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DoAllPlayersHaveSameGame returns correct result instead of always true
SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
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@ -2505,7 +2505,7 @@ void NetPlayClient::SendGameStatus()
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}
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}
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packet << static_cast<u32>(result);
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packet << result;
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Send(packet);
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}
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