mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-08-28 05:44:48 -05:00
remove ITextureConverter. static class OcclusionMetallicRoughnessConverter
This commit is contained in:
@@ -1,6 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using UniGLTF.UniUnlit;
|
||||
using UniJSON;
|
||||
using UniGLTF.UniUnlit;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@@ -67,15 +65,14 @@ namespace UniGLTF
|
||||
int index = -1;
|
||||
if (m.HasProperty("_MetallicGlossMap"))
|
||||
{
|
||||
float smoothness = 0.0f;
|
||||
float smoothness = 1.0f;
|
||||
if (m.HasProperty("_GlossMapScale"))
|
||||
{
|
||||
smoothness = m.GetFloat("_GlossMapScale");
|
||||
}
|
||||
|
||||
// Bake smoothness values into a texture.
|
||||
var converter = new OcclusionMetallicRoughnessConverter(smoothness);
|
||||
index = textureManager.ConvertAndGetIndex(m.GetTexture("_MetallicGlossMap"), converter);
|
||||
index = textureManager.ConvertAndGetIndex(m.GetTexture("_MetallicGlossMap"), x => OcclusionMetallicRoughnessConverter.GetExportTexture(x, smoothness));
|
||||
if (index != -1)
|
||||
{
|
||||
material.pbrMetallicRoughness.metallicRoughnessTexture =
|
||||
@@ -107,33 +104,12 @@ namespace UniGLTF
|
||||
}
|
||||
}
|
||||
}
|
||||
// static void Export_Occlusion(Material m, TextureExportManager textureManager, glTFMaterial material)
|
||||
// {
|
||||
// if (m.HasProperty("_OcclusionMap"))
|
||||
// {
|
||||
// var index = textureManager.ConvertAndGetIndex(m.GetTexture("_OcclusionMap"), new OcclusionConverter());
|
||||
// if (index != -1)
|
||||
// {
|
||||
// material.occlusionTexture = new glTFMaterialOcclusionTextureInfo()
|
||||
// {
|
||||
// index = index,
|
||||
// };
|
||||
|
||||
// Export_MainTextureTransform(m, material.occlusionTexture);
|
||||
// }
|
||||
|
||||
// if (index != -1 && m.HasProperty("_OcclusionStrength"))
|
||||
// {
|
||||
// material.occlusionTexture.strength = m.GetFloat("_OcclusionStrength");
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
static void Export_Normal(Material m, TextureExportManager textureManager, glTFMaterial material)
|
||||
{
|
||||
if (m.HasProperty("_BumpMap"))
|
||||
{
|
||||
var index = textureManager.ConvertAndGetIndex(m.GetTexture("_BumpMap"), new NormalConverter());
|
||||
var index = textureManager.ConvertAndGetIndex(m.GetTexture("_BumpMap"), new NormalConverter().GetExportTexture);
|
||||
if (index != -1)
|
||||
{
|
||||
material.normalTexture = new glTFMaterialNormalTextureInfo()
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniGLTF
|
||||
{
|
||||
public interface ITextureConverter
|
||||
{
|
||||
Texture2D GetExportTexture(Texture2D texture);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55c6531d46a98a845b19cbe1f938eab1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,7 +2,7 @@ using UnityEngine;
|
||||
|
||||
namespace UniGLTF
|
||||
{
|
||||
public class NormalConverter : ITextureConverter
|
||||
public class NormalConverter
|
||||
{
|
||||
private Material m_decoder;
|
||||
private Material GetDecoder()
|
||||
|
||||
@@ -19,27 +19,18 @@ namespace UniGLTF
|
||||
/// Metallic : glTF.b = unity.r
|
||||
///
|
||||
/// </summary>
|
||||
public class OcclusionMetallicRoughnessConverter : ITextureConverter
|
||||
public static class OcclusionMetallicRoughnessConverter
|
||||
{
|
||||
private readonly float _smoothnessOrRoughness;
|
||||
|
||||
public OcclusionMetallicRoughnessConverter(float smoothnessOrRoughness)
|
||||
{
|
||||
_smoothnessOrRoughness = smoothnessOrRoughness;
|
||||
}
|
||||
|
||||
public delegate Color32 ColorConversion(Color32 metallicRoughness, Color32 occlusion);
|
||||
|
||||
public static Texture2D Convert(Texture2D metallicRoughnessTexture, Texture2D occlusionTexture, Material convertMaterial,
|
||||
float metallicFactor, float roughnessFactor)
|
||||
public static Texture2D Import(Texture2D metallicRoughnessTexture,
|
||||
float metallicFactor, float roughnessFactor, Texture2D occlusionTexture)
|
||||
{
|
||||
if (metallicRoughnessTexture != null && occlusionTexture != null)
|
||||
{
|
||||
if (metallicRoughnessTexture != occlusionTexture)
|
||||
{
|
||||
var copyMetallicRoughness = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, convertMaterial);
|
||||
var copyMetallicRoughness = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, null);
|
||||
var metallicRoughnessPixels = copyMetallicRoughness.GetPixels32();
|
||||
var copyOcclusion = TextureConverter.CopyTexture(occlusionTexture, RenderTextureReadWrite.Linear, convertMaterial);
|
||||
var copyOcclusion = TextureConverter.CopyTexture(occlusionTexture, RenderTextureReadWrite.Linear, null);
|
||||
var occlusionPixels = copyOcclusion.GetPixels32();
|
||||
if (metallicRoughnessPixels.Length != occlusionPixels.Length)
|
||||
{
|
||||
@@ -47,7 +38,7 @@ namespace UniGLTF
|
||||
}
|
||||
for (int i = 0; i < metallicRoughnessPixels.Length; ++i)
|
||||
{
|
||||
metallicRoughnessPixels[i] = Import(metallicRoughnessPixels[i], metallicFactor, roughnessFactor, occlusionPixels[i]);
|
||||
metallicRoughnessPixels[i] = ImportPixel(metallicRoughnessPixels[i], metallicFactor, roughnessFactor, occlusionPixels[i]);
|
||||
}
|
||||
copyMetallicRoughness.SetPixels32(metallicRoughnessPixels);
|
||||
copyMetallicRoughness.Apply();
|
||||
@@ -56,11 +47,11 @@ namespace UniGLTF
|
||||
}
|
||||
else
|
||||
{
|
||||
var copyMetallicRoughness = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, convertMaterial);
|
||||
var copyMetallicRoughness = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, null);
|
||||
var metallicRoughnessPixels = copyMetallicRoughness.GetPixels32();
|
||||
for (int i = 0; i < metallicRoughnessPixels.Length; ++i)
|
||||
{
|
||||
metallicRoughnessPixels[i] = Import(metallicRoughnessPixels[i], metallicFactor, roughnessFactor, metallicRoughnessPixels[i]);
|
||||
metallicRoughnessPixels[i] = ImportPixel(metallicRoughnessPixels[i], metallicFactor, roughnessFactor, metallicRoughnessPixels[i]);
|
||||
}
|
||||
copyMetallicRoughness.SetPixels32(metallicRoughnessPixels);
|
||||
copyMetallicRoughness.Apply();
|
||||
@@ -70,8 +61,8 @@ namespace UniGLTF
|
||||
}
|
||||
else if (metallicRoughnessTexture != null)
|
||||
{
|
||||
var copyTexture = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, convertMaterial);
|
||||
copyTexture.SetPixels32(copyTexture.GetPixels32().Select(x => Import(x, metallicFactor, roughnessFactor, default)).ToArray());
|
||||
var copyTexture = TextureConverter.CopyTexture(metallicRoughnessTexture, RenderTextureReadWrite.Linear, null);
|
||||
copyTexture.SetPixels32(copyTexture.GetPixels32().Select(x => ImportPixel(x, metallicFactor, roughnessFactor, default)).ToArray());
|
||||
copyTexture.Apply();
|
||||
copyTexture.name = metallicRoughnessTexture.name;
|
||||
return copyTexture;
|
||||
@@ -86,18 +77,7 @@ namespace UniGLTF
|
||||
}
|
||||
}
|
||||
|
||||
public static Texture2D GetImportTexture(Texture2D metallicRoughnessTexture, float metallicFactor, float roughnessFactor, Texture2D occlusionTexture)
|
||||
{
|
||||
return Convert(metallicRoughnessTexture, occlusionTexture, null, metallicFactor, roughnessFactor);
|
||||
}
|
||||
|
||||
public Texture2D GetExportTexture(Texture2D texture)
|
||||
{
|
||||
var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, Export, null);
|
||||
return converted;
|
||||
}
|
||||
|
||||
public static Color32 Import(Color32 metallicRoughness, float metallicFactor, float roughnessFactor, Color32 occlusion)
|
||||
public static Color32 ImportPixel(Color32 metallicRoughness, float metallicFactor, float roughnessFactor, Color32 occlusion)
|
||||
{
|
||||
var dst = new Color32
|
||||
{
|
||||
@@ -110,12 +90,18 @@ namespace UniGLTF
|
||||
return dst;
|
||||
}
|
||||
|
||||
public Color32 Export(Color32 src)
|
||||
public static Texture2D GetExportTexture(Texture2D texture, float smoothness)
|
||||
{
|
||||
var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, x => Export(x, smoothness), null);
|
||||
return converted;
|
||||
}
|
||||
|
||||
public static Color32 Export(Color32 src, float smoothness)
|
||||
{
|
||||
var dst = new Color32
|
||||
{
|
||||
r = src.g, // Occlusion
|
||||
g = (byte)(255 - src.a), // Roughness from Smoothness
|
||||
g = (byte)(255 - src.a * smoothness), // Roughness from Smoothness
|
||||
b = src.r, // Metallic
|
||||
a = 255, // not used
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
@@ -70,7 +71,7 @@ namespace UniGLTF
|
||||
return index;
|
||||
}
|
||||
|
||||
public int ConvertAndGetIndex(Texture texture, ITextureConverter converter)
|
||||
public int ConvertAndGetIndex(Texture texture, Func<Texture2D, Texture2D> converter)
|
||||
{
|
||||
if (texture == null)
|
||||
{
|
||||
@@ -84,7 +85,7 @@ namespace UniGLTF
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_exportTextures[index] = converter.GetExportTexture(texture as Texture2D);
|
||||
m_exportTextures[index] = converter(texture as Texture2D);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
@@ -183,7 +183,7 @@ namespace UniGLTF
|
||||
{
|
||||
occlusionBaseTexture = await GetOrCreateBaseTexture(awaitCaller, gltf, param.Index1.Value, false);
|
||||
}
|
||||
var converted = OcclusionMetallicRoughnessConverter.GetImportTexture(baseTexture.Texture, param.MetallicFactor, param.RoughnessFactor, occlusionBaseTexture.Texture);
|
||||
var converted = OcclusionMetallicRoughnessConverter.Import(baseTexture.Texture, param.MetallicFactor, param.RoughnessFactor, occlusionBaseTexture.Texture);
|
||||
converted.name = param.ConvertedName;
|
||||
var info = new TextureLoadInfo(converted, true, false);
|
||||
m_textureCache.Add(converted.name, info);
|
||||
|
||||
@@ -39,9 +39,8 @@ namespace UniGLTF
|
||||
{
|
||||
{
|
||||
var smoothness = 1.0f;
|
||||
var conv = new OcclusionMetallicRoughnessConverter(smoothness);
|
||||
Assert.That(
|
||||
conv.Export(new Color32(255, 255, 255, 255)),
|
||||
OcclusionMetallicRoughnessConverter.Export(new Color32(255, 255, 255, 255), smoothness),
|
||||
// r <- 0 : (Unused)
|
||||
// g <- 0 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
|
||||
// b <- 255 : Same metallic (src.r)
|
||||
@@ -51,9 +50,8 @@ namespace UniGLTF
|
||||
|
||||
{
|
||||
var smoothness = 0.5f;
|
||||
var conv = new OcclusionMetallicRoughnessConverter(smoothness);
|
||||
Assert.That(
|
||||
conv.Export(new Color32(255, 255, 255, 255)),
|
||||
OcclusionMetallicRoughnessConverter.Export(new Color32(255, 255, 255, 255), smoothness),
|
||||
// r <- 0 : (Unused)
|
||||
// g <- 63 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
|
||||
// b <- 255 : Same metallic (src.r)
|
||||
@@ -63,9 +61,8 @@ namespace UniGLTF
|
||||
|
||||
{
|
||||
var smoothness = 0.0f;
|
||||
var conv = new OcclusionMetallicRoughnessConverter(smoothness);
|
||||
Assert.That(
|
||||
conv.Export(new Color32(255, 255, 255, 255)),
|
||||
OcclusionMetallicRoughnessConverter.Export(new Color32(255, 255, 255, 255), smoothness),
|
||||
// r <- 0 : (Unused)
|
||||
// g <- 255 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8)
|
||||
// b <- 255 : Same metallic (src.r)
|
||||
@@ -80,7 +77,7 @@ namespace UniGLTF
|
||||
{
|
||||
var roughnessFactor = 1.0f;
|
||||
Assert.That(
|
||||
OcclusionMetallicRoughnessConverter.Import(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
// r <- 255 : Same metallic (src.r)
|
||||
// g <- 0 : (Unused)
|
||||
// b <- 0 : (Unused)
|
||||
@@ -91,7 +88,7 @@ namespace UniGLTF
|
||||
{
|
||||
var roughnessFactor = 1.0f;
|
||||
Assert.That(
|
||||
OcclusionMetallicRoughnessConverter.Import(new Color32(255, 63, 255, 255), 1.0f, roughnessFactor, default),
|
||||
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 63, 255, 255), 1.0f, roughnessFactor, default),
|
||||
// r <- 255 : Same metallic (src.r)
|
||||
// g <- 0 : (Unused)
|
||||
// b <- 0 : (Unused)
|
||||
@@ -102,7 +99,7 @@ namespace UniGLTF
|
||||
{
|
||||
var roughnessFactor = 0.5f;
|
||||
Assert.That(
|
||||
OcclusionMetallicRoughnessConverter.Import(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
// r <- 255 : Same metallic (src.r)
|
||||
// g <- 0 : (Unused)
|
||||
// b <- 0 : (Unused)
|
||||
@@ -113,7 +110,7 @@ namespace UniGLTF
|
||||
{
|
||||
var roughnessFactor = 0.0f;
|
||||
Assert.That(
|
||||
OcclusionMetallicRoughnessConverter.Import(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
OcclusionMetallicRoughnessConverter.ImportPixel(new Color32(255, 255, 255, 255), 1.0f, roughnessFactor, default),
|
||||
// r <- 255 : Same metallic (src.r)
|
||||
// g <- 0 : (Unused)
|
||||
// b <- 0 : (Unused)
|
||||
|
||||
Reference in New Issue
Block a user