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VRMShaders.{NormalConverter,OcclusionMetallicRoughnessConverter}
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@@ -1,5 +1,6 @@
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using NUnit.Framework;
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using UnityEngine;
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using VRMShaders;
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namespace UniGLTF
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{
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using VRMShaders;
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namespace UniGLTF
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namespace VRMShaders
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{
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public static class NormalConverter
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{
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@@ -1,9 +1,9 @@
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using System;
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using System.Linq;
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using UnityEngine;
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using VRMShaders;
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namespace UniGLTF
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namespace VRMShaders
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{
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/// <summary>
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///
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