ousttrue
7ef4f50558
Humanoid.Get_GetBoneTransform を追加
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Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
2024-07-25 14:28:59 +09:00
ousttrue
be20563059
GetComponent を置き換え。
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TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
2024-07-24 22:09:30 +09:00
Masataka SUMI
47681f7677
Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
2024-07-23 20:00:33 +09:00
Masataka SUMI
e9da5e2b7b
mv VRMShaders namespace to UniGLTF
2024-07-20 23:47:45 +09:00
Masataka SUMI
a5f75194c0
mv VRM0.X material io files from VRMShaders.VRM.IO.Runtime to VRM
2024-07-18 23:51:13 +09:00
ousttrue
42a3014e7a
UniGLTFLogger を追加
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[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
2024-07-16 15:48:50 +09:00
Isamu Mogi
de61e50493
VRM0のMToonエクスポート時にノーマルマップテクスチャをglTFのマテリアルにもエクスポートするようにした
2024-07-05 20:23:17 +09:00
Masataka SUMI
9ce2304a53
If MaterialDescriptorGenerator is not specified, automatically determine it.
2024-04-30 16:35:48 +09:00
ousttrue
8ff3faa857
rename UniVrmPackageVersion to PackageVersion
2023-10-20 19:16:20 +09:00
ousttrue
443e0048bd
VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。
2023-10-20 18:10:42 +09:00
thoxey
88588bf111
Adds a new trio of utility classes
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These allow for the creation of materialdescriptorgenerators that use the current render pipeline
2023-07-25 12:23:25 +01:00
ousttrue
48ebe7e081
Merge pull request #2064 from ousttrue/fix/broken_springbone_no_throw
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springbone の import で throw しない
2023-06-06 13:04:08 +09:00
ousttrue
cd6db6d127
human bone の index が -1 になりうる?
2023-06-05 17:01:32 +09:00
ousttrue
69b952257a
VRMSpringUtility.LoadSecondary 関数が throw しないように修正
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fix #2023
SpringBone は不完全になるが throw しない。
2023-05-15 13:07:16 +09:00
amamagi
e663091fee
feat: Add ITextureDeserializer parameter to Vrm10.LoadXXXAsync() and VrmUtility.LoadXXXAsync()
2023-01-11 11:43:58 +09:00
Masataka SUMI
0a7ac08dac
specify a Shader instead of a string in MaterialDescriptor.
2022-12-05 17:21:20 +09:00
Masataka SUMI
3ad42a262e
fix
2022-12-05 17:05:21 +09:00
Masataka SUMI
847b2703bc
Remove concrete VRM shader's info from UniGLTF.
2022-12-05 17:03:48 +09:00
Masataka SUMI
2f915b4777
Take off responsibility of determining shaders from ImporterContext.
2022-12-05 16:30:43 +09:00
Masataka SUMI
ecebd7b715
Add baseColorFactor migration of older vrm file
2022-11-16 18:32:51 +09:00
Masataka SUMI
77e87eba38
rename vrm material importer class names
2022-11-10 21:38:36 +09:00
Masataka SUMI
bd63c7e14f
mv function of importing material name
2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6
rename
2022-11-10 21:26:02 +09:00
Masataka SUMI
521f0e9871
Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
2022-11-07 14:14:33 +09:00
Masataka SUMI
6503493438
Migrate materials when importing a VRM 0.x model.
2022-11-04 23:39:57 +09:00
Masataka SUMI
d0d845ab2a
Remove supporting legacy vrm shaders.
2022-11-04 21:48:54 +09:00
Masataka SUMI
36e9ca8605
fix directory name cases
2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24
stop inheritance
2022-11-04 16:11:45 +09:00
Masataka SUMI
1ff83272de
format directory structure about VRM material IO
2022-11-04 15:45:05 +09:00
Masataka SUMI
77272ac6e7
rename glTF material exporters
2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc
Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
2022-11-04 14:28:16 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
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Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
Masataka SUMI
7a0745b5cd
Remove Obsolete method
2022-11-03 17:33:16 +09:00
Masataka SUMI
6446b7b0fa
mv
2022-11-03 02:14:31 +09:00
Masataka SUMI
8af4eaecf5
Refactoring Material Exporters
2022-11-03 02:01:47 +09:00
ousttrue
c6dcbc9cf4
add MigrateExporter
2022-10-20 13:59:29 +09:00
ousttrue
85f4e22a98
typo
2022-10-04 17:55:49 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
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Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
Takayuki Matsuoka
fe0c3d756d
不要なコード整形を修正
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See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f
LoadBlendShapeBindの引数順を変更
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IAwaitCallerを最後の引数にするように変更
See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
Takayuki Matsuoka
799857bb8b
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
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Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.
But we've conducted some benchmarks and profiled them before add these await-s. These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
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Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.
This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00
Masataka SUMI
0dfa783406
mv CachedEnum namespace to UniGLTF.Utils
2022-09-07 15:59:35 +09:00
Masataka SUMI
29163a43b1
Use CachedEnum
2022-09-07 15:38:02 +09:00
Masataka SUMI
996bc91c93
Rename CacheEnum to CachedEnum
2022-09-07 15:04:23 +09:00
ousttrue
41e8628ae8
Merge pull request #1765 from ousttrue/fix/use_optional_for_index
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glTFTexture.source type to int?
2022-09-05 19:05:26 +09:00
ousttrue
d974ddfa57
out (SubAssetKey, TextureDescriptor) を 2つの out に展開
2022-09-05 18:41:12 +09:00
ousttrue
2efcf65e60
LoadBytesAsync
2022-08-22 13:00:05 +09:00
ousttrue
f2d587e09f
glTFTexture.source type to int?
2022-08-05 21:13:32 +09:00