Tom Pratt
d9e2725e85
Implement player list
2026-05-19 12:02:55 +02:00
Tom Pratt
af2fda5649
Reorder netplay class
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Put all the boring settings at the bottom to reduce scrolling!
2026-05-19 12:02:55 +02:00
Tom Pratt
b72f3c1afc
Add mostly empty Netplay screen, equivalent of NetPlayDialog in QT.
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All it can do at this point is quit the current netplay session when backing out of this screen.
2026-05-19 12:02:55 +02:00
Tom Pratt
5527e8138e
Move NetplaySetupScreen to its own file
2026-05-19 12:02:55 +02:00
Tom Pratt
f52ca02ca2
Show client connection errors and handle connection result
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If result is a success sent event to launch the next netplay screen. if it fails, clear up the netplay client
2026-05-19 12:02:54 +02:00
Tom Pratt
3ed9174208
Store netplay BootSessionData and use it to run the netplay game
2026-05-19 12:02:54 +02:00
Tom Pratt
766374434c
Pass game list to NetPlayUICallbacks and implement OnMsgChangeGame, OnMsgStartGame, FindGameFile
2026-05-19 12:02:54 +02:00
Tom Pratt
1464fdfc28
Add NetPlayClient join and stub NetPlayUICallbacks
2026-05-19 12:02:54 +02:00
Tom Pratt
a1983e5fa2
Add Netplay settings JNI layer and wire up NetplaySetupViewModel
2026-05-19 12:02:54 +02:00
Tom Pratt
f10022f2dc
Netplay setup UI
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Only for connecting, no hosting yet.
2026-05-19 12:02:53 +02:00
Tom Pratt
c716c32ce8
Add compose dependencies for Android and empty NetplaySetupActivity
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Derive compose colour theming from the existing XML styles already set at the activity level.
2026-05-19 12:02:53 +02:00
Dentomologist
7b69949cec
Merge pull request #14581 from matheuswillder/NFS-Gecko-Codes
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GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
2026-05-18 13:59:06 -07:00
Admiral H. Curtiss
30c7c7e2b7
Merge pull request #14653 from Tilka/net_accept
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IOS/Network: reduce log verbosity of SO_EAGAIN to info level
2026-05-18 22:04:29 +02:00
Tillmann Karras
4618e4bb40
IOS/Network: reduce log verbosity of SO_EAGAIN to info level
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Otherwise IOCTL_SO_ACCEPT is very noisy until a client connects.
2026-05-15 23:01:27 +01:00
JMC47
604d13e1cc
Merge pull request #14448 from TheShrubMaster/main
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AudioCommon: Add individual Wiimote audio mixer
2026-05-14 18:36:49 -04:00
Weston Heard
adcfbda2a3
AudioCommon: Add individual Wiimote audio mixer
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Also incremented STATE_VERSION.
2026-05-14 14:50:45 -05:00
Dentomologist
d0d354fbed
Merge pull request #14635 from JosJuice/android-panic-log-crash
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Android: Move alert message log from Kotlin to C++
2026-05-12 17:14:06 -07:00
Admiral H. Curtiss
34311f5fa2
Merge pull request #14592 from jordan-woyak/memcard-manager-scrolling
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DolphinQt/GCMemcardManager: Set ScrollMode::ScrollPerPixel to make scrolling behavior less annoying.
2026-05-11 23:04:22 +02:00
Admiral H. Curtiss
8bf1f8970a
Merge pull request #14613 from JosJuice/wad-tmd-checks
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DiscIO: Add extra IsValid checks for VolumeWAD::m_tmd
2026-05-11 22:59:40 +02:00
Matheus Willder
9cc177cc79
AR/Gecko codes to unlock Black Edition and Collector's Edition in Need for Speed
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It also updates a game's INI file, as per conversation in this PR
2026-05-09 00:09:22 +00:00
JosJuice
4470534dc5
Android: Move alert message log from Kotlin to C++
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For some reason, NativeLibrary.kt calling Log for the alert message text
makes Dolphin die with a JNI error. Supposedly the jstring passed to the
logging function is invalid. I don't understand why, because the dialog
that we show right afterwards is able to read the string just fine. The
error happens even if I pass the string directly to Log without
prepending any extra text.
There's no real downside to having the logging in C++ instead of Kotlin,
so let's move it to C++ to avoid the JNI error.
2026-05-08 10:56:51 +02:00
Dentomologist
d19952cc11
Merge pull request #14634 from JosJuice/jitarm64-msr-dr-bit
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JitArm64: Fix DR check in MSRUpdated
2026-05-07 17:21:50 -07:00
Dentomologist
30a20d75d2
Merge pull request #14629 from Simonx22/android/convert-tvutil-to-kotlin
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Android: Convert TvUtil to Kotlin
2026-05-07 13:23:48 -07:00
JosJuice
f09a736f14
Merge pull request #14645 from Dentomologist/msghandler_use_more_suitable_log_levels
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MsgHandler: Use LogLevel matching MsgType for alerts
2026-05-07 11:07:41 +02:00
Dentomologist
8afc696a1e
Merge pull request #14644 from tom-pratt/fix_do_all_players_have_game
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DoAllPlayersHaveSameGame returns correct result instead of always true
2026-05-06 15:07:33 -07:00
Dentomologist
cf20cdabd4
Merge pull request #14632 from vladfi1/upstream-pipe-inputs-fix
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Unconditionally lock in ControllerInterface::UpdateInput
2026-05-06 13:40:16 -07:00
Vlad Firoiu
20718de37e
Unconditionally lock in ControllerInterface::UpdateInput.
2026-05-06 15:57:03 -04:00
Dentomologist
dfda04c4e4
MsgHandler: Use log level matching MsgType for alerts
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When calling `ShowMessageAlert` with a given `MsgType`, log the alert
with a `LogLevel` matching the `MsgType` instead of always using
`LogLevel::LERROR`.
2026-05-06 12:44:43 -07:00
Tom Pratt
bedb283d93
DoAllPlayersHaveSameGame returns correct result instead of always true
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SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac .
2026-05-06 14:06:01 +02:00
Dentomologist
6d5399246e
Merge pull request #14532 from Dentomologist/autoupdatechecker_fix_edge_cases
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AutoUpdateChecker: Fix Edge Cases
2026-05-05 16:23:16 -07:00
Jordan Woyak
b0eb643c61
Merge pull request #14642 from SuperSamus/cpp-move-fixup-nocubeb
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Fixup #14565 (compilation with `-DENABLE_CUBEB=OFF`)
2026-05-05 11:45:55 -05:00
Martino Fontana
3c06541718
Fixup #14565 (compilation with -DENABLE_CUBEB=OFF)
2026-05-05 13:50:05 +02:00
Jordan Woyak
e22551eae1
Merge pull request #14641 from Dentomologist/replace_maybe_unused_annotations_with_commented_names
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Replace some [[maybe_unused]] annotations with commented names
2026-05-03 20:20:07 -05:00
Dentomologist
34646cb9a9
Replace some [[maybe_unused]] annotations with commented names
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Remove the [[maybe_unused]] annotation from various parameters that are
unconditionally unused and comment out their names instead. This makes
it unambiguous that the variables are unused, while making the remaining
[[maybe_unused]] annotations more reliable indicators that those
variables are in fact used in some contexts.
These parameters are mostly in overridden functions where the override
doesn't need that particular variable.
2026-05-03 17:09:59 -07:00
Jordan Woyak
eb44b64c9e
Merge pull request #14628 from JosJuice/android-remove-hostthreadlock
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Android: Remove HostThreadLock
2026-05-01 11:39:24 -05:00
JosJuice
058c7021b8
JitArm64: Fix DR check in MSRUpdated
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TBZ takes the index of the bit to test, not a LogicalImm.
2026-05-01 10:23:59 +02:00
Jordan Woyak
1907ffa45d
Merge pull request #14384 from ethanuppal/editdsuservers
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Config: Add Edit button to DSU server menu
2026-04-30 20:50:17 -05:00
Simonx22
a7e98c776d
Android: Convert TvUtil to Kotlin
2026-04-30 16:23:32 -04:00
Ethan Uppal
4e55d2518a
Config: Add Edit button to DSU server menu
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Signed-off-by: Ethan Uppal <113849268+ethanuppal@users.noreply.github.com>
2026-04-30 02:23:41 -04:00
JMC47
ecfaa95e5a
Merge pull request #14543 from spaceage64/add-classic-controller-codes
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Update/Add cheats for Animal Crossing: City Folk
2026-04-29 19:52:37 -04:00
spaceage64
3944310308
Add Classic Controller support cheats for Animal Crossing (all regions)
2026-04-29 19:44:31 +02:00
JosJuice
c73dde2193
Android: Remove HostThreadLock
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Follow-up to 068947e . HostThreadLock no longer serves a purpose.
2026-04-29 18:55:18 +02:00
Dentomologist
2b743639d8
Merge pull request #13505 from tygyh/Replace-find-with-contains
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Source/Core: Replace `find(x) != npos` with `contains(x)`
2026-04-28 17:50:51 -07:00
Dentomologist
725a726174
Merge pull request #14602 from jordan-woyak/show-file-in-folder
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QtUtils: Add ShowFileInFolder function and make GameList right-click menu actions use it.
2026-04-28 17:29:44 -07:00
JMC47
0e8fa3caca
Merge pull request #14601 from jordan-woyak/mkgp-wheel-fix
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HW/Triforce/MarioKartGP: Tweak the steering wheel FFB device responses to prevent "Wheel Error" screens.
2026-04-27 16:48:28 -04:00
JMC47
ab6b30afe2
Merge pull request #14582 from jordan-woyak/gamesettings-allow-imm-xfb
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GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it.
2026-04-27 13:11:42 -04:00
JMC47
d47d5431a1
Merge pull request #14617 from jordan-woyak/gamesettings-secret-rings
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GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret Rings".
2026-04-27 13:10:15 -04:00
JMC47
77b778302c
Merge pull request #14614 from jordan-woyak/gamesettings-metroid-prime
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GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" to fix the scan visor.
2026-04-27 13:09:20 -04:00
JMC47
6409c5beb3
Merge pull request #13931 from SuperSamus/pikmin-squared-60fps
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GameINI: Add 60 FPS code for Pikmin Squared
2026-04-27 13:09:00 -04:00
Jordan Woyak
5e1185b979
HW/Triforce/MarioKartGP: Tweak the steering wheel FFB device responses to prevent "Wheel Error" screens.
2026-04-27 11:59:12 -05:00