VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト

This commit is contained in:
ousttrue
2021-03-31 14:19:49 +09:00
parent 9b5d4624c6
commit 5adce2dbe8
15 changed files with 360 additions and 81 deletions

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@@ -13,7 +13,7 @@ namespace UniGLTF
/// <param name="bytes"></param>
/// <param name="texture"></param>
/// <returns></returns>
static (byte[] bytes, string mine) GetBytesWithMime(Texture2D texture)
public static (byte[] bytes, string mine) GetBytesWithMime(Texture2D texture)
{
#if UNITY_EDITOR
var path = UnityPath.FromAsset(texture);

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@@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
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After

Width:  |  Height:  |  Size: 560 B

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@@ -0,0 +1,88 @@
fileFormatVersion: 2
guid: db15802c623d98042a8cf5f03959818c
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3ff3cfe62633ecc40a4ee5b12d3e680f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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Width:  |  Height:  |  Size: 560 B

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@@ -0,0 +1,88 @@
fileFormatVersion: 2
guid: 82e462ede66d6d0488b5be50747cbad9
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: e1e26504b87027940bfbd21ea1327ff6
IHVImageFormatImporter:
externalObjects: {}
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
isReadable: 0
sRGBTexture: 1
streamingMipmaps: 0
streamingMipmapsPriority: 0
userData:
assetBundleName:
assetBundleVariant:

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@@ -31,93 +31,24 @@ namespace UniGLTF
Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.minFilter);
Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.magFilter);
}
}
public class MetallicRoughnessConverterTests
{
[Test]
public void ExportingColorTest()
public void NotReadable()
{
{
var smoothness = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 0 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 0, 255, 255)));
}
{
var smoothness = 0.5f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 63 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 127, 255, 255)));
}
{
var smoothness = 0.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 255 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 255, 255, 255)));
}
var readonlyTexture = Resources.Load<Texture2D>("4x4");
Assert.False(readonlyTexture.isReadable);
var (bytes, mime) = GltfTextureExporter.GetBytesWithMime(readonlyTexture);
Assert.NotNull(bytes);
}
[Test]
public void ImportingColorTest()
public void Compressed()
{
{
var roughnessFactor = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 0 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 0)));
}
{
var roughnessFactor = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 128, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 128 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 127))); // smoothness 0.5 * src.a 1.0
}
{
var roughnessFactor = 0.5f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 74 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 127)));
}
{
var roughnessFactor = 0.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 255)));
}
var readonlyTexture = Resources.Load<Texture2D>("4x4compressed");
Assert.False(readonlyTexture.isReadable);
var (bytes, mime) = GltfTextureExporter.GetBytesWithMime(readonlyTexture);
Assert.NotNull(bytes);
}
}
}

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7b9c0681fd83aa3439d3221de54fdacf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,93 @@
using NUnit.Framework;
using UnityEngine;
namespace VRMShaders
{
public class MetallicRoughnessConverterTests
{
[Test]
public void ExportingColorTest()
{
{
var smoothness = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 0 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 0, 255, 255)));
}
{
var smoothness = 0.5f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 63 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 127, 255, 255)));
}
{
var smoothness = 0.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
// r <- 0 : (Unused)
// g <- 255 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 255, 255, 255)));
}
}
[Test]
public void ImportingColorTest()
{
{
var roughnessFactor = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 0 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 0)));
}
{
var roughnessFactor = 1.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 128, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 128 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 127))); // smoothness 0.5 * src.a 1.0
}
{
var roughnessFactor = 0.5f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 74 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 127)));
}
{
var roughnessFactor = 0.0f;
Assert.That(
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
Is.EqualTo(new Color32(255, 0, 0, 255)));
}
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,18 @@
{
"name": "VRMShaders.Tests",
"references": [
"VRMShaders"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}

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@@ -0,0 +1,7 @@
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