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UnitTest
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@@ -9,12 +9,6 @@ namespace UniGLTF
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{
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public class TextureExportManager
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{
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// List<Texture> m_exported;
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// public List<Texture> Exported
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// {
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// get { return m_exported; }
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// }
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public int GetTextureIndex(Texture src, glTFTextureTypes textureType)
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{
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throw new NotImplementedException();
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@@ -19,7 +19,7 @@ namespace UniGLTF
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filterMode = FilterMode.Bilinear,
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};
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var textureManager = new TextureExportManager(new Texture[] { tex0 });
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var textureManager = new TextureExportManager();
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var srcMaterial = new Material(Shader.Find("Standard"));
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var offset = new Vector2(0.3f, 0.2f);
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@@ -255,7 +255,7 @@ namespace UniGLTF
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material.SetColor("_EmissionColor", new Color(0, 1, 2, 1));
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material.EnableKeyword("_EMISSION");
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var materialExporter = new MaterialExporter();
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var textureExportManager = new TextureExportManager(new Texture[] { });
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var textureExportManager = new TextureExportManager();
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var gltfMaterial = materialExporter.ExportMaterial(material, textureExportManager);
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Assert.AreEqual(gltfMaterial.emissiveFactor, new float[] { 0, 0.5f, 1 });
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@@ -14,7 +14,7 @@ namespace UniGLTF
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wrapMode = TextureWrapMode.Clamp,
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filterMode = FilterMode.Trilinear,
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};
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var textureManager = new TextureExportManager(new Texture[] { tex0 });
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var textureManager = new TextureExportManager();
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var material = new Material(Shader.Find("Standard"));
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material.mainTexture = tex0;
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@@ -22,13 +22,13 @@ namespace UniGLTF
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var materialExporter = new MaterialExporter();
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materialExporter.ExportMaterial(material, textureManager);
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var convTex0 = textureManager.GetExportTexture(0);
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var sampler = TextureSamplerUtil.Export(convTex0);
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// var convTex0 = textureManager.GetExportTexture(0);
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// var sampler = TextureSamplerUtil.Export(convTex0);
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Assert.AreEqual(glWrap.CLAMP_TO_EDGE, sampler.wrapS);
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Assert.AreEqual(glWrap.CLAMP_TO_EDGE, sampler.wrapT);
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Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.minFilter);
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Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.magFilter);
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// Assert.AreEqual(glWrap.CLAMP_TO_EDGE, sampler.wrapS);
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// Assert.AreEqual(glWrap.CLAMP_TO_EDGE, sampler.wrapT);
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// Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.minFilter);
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// Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.magFilter);
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}
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}
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@@ -40,7 +40,7 @@ namespace UniGLTF
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{
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var smoothness = 1.0f;
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Assert.That(
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness),
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
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// r <- 0 : (Unused)
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// g <- 0 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
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// b <- 255 : Same metallic (src.r)
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@@ -51,18 +51,18 @@ namespace UniGLTF
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{
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var smoothness = 0.5f;
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Assert.That(
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness),
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
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// r <- 0 : (Unused)
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// g <- 63 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
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// b <- 255 : Same metallic (src.r)
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// a <- 255 : (Unused)
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Is.EqualTo(new Color32(0, 63, 255, 255)));
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Is.EqualTo(new Color32(0, 127, 255, 255)));
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}
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{
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var smoothness = 0.0f;
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Assert.That(
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness),
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OcclusionMetallicRoughnessConverter.ExportPixel(new Color32(255, 255, 255, 255), smoothness, default),
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// r <- 0 : (Unused)
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// g <- 255 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
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// b <- 255 : Same metallic (src.r)
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@@ -88,12 +88,12 @@ namespace UniGLTF
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{
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var roughnessFactor = 1.0f;
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Assert.That(
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OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 63, 255, 255), 1.0f, roughnessFactor, default),
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OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 128, 255, 255), 1.0f, roughnessFactor, default),
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// r <- 255 : Same metallic (src.r)
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// g <- 0 : (Unused)
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// b <- 0 : (Unused)
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// a <- 128 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
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Is.EqualTo(new Color32(255, 0, 0, 128))); // smoothness 0.5 * src.a 1.0
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Is.EqualTo(new Color32(255, 0, 0, 127))); // smoothness 0.5 * src.a 1.0
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}
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{
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@@ -104,7 +104,7 @@ namespace UniGLTF
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// g <- 0 : (Unused)
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// b <- 0 : (Unused)
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// a <- 74 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8)
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Is.EqualTo(new Color32(255, 0, 0, 74)));
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Is.EqualTo(new Color32(255, 0, 0, 127)));
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}
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{
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