|
||||
extern void sub_803F4A0(Entity *a0);
|
||||
extern void sub_8083AB0(s16 param_0, Entity * target, Entity * entity);
|
||||
extern void sub_8046F84(s32 itemFlag);
|
||||
|
|
@ -674,7 +674,7 @@ void xxx_dungeon_8042F6C(struct UnkStruct_xxx_dungeon_8042F6C *r8)
|
|||
sub_8049ED4();
|
||||
|
||||
if (!r6) {
|
||||
sub_806A914(1, 0, 0);
|
||||
sub_806A914(TRUE, FALSE, FALSE);
|
||||
}
|
||||
else {
|
||||
sub_806CF60();
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ extern void LevelDownTarget(Entity *pokemon, Entity *r1, u32 r2);
|
|||
extern void sub_806F370(Entity *pokemon, Entity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
|
||||
extern s32 sub_8042520(Entity *);
|
||||
Entity *sub_80696FC(Entity *);
|
||||
extern void sub_806A7E8(EntityInfo *, s32);
|
||||
extern void DisplayMsgIfNewIqSkillLearned(EntityInfo *, s32);
|
||||
extern u32 HandleDamagingMove(struct Entity *, struct Entity *, struct Move *, u32, u32);
|
||||
|
||||
void StunSeedItemAction(Entity *, Entity *);
|
||||
|
|
@ -774,7 +774,7 @@ void HandleGummiItemAction(Entity *pokemon, Entity *target, u8 gummiIndex)
|
|||
TryDisplayDungeonLoggableMessage3(pokemon,target,gUnknown_80FD648[iVar4]);
|
||||
TryDisplayDungeonLoggableMessage3(pokemon,target,gUnknown_80FD6E8[iVar3]);
|
||||
LoadIQSkills(target);
|
||||
sub_806A7E8(targetInfo,baseIQ);
|
||||
DisplayMsgIfNewIqSkillLearned(targetInfo,baseIQ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -311,7 +311,18 @@ void sub_806A390(Entity *pokemon)
|
|||
// New file?
|
||||
|
||||
#include "file_system.h"
|
||||
#include "tile_types.h"
|
||||
#include "position_util.h"
|
||||
#include "number_util.h"
|
||||
#include "pokemon_3.h"
|
||||
#include "code_8077274_1.h"
|
||||
#include "code_806CD90.h"
|
||||
#include "dungeon_capabilities.h"
|
||||
#include "status_checks_1.h"
|
||||
#include "dungeon_ai_movement.h"
|
||||
#include "constants/iq_skill.h"
|
||||
|
||||
extern void EntityUpdateStatusSprites(Entity *);
|
||||
extern s32 sub_808F700(PokemonStruct1 *pokemon);
|
||||
extern Entity *sub_80696A8(Entity *a0);
|
||||
extern int sprintf(char *, const char *, ...);
|
||||
|
|
@ -491,3 +502,184 @@ bool8 sub_806A5A4(s16 r0)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
extern const u8 *const gUnknown_80FD594;
|
||||
extern const u8 *const gUnknown_80FD5B8;
|
||||
extern const u8 *const gUnknown_80FEAC4;
|
||||
|
||||
void sub_806A5B8(Entity *entity)
|
||||
{
|
||||
s32 terrainType;
|
||||
|
||||
if (!EntityExists(entity))
|
||||
return;
|
||||
|
||||
terrainType = GetTerrainType(GetTileAtEntitySafe(entity));
|
||||
if (terrainType == TERRAIN_TYPE_SECONDARY) {
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
// If lava - defrost and burn
|
||||
if (gDungeonWaterType[gDungeon->tileset] == DUNGEON_WATER_TYPE_LAVA) {
|
||||
if (info->frozenClassStatus.status == STATUS_FROZEN) {
|
||||
EndFrozenClassStatus(entity, entity);
|
||||
}
|
||||
if (GetMovementType(info->id) != 4 &&
|
||||
info->id != MONSTER_HO_OH
|
||||
&& info->id != MONSTER_MOLTRES
|
||||
&& info->burnClassStatus.status != STATUS_BURN)
|
||||
{
|
||||
BurnedStatusTarget(entity, entity, 1, FALSE);
|
||||
}
|
||||
}
|
||||
// It's water - heal burn
|
||||
else {
|
||||
if (info->burnClassStatus.status == STATUS_BURN) {
|
||||
EndBurnClassStatus(entity, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
// If wall - decrement belly by 5
|
||||
else if (terrainType == TERRAIN_TYPE_WALL) {
|
||||
const u8 *str;
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
|
||||
if (info->isTeamLeader) {
|
||||
FixedPoint bellyBefore = info->belly;
|
||||
info->belly = FixedPoint_Subtract(bellyBefore, IntToFixedPointMacro(5));
|
||||
str = NULL;
|
||||
if (FixedPointToInt(bellyBefore) > 19 && FixedPointToInt(info->belly) <= 19) {
|
||||
str = gUnknown_80FD594; // Getting hungry...
|
||||
}
|
||||
if (FixedPointToInt(bellyBefore) > 9 && FixedPointToInt(info->belly) <= 9) {
|
||||
str = gUnknown_80FD5B8; // Getting dizzy from hunger...
|
||||
}
|
||||
|
||||
if (str != NULL) {
|
||||
LogMessageByIdWithPopupCheckUser(entity, str);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern void sub_803F580(s32);
|
||||
extern void sub_8040A84(void);
|
||||
|
||||
void sub_806A6E8(Entity *entity)
|
||||
{
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
|
||||
if (info->unk64 != info->heldItem.id) {
|
||||
if (!info->isTeamLeader) {
|
||||
if (info->heldItem.id == ITEM_HEAL_RIBBON || info->heldItem.id == ITEM_MUNCH_BELT) {
|
||||
info->belly = FixedPoint_Subtract(info->belly, IntToFixedPoint(10));
|
||||
}
|
||||
else if (info->heldItem.id == ITEM_DIET_RIBBON) {
|
||||
info->belly = IntToFixedPoint(0);
|
||||
}
|
||||
|
||||
if (gDungeon->unk644.itemHoldersIdentified) {
|
||||
EntityUpdateStatusSprites(entity);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (info->heldItem.id == ITEM_X_RAY_SPECS || info->unk64 == ITEM_X_RAY_SPECS) {
|
||||
sub_803F580(1);
|
||||
sub_8040A84();
|
||||
}
|
||||
}
|
||||
sub_807AA30();
|
||||
}
|
||||
|
||||
if (ItemExists(&info->heldItem)) {
|
||||
info->unk64 = info->heldItem.id;
|
||||
}
|
||||
else {
|
||||
info->unk64 = ITEM_NOTHING;
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayMsgIfNewIqSkillLearned(EntityInfo *info, s32 pokeIq);
|
||||
|
||||
UNUSED static void DisplayMsgIfTeamMonsLearnedNewIqSkill(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < MAX_TEAM_MEMBERS; i++) {
|
||||
Entity *entity = gDungeon->teamPokemon[i];
|
||||
if (EntityExists(entity)) {
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
if (info->IQ > 1) {
|
||||
DisplayMsgIfNewIqSkillLearned(info, info->IQ - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisplayMsgIfNewIqSkillLearned(EntityInfo *info, s32 iqBefore)
|
||||
{
|
||||
s32 i, j;
|
||||
u8 iqSkillsArrayBefore[NUM_IQ_SKILLS];
|
||||
u8 iqSkillsArrayNow[NUM_IQ_SKILLS];
|
||||
s32 numIqSkillsBefore = GetNumAvailableIQSkills(iqSkillsArrayBefore, iqBefore);
|
||||
s32 numIqSkillsNow = GetNumAvailableIQSkills(iqSkillsArrayNow, info->IQ);
|
||||
|
||||
SetMessageArgument_2(gFormatBuffer_Monsters[0], info, 0);
|
||||
for (i = 1; i < NUM_IQ_SKILLS; i++) {
|
||||
bool8 hadIqSkillBefore = FALSE;
|
||||
bool8 hasIqSkillNow = FALSE;
|
||||
|
||||
for (j = 0; j < numIqSkillsBefore; j++) {
|
||||
if (iqSkillsArrayBefore[j] == i) {
|
||||
hadIqSkillBefore = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; j < numIqSkillsNow; j++) {
|
||||
if (iqSkillsArrayNow[j] == i) {
|
||||
hasIqSkillNow = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hadIqSkillBefore != hasIqSkillNow) {
|
||||
strcpy(gFormatBuffer_Items[0], GetIQSkillName(i));
|
||||
DisplayDungeonLoggableMessageTrue(NULL, gUnknown_80FEAC4); // IQ rose! \n It learned the IQ skill 'i0'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_806A898(Entity *entity, bool8 r7, bool8 showRunAwayEffect)
|
||||
{
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
if (info->isTeamLeader) {
|
||||
info->targetPos.x = entity->pos.x;
|
||||
info->targetPos.y = entity->pos.y + 1;
|
||||
}
|
||||
else {
|
||||
AIMovement(entity, showRunAwayEffect);
|
||||
}
|
||||
|
||||
if (info->targetPos.x != 0 || info->targetPos.y != 0) {
|
||||
if (!CheckVariousStatuses2(entity, TRUE) || !CheckVariousStatuses(entity)) {
|
||||
s32 newDirection = GetDirectionTowardsPosition(&entity->pos, &info->targetPos);
|
||||
info->action.direction = newDirection & DIRECTION_MASK;
|
||||
if (r7) {
|
||||
sub_806CE68(entity, newDirection);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_806A914(bool8 a0, bool8 a1, bool8 showRunAwayEffect)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < DUNGEON_MAX_POKEMON; i++) {
|
||||
Entity *entity = gDungeon->activePokemon[i];
|
||||
if (EntityExists(entity)) {
|
||||
EntityInfo *info = GetEntInfo(entity);
|
||||
if (!a1 || info->monsterBehavior == 1) {
|
||||
sub_806A898(entity, a0, showRunAwayEffect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -136,33 +136,6 @@ static EWRAM_DATA s32 sFloorLayout = 0;
|
|||
static EWRAM_DATA s32 sNumTilesReachableFromStairs = 0;
|
||||
static EWRAM_DATA DungeonPos sKecleonShopMiddlePos = {0};
|
||||
|
||||
// Helper functions for terrain flags
|
||||
static inline void SetTerrainType(Tile *tile, u32 terrainType)
|
||||
{
|
||||
tile->terrainType &= ~(TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
|
||||
tile->terrainType |= terrainType;
|
||||
}
|
||||
|
||||
static inline void SetTerrainNormal(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_NORMAL);
|
||||
}
|
||||
|
||||
static inline void SetTerrainSecondary(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_SECONDARY);
|
||||
}
|
||||
|
||||
static inline void SetTerrainWall(Tile *tile)
|
||||
{
|
||||
SetTerrainType(tile, TERRAIN_TYPE_WALL);
|
||||
}
|
||||
|
||||
static inline u32 GetTerrainType(const Tile *tile)
|
||||
{
|
||||
return tile->terrainType & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
|
||||
}
|
||||
|
||||
struct FixedRoomsData
|
||||
{
|
||||
u8 x;
|
||||
|
|
|
|||
|
|
@ -78,9 +78,7 @@ FixedPoint sub_8094370(FixedPoint param_1, FixedPoint param_2)
|
|||
|
||||
FixedPoint IntToFixedPoint(s32 a)
|
||||
{
|
||||
FixedPoint p;
|
||||
p.unk0 = a;
|
||||
p.unk2 = 0;
|
||||
FixedPoint p = IntToFixedPointMacro(a);
|
||||
return p;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user