DoAllPlayersHaveSameGame returns correct result instead of always true

SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
This commit is contained in:
Tom Pratt 2026-05-06 12:58:36 +02:00
parent 6d5399246e
commit bedb283d93

View File

@ -2505,7 +2505,7 @@ void NetPlayClient::SendGameStatus()
}
}
packet << static_cast<u32>(result);
packet << result;
Send(packet);
}