ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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608caf1e74
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DivideVertexBuffer option
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2021-04-12 15:13:07 +09:00 |
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ousttrue
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6b9ab0db37
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重複頂点が増えないように修正
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2021-04-12 14:45:17 +09:00 |
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ousttrue
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ceb884d82c
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SharedVertexBufferTest, DividedVertexBufferTest
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2021-04-12 13:59:29 +09:00 |
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ousttrue
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bbb5b0384c
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2018仕様に修正
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2021-04-08 21:12:17 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
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5a07539302
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skip RiggedSimple
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2021-04-05 18:08:52 +09:00 |
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ousttrue
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9321aa3d72
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skip BrainStem
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2021-04-05 17:50:06 +09:00 |
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ousttrue
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4e7db0ac16
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GltfSampleModelsTest_BrainStem
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2021-04-05 15:55:25 +09:00 |
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ousttrue
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3f774b3bde
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add export test
#836
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2021-04-05 15:51:09 +09:00 |
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ousttrue
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002e8c6060
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rename AssetTextureUtil.UseAsset to AssetTextureUtil.IsTextureEditorAsset
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2021-04-05 13:15:13 +09:00 |
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ousttrue
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27fa5dbc60
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VRMShaders.TextureExporter, AssetTextureUtil
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2021-04-02 18:35:02 +09:00 |
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ousttrue
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d28f700997
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移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
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2021-04-02 18:14:27 +09:00 |
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ousttrue
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d76031588b
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fix ExportMetallicSmoothnessOcclusion
#836
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2021-04-02 13:47:23 +09:00 |
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ousttrue
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7db6ea3d20
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ExportMetallicSmoothnessOcclusion_Test
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2021-04-02 13:41:49 +09:00 |
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ousttrue
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94bb7ef1be
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Remove dependency to ImporterContext from MeshImporter
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2021-04-01 12:33:21 +09:00 |
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ousttrue
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a15b497b85
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use Vrm10MToonMaterialImporter
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2021-04-01 12:16:45 +09:00 |
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ousttrue
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5adce2dbe8
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VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト
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2021-03-31 14:34:20 +09:00 |
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ousttrue
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270a2d3eed
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Merge pull request #830 from ousttrue/feature/vrmshaders_materialfactory
マテリアル生成を VRMShaders に移動
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2021-03-29 16:50:16 +09:00 |
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ousttrue
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2c3ec107ec
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MaterialImportParam
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2021-03-29 14:39:51 +09:00 |
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ousttrue
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3c5471a8e8
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accessor test
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2021-03-25 17:24:13 +09:00 |
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ousttrue
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f2b82200f1
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TextureImportParam.ExtractKey
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2021-03-25 14:49:56 +09:00 |
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ousttrue
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fd198ac10d
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VRMShaders.{NormalConverter,OcclusionMetallicRoughnessConverter}
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2021-03-24 21:00:23 +09:00 |
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ousttrue
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7cf9895b02
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VRMShaders.GetTextureParam
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2021-03-24 15:52:51 +09:00 |
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ousttrue
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95ee01b41f
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GetTextureParam
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2021-03-23 21:51:18 +09:00 |
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ousttrue
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50d5539f8d
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GltfTextureEnumerator.Enumerate uniqueness
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2021-03-23 13:52:01 +09:00 |
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ousttrue
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e423e3be80
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Add GltfTextureEnumerator.Enumerate unique test
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2021-03-23 13:39:20 +09:00 |
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ousttrue
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199bc3e170
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add VRM_TEST_MODELS
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2021-03-17 20:58:46 +09:00 |
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ousttrue
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1f9f5e7498
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exception
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2021-03-17 20:52:17 +09:00 |
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ousttrue
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6a60ab3ce7
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error handling
|
2021-03-17 20:50:05 +09:00 |
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ousttrue
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5e935ba6a6
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skip draco
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2021-03-17 20:18:05 +09:00 |
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ousttrue
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67b083b10f
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add LoadTests
https://github.com/KhronosGroup/glTF-Sample-Models
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2021-03-17 19:59:45 +09:00 |
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ousttrue
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6d211f2ec5
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test
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2021-03-17 15:53:53 +09:00 |
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ousttrue
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f6aeef30ed
|
rename
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2021-03-17 15:30:03 +09:00 |
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ousttrue
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da86ba4543
|
UnitTest
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2021-03-17 15:30:02 +09:00 |
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ousttrue
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59d84cb78b
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glTFTextureTypes, Export_PBR
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2021-03-17 15:30:01 +09:00 |
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ousttrue
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fd12e0d1f5
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remove ITextureConverter. static class OcclusionMetallicRoughnessConverter
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2021-03-17 15:30:00 +09:00 |
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ousttrue
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d2e560aca4
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OcclusionMetallicRoughnessConverter.Convert
#781
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2021-03-17 15:30:00 +09:00 |
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ousttrue
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4413128f28
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remove ITextureConverter.GetImportTexture
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2021-03-17 15:29:59 +09:00 |
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ousttrue
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d589f6bb46
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OcclusionMetallicRoughnessConverter
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2021-03-17 15:29:58 +09:00 |
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ousttrue
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f03c912e73
|
asset に対する UnityEngine.Object.DestroyImmediate の挙動確認
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2021-03-17 12:35:43 +09:00 |
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ousttrue
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538f6fa919
|
ImporterContext.Dispose
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2021-03-08 19:52:30 +09:00 |
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ousttrue
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148e43f5e1
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refactor ImporterContext.Dispose and ImporterContext.TransferOwnership
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2021-03-08 19:52:29 +09:00 |
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ousttrue
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c083505ef5
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fix MaterialTests
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2021-03-03 12:57:35 +09:00 |
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ousttrue
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2e6ded5a7f
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ImporterContextのAssetImport向けの機能を、EditorImporterContextに分離
EditorImporterContext
#758
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2021-02-26 19:00:48 +09:00 |
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ousttrue
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a5be5e1383
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GltfParserの分離と、ImporterContextのインターフェース整理
使い方
* var parser = new GltfParser();
* parser.ParsePath(filePath); // ParseJson, ParseGlb 等パース系の関数
* context = new ImporterContext(parser); // parse から context を作る
* context.Load(); // もしくは LoadAsync で、Unity化する
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2021-02-22 15:52:32 +09:00 |
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ousttrue
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677ccf9d58
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remove DepthFirstScheduler
#450
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2021-02-16 20:16:21 +09:00 |
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ousttrue
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912664768f
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merge MaterialItemBase to MaterialFactory
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2021-02-15 13:49:49 +09:00 |
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ousttrue
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c7e0191685
|
CreateMaterialAsyncFunc
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2021-02-12 21:22:46 +09:00 |
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ousttrue
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153ec536e6
|
TextureItem to MaterialFactory.GetTextureAsync
|
2021-02-12 20:32:05 +09:00 |
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