mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 06:50:19 -05:00
新仕様に合わせて旧コンポーネントを整理。Vrm10AimConstraint, Vrm10RollConstraint, VRM10RotationConstraint のコンポーネント(placeholder), Import, Export を実装
This commit is contained in:
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b369ee7eb21d1047bb03e139faa7eda
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,32 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
public static class TRExtensions
|
||||
{
|
||||
public static void Draw(this TR tr, float size)
|
||||
{
|
||||
Handles.matrix = tr.TRS(size);
|
||||
|
||||
// Handles.CubeHandleCap(0, Vector3.zero, Quaternion.identity, size, EventType.Repaint);
|
||||
Handles.color = Color.red;
|
||||
Handles.DrawLine(Vector3.zero, Vector3.right);
|
||||
Handles.color = Color.green;
|
||||
Handles.DrawLine(Vector3.zero, Vector3.up);
|
||||
Handles.color = Color.blue;
|
||||
Handles.DrawLine(Vector3.zero, Vector3.forward);
|
||||
|
||||
Handles.color = Color.white;
|
||||
// xy
|
||||
Handles.DrawLine(Vector3.right + Vector3.up, Vector3.right);
|
||||
Handles.DrawLine(Vector3.right + Vector3.up, Vector3.up);
|
||||
// yz
|
||||
Handles.DrawLine(Vector3.up + Vector3.forward, Vector3.forward);
|
||||
Handles.DrawLine(Vector3.up + Vector3.forward, Vector3.up);
|
||||
// zx
|
||||
Handles.DrawLine(Vector3.forward + Vector3.right, Vector3.forward);
|
||||
Handles.DrawLine(Vector3.forward + Vector3.right, Vector3.right);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2d422c6e760aca49841f8acf44c0434
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,122 +0,0 @@
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
public abstract class VRM10PositionRotationConstraintEditorBase : Editor
|
||||
{
|
||||
VRM10RotationPositionConstraintBase m_target;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
m_target = (VRM10RotationPositionConstraintBase)target;
|
||||
}
|
||||
|
||||
static GUIStyle s_style;
|
||||
static GUIStyle Style
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_style == null)
|
||||
{
|
||||
s_style = new GUIStyle("box");
|
||||
}
|
||||
return s_style;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Euler各を +- 180 にクランプする
|
||||
/// </summary>
|
||||
/// <param name="v"></param>
|
||||
/// <returns></returns>
|
||||
static Vector3 Clamp180(Vector3 v)
|
||||
{
|
||||
var x = v.x;
|
||||
while (x < -180) x += 360;
|
||||
while (x > 180) x -= 360;
|
||||
var y = v.y;
|
||||
while (y < -180) y += 360;
|
||||
while (y > 180) y -= 360;
|
||||
var z = v.z;
|
||||
while (z < -180) z += 360;
|
||||
while (z > 180) z -= 360;
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
public void OnSceneGUI()
|
||||
{
|
||||
if (m_target.Source == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// source offset
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion offset = Handles.RotationHandle(m_target.SourceOffset, m_target.Source.position);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(m_target.GetComponent(), "source offset");
|
||||
m_target.SourceOffset = offset;
|
||||
}
|
||||
}
|
||||
|
||||
// dest offset
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion offset = Handles.RotationHandle(m_target.DestinationOffset, m_target.GetComponent().transform.position);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(m_target.GetComponent(), "dest offset");
|
||||
m_target.DestinationOffset = offset;
|
||||
}
|
||||
}
|
||||
|
||||
// this to target line
|
||||
Handles.color = Color.yellow;
|
||||
Handles.DrawLine(m_target.Source.position, m_target.GetComponent().transform.position);
|
||||
|
||||
var delta = Clamp180(m_target.Delta);
|
||||
|
||||
// show source
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"{delta.x:0.00}");
|
||||
sb.AppendLine($"{delta.y:0.00}");
|
||||
sb.Append($"{delta.z:0.00}");
|
||||
Handles.Label(m_target.Source.position, sb.ToString(), Style);
|
||||
}
|
||||
|
||||
// show dst
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(m_target.Axes.HasFlag(AxisMask.X) ? $"{delta.x:0.00}" : "----");
|
||||
sb.AppendLine(m_target.Axes.HasFlag(AxisMask.Y) ? $"{delta.y:0.00}" : "----");
|
||||
sb.Append(m_target.Axes.HasFlag(AxisMask.Z) ? $"{delta.z:0.00}" : "----");
|
||||
Handles.Label(m_target.GetComponent().transform.position, sb.ToString(), Style);
|
||||
}
|
||||
|
||||
m_target.GetSourceCoords().Draw(0.2f);
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Handles.matrix = m_target.GetSourceCurrent().TRS(0.05f);
|
||||
Handles.color = Color.yellow;
|
||||
Handles.DrawWireCube(Vector3.zero, Vector3.one);
|
||||
}
|
||||
|
||||
m_target.GetDstCoords().Draw(0.2f);
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Handles.matrix = m_target.GetDstCurrent().TRS(0.05f);
|
||||
Handles.color = Color.yellow;
|
||||
Handles.DrawWireCube(Vector3.zero, Vector3.one);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using UnityEditor;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
[CustomEditor(typeof(VRM10RotationConstraint))]
|
||||
public class VRM10RotationConstraintEditor : VRM10PositionRotationConstraintEditorBase
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd4ca141215a42c45a0036791f2f8a4d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -71,7 +71,7 @@ namespace UniVRM10
|
||||
|
||||
Transform m_head;
|
||||
|
||||
public VRM10Constraint[] m_constraints;
|
||||
public Vrm10Constraint[] m_constraints;
|
||||
|
||||
ScrollView m_scrollView = new ScrollView();
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace UniVRM10
|
||||
{
|
||||
if (m_constraints == null)
|
||||
{
|
||||
m_constraints = Root.GetComponentsInChildren<VRM10Constraint>();
|
||||
m_constraints = Root.GetComponentsInChildren<Vrm10Constraint>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,7 +187,7 @@ namespace UniVRM10
|
||||
{
|
||||
foreach (var c in m_constraints)
|
||||
{
|
||||
EditorGUILayout.ObjectField(c, typeof(VRM10Constraint), true);
|
||||
EditorGUILayout.ObjectField(c, typeof(Vrm10Constraint), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,92 +1,9 @@
|
||||
using System;
|
||||
using UniGLTF.Extensions.VRMC_node_constraint;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
public abstract class VRM10Constraint : MonoBehaviour
|
||||
public abstract class Vrm10Constraint : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Range(0, 10.0f)]
|
||||
public float Weight = 1.0f;
|
||||
|
||||
[SerializeField]
|
||||
public Transform ModelRoot = default;
|
||||
|
||||
protected virtual void Reset()
|
||||
{
|
||||
var current = transform;
|
||||
while (true)
|
||||
{
|
||||
current = current.parent;
|
||||
if (current.parent == null)
|
||||
{
|
||||
// root
|
||||
break;
|
||||
}
|
||||
if (current.GetComponent<Vrm10Instance>() != null)
|
||||
{
|
||||
// model root
|
||||
break;
|
||||
}
|
||||
}
|
||||
ModelRoot = current;
|
||||
}
|
||||
|
||||
#region Source
|
||||
public abstract Transform Source { get; set; }
|
||||
|
||||
public ConstraintSource m_src;
|
||||
|
||||
protected TR SourceInitialCoords()
|
||||
{
|
||||
if (m_src == null)
|
||||
{
|
||||
return TR.FromWorld(Source);
|
||||
}
|
||||
else
|
||||
{
|
||||
return TR.FromParent(Source) * m_src.LocalInitial;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Destination
|
||||
protected ConstraintDestination m_dst;
|
||||
|
||||
protected TR DestinationInitialCoords()
|
||||
{
|
||||
if (m_dst == null)
|
||||
{
|
||||
return TR.FromWorld(transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
return TR.FromParent(transform) * m_dst.LocalInitial;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Process()
|
||||
{
|
||||
if (Source == null)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_src == null)
|
||||
{
|
||||
m_src = new ConstraintSource(Source, ModelRoot);
|
||||
}
|
||||
if (m_dst == null)
|
||||
{
|
||||
m_dst = new ConstraintDestination(transform, ModelRoot);
|
||||
}
|
||||
|
||||
OnProcess();
|
||||
}
|
||||
|
||||
public abstract void OnProcess();
|
||||
public abstract void Process();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,40 +1,23 @@
|
||||
using System;
|
||||
using UniGLTF.Extensions.VRMC_node_constraint;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
/// <summary>
|
||||
/// 対象の初期回転と現在回転の差分(delta)を、自身の初期回転と自身の初期回転にdeltaを乗算したものに対してWeightでSlerpする。
|
||||
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_draft/schema/VRMC_node_constraint.rotationConstraint.schema.json
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class VRM10RotationConstraint : VRM10RotationPositionConstraintBase
|
||||
public class Vrm10RotationConstraint : Vrm10Constraint
|
||||
{
|
||||
public override Vector3 Delta => Axes.Mask(Quaternion.Slerp(Quaternion.identity, m_delta.Rotation, Weight).eulerAngles);
|
||||
[SerializeField]
|
||||
public Transform Source = default;
|
||||
|
||||
public override TR GetSourceCurrent()
|
||||
{
|
||||
var coords = GetSourceCoords();
|
||||
if (m_src == null)
|
||||
{
|
||||
return coords;
|
||||
}
|
||||
return coords * new TR(m_delta.Rotation);
|
||||
}
|
||||
[SerializeField]
|
||||
[Range(0, 10.0f)]
|
||||
public float Weight = 1.0f;
|
||||
|
||||
public override TR GetDstCurrent()
|
||||
public override void Process()
|
||||
{
|
||||
var coords = GetDstCoords();
|
||||
if (m_src == null)
|
||||
{
|
||||
return coords;
|
||||
}
|
||||
return coords * new TR(m_delta.Rotation);
|
||||
}
|
||||
|
||||
protected override void ApplyDelta()
|
||||
{
|
||||
m_dst.ApplyLocal(m_dst.LocalInitial * new TR(DestinationOffset) * new TR(Quaternion.Euler(Delta)));
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
using System;
|
||||
using UniGLTF.Extensions.VRMC_node_constraint;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
public abstract class VRM10RotationPositionConstraintBase : VRM10Constraint
|
||||
{
|
||||
[SerializeField]
|
||||
[EnumFlags]
|
||||
AxisMask m_axes = AxisMask.X | AxisMask.Y | AxisMask.Z;
|
||||
public AxisMask Axes
|
||||
{
|
||||
get => m_axes;
|
||||
set => m_axes = value;
|
||||
}
|
||||
|
||||
#region Source
|
||||
[Header("Source")]
|
||||
[SerializeField]
|
||||
Transform m_source = default;
|
||||
public override Transform Source
|
||||
{
|
||||
get => m_source;
|
||||
set => m_source = value;
|
||||
}
|
||||
|
||||
|
||||
[SerializeField]
|
||||
VRM10RotationOffset m_sourceOffset = VRM10RotationOffset.Identity;
|
||||
|
||||
public Quaternion SourceOffset
|
||||
{
|
||||
get => m_sourceOffset.Rotation;
|
||||
set => m_sourceOffset.Rotation = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Destination
|
||||
[Header("Destination")]
|
||||
[SerializeField]
|
||||
public VRM10RotationOffset m_destinationOffset = VRM10RotationOffset.Identity;
|
||||
|
||||
public Quaternion DestinationOffset
|
||||
{
|
||||
get => m_destinationOffset.Rotation;
|
||||
set => m_destinationOffset.Rotation = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public TR GetSourceCoords()
|
||||
{
|
||||
if (Source == null)
|
||||
{
|
||||
throw new ConstraintException(ConstraintException.ExceptionTypes.NoSource);
|
||||
}
|
||||
|
||||
var init = SourceInitialCoords();
|
||||
return new TR(init.Rotation * SourceOffset, init.Translation);
|
||||
}
|
||||
|
||||
public abstract TR GetSourceCurrent();
|
||||
|
||||
public TR GetDstCoords()
|
||||
{
|
||||
var init = DestinationInitialCoords();
|
||||
return new TR(init.Rotation * DestinationOffset, init.Translation);
|
||||
}
|
||||
|
||||
public abstract TR GetDstCurrent();
|
||||
|
||||
/// <summary>
|
||||
/// Editorで設定値の変更を反映するために、クリアする
|
||||
/// </summary>
|
||||
void OnValidate()
|
||||
{
|
||||
// Debug.Log("Validate");
|
||||
if (m_src != null && m_src.ModelRoot != ModelRoot)
|
||||
{
|
||||
m_src = null;
|
||||
}
|
||||
if (m_dst != null && m_dst.ModelRoot != ModelRoot)
|
||||
{
|
||||
m_dst = null;
|
||||
}
|
||||
}
|
||||
|
||||
public Component GetComponent()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
protected TR m_delta;
|
||||
public abstract Vector3 Delta { get; }
|
||||
|
||||
protected abstract void ApplyDelta();
|
||||
|
||||
public override void OnProcess()
|
||||
{
|
||||
m_delta = m_src.Delta(SourceOffset);
|
||||
ApplyDelta();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
/// <summary>
|
||||
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_draft/schema/VRMC_node_constraint.aimConstraint.schema.json
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class Vrm10AimConstraint : Vrm10Constraint
|
||||
{
|
||||
[SerializeField]
|
||||
public Transform Source = default;
|
||||
|
||||
[SerializeField]
|
||||
[Range(0, 10.0f)]
|
||||
public float Weight = 1.0f;
|
||||
|
||||
[SerializeField]
|
||||
public UniGLTF.Extensions.VRMC_node_constraint.AimAxis AimAxis;
|
||||
|
||||
public override void Process()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07919df684c7a4c47a9492a2de417f66
|
||||
guid: 37b0507e4ae49724898ca17cc3db6f1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UniVRM10
|
||||
{
|
||||
/// <summary>
|
||||
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_draft/schema/VRMC_node_constraint.rollConstraint.schema.json
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class Vrm10RollConstraint : Vrm10Constraint
|
||||
{
|
||||
[SerializeField]
|
||||
public Transform Source = default;
|
||||
|
||||
[SerializeField]
|
||||
[Range(0, 10.0f)]
|
||||
public float Weight = 1.0f;
|
||||
|
||||
[SerializeField]
|
||||
public UniGLTF.Extensions.VRMC_node_constraint.RollAxis RollAxis;
|
||||
|
||||
public override void Process()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46c1f13688fee134aa37a39a72433217
|
||||
guid: 1e864293edac89b40b9f79c23e7aa547
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -12,7 +12,7 @@ namespace UniVRM10
|
||||
public class Vrm10Runtime : IDisposable
|
||||
{
|
||||
private readonly Vrm10Instance m_target;
|
||||
private readonly VRM10Constraint[] m_constraints;
|
||||
private readonly Vrm10Constraint[] m_constraints;
|
||||
private readonly Transform m_head;
|
||||
private readonly FastSpringBoneService m_fastSpringBoneService;
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace UniVRM10
|
||||
|
||||
if (m_constraints == null)
|
||||
{
|
||||
m_constraints = target.GetComponentsInChildren<VRM10Constraint>();
|
||||
m_constraints = target.GetComponentsInChildren<Vrm10Constraint>();
|
||||
}
|
||||
|
||||
if (!Application.isPlaying)
|
||||
|
||||
@@ -401,14 +401,43 @@ namespace UniVRM10
|
||||
|
||||
static void ExportConstraints(Vrm10Instance vrmController, Model model, ModelExporter converter, List<glTFNode> nodes)
|
||||
{
|
||||
var constraints = vrmController.GetComponentsInChildren<VRM10Constraint>();
|
||||
var constraints = vrmController.GetComponentsInChildren<Vrm10Constraint>();
|
||||
foreach (var constraint in constraints)
|
||||
{
|
||||
UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint vrmConstraint = default;
|
||||
var vrmConstraint = new UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint
|
||||
{
|
||||
SpecVersion = NODE_CONSTRAINT_SPEC_VERSION,
|
||||
Constraint = new UniGLTF.Extensions.VRMC_node_constraint.Constraint
|
||||
{
|
||||
},
|
||||
};
|
||||
|
||||
switch (constraint)
|
||||
{
|
||||
case VRM10RotationConstraint rotationConstraint:
|
||||
vrmConstraint = ExportRotationConstraint(rotationConstraint, model, converter);
|
||||
case Vrm10AimConstraint aimConstraint:
|
||||
vrmConstraint.Constraint.Aim = new UniGLTF.Extensions.VRMC_node_constraint.AimConstraint
|
||||
{
|
||||
Source = model.Nodes.IndexOf(converter.Nodes[aimConstraint.Source.gameObject]),
|
||||
Weight = aimConstraint.Weight,
|
||||
AimAxis = aimConstraint.AimAxis,
|
||||
};
|
||||
break;
|
||||
|
||||
case Vrm10RollConstraint rollConstraint:
|
||||
vrmConstraint.Constraint.Roll = new UniGLTF.Extensions.VRMC_node_constraint.RollConstraint
|
||||
{
|
||||
Source = model.Nodes.IndexOf(converter.Nodes[rollConstraint.Source.gameObject]),
|
||||
Weight = rollConstraint.Weight,
|
||||
RollAxis = rollConstraint.RollAxis,
|
||||
};
|
||||
break;
|
||||
|
||||
case Vrm10RotationConstraint rotationConstraint:
|
||||
vrmConstraint.Constraint.Rotation = new UniGLTF.Extensions.VRMC_node_constraint.RotationConstraint
|
||||
{
|
||||
Source = model.Nodes.IndexOf(converter.Nodes[rotationConstraint.Source.gameObject]),
|
||||
Weight = rotationConstraint.Weight,
|
||||
};
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -433,22 +462,6 @@ namespace UniVRM10
|
||||
};
|
||||
}
|
||||
|
||||
static UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint ExportRotationConstraint(VRM10RotationConstraint c, Model model, ModelExporter converter)
|
||||
{
|
||||
return new UniGLTF.Extensions.VRMC_node_constraint.VRMC_node_constraint
|
||||
{
|
||||
SpecVersion = NODE_CONSTRAINT_SPEC_VERSION,
|
||||
Constraint = new UniGLTF.Extensions.VRMC_node_constraint.Constraint
|
||||
{
|
||||
Rotation = new UniGLTF.Extensions.VRMC_node_constraint.RotationConstraint
|
||||
{
|
||||
Source = model.Nodes.IndexOf(converter.Nodes[c.Source.gameObject]),
|
||||
// Axes = ToArray(c.Axes),
|
||||
Weight = c.Weight,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
static UniGLTF.Extensions.VRMC_vrm.MeshAnnotation ExportMeshAnnotation(RendererFirstPersonFlags flags, Transform root, Func<Renderer, int> getIndex)
|
||||
{
|
||||
|
||||
@@ -652,6 +652,17 @@ namespace UniVRM10
|
||||
return v;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_node_constraint-1.0_draft
|
||||
///
|
||||
/// * roll
|
||||
/// * aim
|
||||
/// * rotaton
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="awaitCaller"></param>
|
||||
/// <param name="controller"></param>
|
||||
/// <returns></returns>
|
||||
async Task LoadConstraintAsync(IAwaitCaller awaitCaller, Vrm10Instance controller)
|
||||
{
|
||||
for (int i = 0; i < Data.GLTF.nodes.Count; ++i)
|
||||
@@ -661,14 +672,32 @@ namespace UniVRM10
|
||||
{
|
||||
var constraint = ext.Constraint;
|
||||
var node = Nodes[i];
|
||||
if (constraint.Rotation != null)
|
||||
if (constraint.Roll != null)
|
||||
{
|
||||
var r = constraint.Rotation;
|
||||
var rotationConstraint = node.gameObject.AddComponent<VRM10RotationConstraint>();
|
||||
rotationConstraint.Source = Nodes[r.Source.Value];
|
||||
// rotationConstraint.Axes = ConstraintAxes(r.Axes);
|
||||
rotationConstraint.Weight = r.Weight.Value;
|
||||
rotationConstraint.ModelRoot = Root.transform;
|
||||
var roll = constraint.Roll;
|
||||
var component = node.gameObject.AddComponent<Vrm10RollConstraint>();
|
||||
component.Source = Nodes[roll.Source.Value];
|
||||
component.Weight = roll.Weight.Value;
|
||||
component.RollAxis = roll.RollAxis;
|
||||
}
|
||||
else if (constraint.Aim != null)
|
||||
{
|
||||
var aim = constraint.Aim;
|
||||
var component = node.gameObject.AddComponent<Vrm10AimConstraint>();
|
||||
component.Source = Nodes[aim.Source.Value];
|
||||
component.Weight = aim.Weight.Value;
|
||||
component.AimAxis = aim.AimAxis;
|
||||
}
|
||||
else if (constraint.Rotation != null)
|
||||
{
|
||||
var rotation = constraint.Rotation;
|
||||
var component = node.gameObject.AddComponent<Vrm10RotationConstraint>();
|
||||
component.Source = Nodes[rotation.Source.Value];
|
||||
component.Weight = rotation.Weight.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user