amamagi
e663091fee
feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
2023-01-11 11:43:58 +09:00
0b5vr
cd88d0744f
feature (VRM0, SpringBone): add limit break slider to spring bone joint properties
2022-12-08 20:40:15 +09:00
ousttrue
e16dd2f8c0
Merge pull request #1943 from ousttrue/version/v0_108_0
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UniVRM-0.108.0
2022-12-05 20:35:37 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
ousttrue
92caf36471
UniVRM-0.108.0
2022-12-05 16:45:35 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
ecebd7b715
Add baseColorFactor migration of older vrm file
2022-11-16 18:32:51 +09:00
Masataka SUMI
77e87eba38
rename vrm material importer class names
2022-11-10 21:38:36 +09:00
Masataka SUMI
bd63c7e14f
mv function of importing material name
2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6
rename
2022-11-10 21:26:02 +09:00
ousttrue
d25f6d3f24
UniVRM-0.107.0
2022-11-09 16:27:28 +09:00
Masataka SUMI
521f0e9871
Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
2022-11-07 14:14:33 +09:00
Masataka SUMI
6503493438
Migrate materials when importing a VRM 0.x model.
2022-11-04 23:39:57 +09:00
Masataka SUMI
d0d845ab2a
Remove supporting legacy vrm shaders.
2022-11-04 21:48:54 +09:00
Masataka SUMI
36e9ca8605
fix directory name cases
2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24
stop inheritance
2022-11-04 16:11:45 +09:00
Masataka SUMI
1ff83272de
format directory structure about VRM material IO
2022-11-04 15:45:05 +09:00
Masataka SUMI
77272ac6e7
rename glTF material exporters
2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc
Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
2022-11-04 14:28:16 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
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Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
Masataka SUMI
7a0745b5cd
Remove Obsolete method
2022-11-03 17:33:16 +09:00
Masataka SUMI
6446b7b0fa
mv
2022-11-03 02:14:31 +09:00
Masataka SUMI
8af4eaecf5
Refactoring Material Exporters
2022-11-03 02:01:47 +09:00
ousttrue
c9bd20d4d1
UniVRM-0.106.0
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Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
ousttrue
a334a78f21
deltaTime
2022-10-25 16:17:20 +09:00
ousttrue
2b8ee17c4e
add SpringBoneUpdateType.Manual
2022-10-24 18:11:06 +09:00
ousttrue
c6dcbc9cf4
add MigrateExporter
2022-10-20 13:59:29 +09:00
ousttrue
4ca7df4d1c
UniVRM-0.105.0.
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サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
ousttrue
85f4e22a98
typo
2022-10-04 17:55:49 +09:00
ousttrue
7dd809fe23
UniVRM-0.104.2
2022-09-28 17:49:01 +09:00
ousttrue
e563a33d54
sample 更新あり
2022-09-26 18:09:53 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
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Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
ousttrue
864607023a
UniVRM-0.104.0
2022-09-21 15:38:20 +09:00
Takayuki Matsuoka
fe0c3d756d
不要なコード整形を修正
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See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f
LoadBlendShapeBindの引数順を変更
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IAwaitCallerを最後の引数にするように変更
See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
ousttrue
184d0bdc74
Merge pull request #1796 from matsutaka-pxv/add-iawaitcaller-to-loadfirstperson
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Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
2022-09-20 15:20:33 +09:00
ousttrue
e34e06f98a
UniVRM-0.103.2
2022-09-15 13:02:58 +09:00
Takayuki Matsuoka
799857bb8b
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
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Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.
But we've conducted some benchmarks and profiled them before add these await-s. These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
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Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.
This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
ousttrue
7d6f835ffe
UniVRM-0.103.1
2022-09-13 14:39:40 +09:00
ousttrue
b3a0cb3336
Merge pull request #1773 from ousttrue/version/v0_103_0
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UniVRM-0.103.0
2022-09-08 18:07:01 +09:00
Masataka SUMI
0dfa783406
mv CachedEnum namespace to UniGLTF.Utils
2022-09-07 15:59:35 +09:00
Masataka SUMI
b986130817
Create an asmdef named UniGLTF.Utils
2022-09-07 15:53:59 +09:00
Masataka SUMI
29163a43b1
Use CachedEnum
2022-09-07 15:38:02 +09:00
Masataka SUMI
996bc91c93
Rename CacheEnum to CachedEnum
2022-09-07 15:04:23 +09:00
ousttrue
32f03781e4
UniVRM-0.103.0
2022-09-07 14:33:52 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
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glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00