notargs
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46e3ec70d5
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外力をキャラクターごとに設定するように変更
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2022-10-20 15:31:59 +09:00 |
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Masataka SUMI
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59b88c3f6e
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Fix a bug of incorrect pose set when EnforceTPose called
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2022-09-21 17:34:31 +09:00 |
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Masataka SUMI
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7ef5c7be54
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remove unnecessary value of ControlRigGenerationOption
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2022-09-21 16:22:59 +09:00 |
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Masataka SUMI
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be4f7847b4
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Bone name must be unique in the vrm instance.
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2022-09-16 18:28:45 +09:00 |
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Masataka SUMI
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902ed67335
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Add ControlRigGenerationOption
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2022-09-16 17:02:29 +09:00 |
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Masataka SUMI
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ae8d4db6b9
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Fix bug of null access when loading vrm1.0 prefab placed in the scene.
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2022-09-12 17:55:34 +09:00 |
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Masataka SUMI
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9c88a9761c
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Add generateControlRig option to VRM 1.0 Importer
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2022-09-07 18:51:23 +09:00 |
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Masataka SUMI
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f06d4bdd35
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Create the ControlRig at a child of the VRM instance root.
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2022-09-07 16:36:29 +09:00 |
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Masataka SUMI
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0dfa783406
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mv CachedEnum namespace to UniGLTF.Utils
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2022-09-07 15:59:35 +09:00 |
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Masataka SUMI
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e4041895f4
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add EnforceTPose method to ControlRig
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2022-09-06 21:19:27 +09:00 |
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Masataka SUMI
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3753c6cde7
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make IVrm10Constraint access public
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2022-09-06 20:12:10 +09:00 |
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Masataka SUMI
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1e52889cc2
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make Runtime Process methods internal.
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2022-09-06 20:04:16 +09:00 |
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Masataka SUMI
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411db43ad7
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remove unused
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2022-09-06 19:43:59 +09:00 |
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Masataka SUMI
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072031973c
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Refactoring about RuntimeControlRig
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2022-09-06 19:26:40 +09:00 |
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Masataka SUMI
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beb37abe3b
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Remove unused variables
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2022-09-06 18:33:17 +09:00 |
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Masataka SUMI
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6f67676fe9
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rename class name
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2022-09-06 18:22:25 +09:00 |
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ousttrue
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2eb64b5f24
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FkRetarget の初期実装。vrm-1.0 で 正規化をやめるので、従来の正規化済みTPoseに対する localRotation を変換して適用する機能です
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2022-08-23 15:53:21 +09:00 |
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ousttrue
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64f5a05bc3
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Vrm10FkRetarget
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2022-08-23 15:06:19 +09:00 |
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ousttrue
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95dddde143
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m_lookAtSpace へのアクセスを局所化。OffsetFromHead はちゃんと使っていることを確認
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2022-08-05 15:59:32 +09:00 |
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ousttrue
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3ab946f8ac
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euler 角の正の方向。ロジックをドキュメントに合わせる。
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2022-08-02 19:58:27 +09:00 |
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Masataka SUMI
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289e9e90b9
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Fix vrm10 springbone initializing problem.
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2022-07-05 21:49:47 +09:00 |
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ousttrue
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6ba7499a2f
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Merge pull request #1713 from ousttrue/fix/rename_metacarpal
[1.0] 親指のボーン名を metacarpal, proximal, distal に変更
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2022-06-28 16:06:46 +09:00 |
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amamagi
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b8ae94ddea
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use cached local rotation for spring bone calculation
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2022-06-27 13:26:36 +09:00 |
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amamagi
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b537a4a3ea
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add default transform states
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2022-06-27 12:53:21 +09:00 |
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amamagi
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63eb58d6b7
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Revert "Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正"
This reverts commit 904b82c114.
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2022-06-27 10:43:21 +09:00 |
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ousttrue
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f19389c03a
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Animator じゃなくて Vrm10Instance から bone を得る
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2022-06-24 18:10:42 +09:00 |
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amamagi
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904b82c114
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Vrm10Runtime.ReconstructSpringBoneを呼んだ時点のSpringBoneの形状を維持する方向に剛性が働いてしまう問題を修正
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2022-06-22 19:46:18 +09:00 |
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ousttrue
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5758f12a88
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Move Vrm10Instance.SpringBoneCenter to Vrm10InstanceSpringBone.Spring.Center. Update exporter and importer.
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2022-05-30 22:15:00 +09:00 |
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ousttrue
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a12ce042fb
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IVRM10Constraint.cs abstract class to interface
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2022-04-19 14:19:45 +09:00 |
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ousttrue
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325fe98980
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新仕様に合わせて旧コンポーネントを整理。Vrm10AimConstraint, Vrm10RollConstraint, VRM10RotationConstraint のコンポーネント(placeholder), Import, Export を実装
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2022-04-19 14:19:44 +09:00 |
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ousttrue
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e33d5357fd
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Vrm10RuntimeLookAt
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2022-04-11 16:16:43 +09:00 |
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ousttrue
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4483a57784
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Vrm10RuntimeExpression
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2022-04-11 16:03:22 +09:00 |
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ousttrue
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eb71863d6d
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Vrm10Instance と Vrm10Runtime で責務を整理する
* Vrm10Instance シーンヒエラルキーでの表現
* Vrm10Runtime プレイ時のインタフェース
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2022-04-11 15:50:53 +09:00 |
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