Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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Masataka SUMI
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4f32ccfd52
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Add glTF PBR Material color space test.
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2021-05-19 20:12:46 +09:00 |
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Masataka SUMI
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ce9129749f
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Add principle texture colorspace tests.
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2021-05-19 18:08:24 +09:00 |
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Masataka SUMI
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d89dca1e47
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mv texture
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2021-05-19 17:27:48 +09:00 |
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Masataka SUMI
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257b5d71e2
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Add comments.
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2021-05-13 21:24:26 +09:00 |
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Masataka SUMI
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099a4600c1
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Add CopyTexture Tests.
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2021-05-13 21:13:34 +09:00 |
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Masataka SUMI
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2e338a78e9
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Don't Compress texture for UnitTests.
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2021-05-13 21:00:56 +09:00 |
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Masataka SUMI
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b8f2d37ccf
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Export Texture with specified Color Space.
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2021-05-13 20:57:35 +09:00 |
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Masataka SUMI
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72a922ded9
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Divide ColorSpace enum
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2021-05-13 19:20:38 +09:00 |
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Masataka SUMI
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7ad3ab8132
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Throw Exception if exporting non-readable Texture2D.
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2021-05-13 18:36:25 +09:00 |
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Masataka SUMI
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d44b43baae
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remove GL.sRGBWrite
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2021-05-13 17:41:54 +09:00 |
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Masataka SUMI
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d9bde2ff57
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Import MToon textures.
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2021-05-10 20:59:51 +09:00 |
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Masataka SUMI
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537cfe55be
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Add RenderQueue to MaterialImportParam
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2021-05-10 19:59:19 +09:00 |
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ousttrue
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1e77f7cfa8
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UniVRM-0.74.0
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2021-05-10 14:44:06 +09:00 |
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Masataka SUMI
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65973e2a6e
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Can import TextureImportTypes.Linear.
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2021-05-07 22:04:53 +09:00 |
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Masataka SUMI
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02bd1fe6b2
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Generate format and serializer/deserializer.
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2021-05-06 18:59:50 +09:00 |
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ousttrue
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c8232789ff
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UniVRM-0.73.0
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2021-04-21 18:25:42 +09:00 |
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ousttrue
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1582cd1c24
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TextureImporterConfigurator を VRMShaders.GLTF.IO.Editor に移動
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2021-04-19 15:13:15 +09:00 |
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Masataka SUMI
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35d29e5131
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Add MToon directory meta file
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2021-04-16 20:13:55 +09:00 |
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Masataka SUMI
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a0fa64493a
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Add MToon submodule in new directory.
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2021-04-16 19:56:09 +09:00 |
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Masataka SUMI
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3858a69b63
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Remove old mtoon
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2021-04-16 19:53:25 +09:00 |
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ousttrue
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aedfe98974
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mod TextureImportName.GetExtractName to GetUnityObjectName
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2021-04-14 20:09:30 +09:00 |
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ousttrue
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60174491c4
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TextureImportName の使っていないところを削除
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2021-04-14 20:05:08 +09:00 |
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ousttrue
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46605091ac
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GC
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2021-04-14 20:04:41 +09:00 |
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ousttrue
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66a7cfc768
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TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化
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2021-04-14 16:41:15 +09:00 |
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ousttrue
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03c0ad69c6
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HashSet<SubAssetKey>
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2021-04-14 14:25:21 +09:00 |
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ousttrue
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6977424196
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Merge pull request #863 from ousttrue/fix/do_not_use_resources
GetBytesWithMime を VRMShaders に移動
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2021-04-12 18:42:46 +09:00 |
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ousttrue
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f43811702e
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UniVRM-0.72.0
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2021-04-12 18:19:14 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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4bf461a226
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Vrm10Exporter.ExportMeta
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2021-04-09 16:54:50 +09:00 |
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Masataka SUMI
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23082ad43a
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follow gitmodules & mv mtoon submodule files
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2021-04-09 15:50:18 +09:00 |
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ousttrue
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bbb5b0384c
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2018仕様に修正
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2021-04-08 21:12:17 +09:00 |
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Masataka SUMI
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71fb834364
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refactoring vrm shaders asmdef
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2021-04-08 20:59:43 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
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b51216a96b
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includePlatforms is only Editor
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2021-04-05 13:35:33 +09:00 |
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ousttrue
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84f6e95752
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update MToon-3.6
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2021-04-05 13:24:47 +09:00 |
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ousttrue
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002e8c6060
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rename AssetTextureUtil.UseAsset to AssetTextureUtil.IsTextureEditorAsset
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2021-04-05 13:15:13 +09:00 |
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ousttrue
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27fa5dbc60
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VRMShaders.TextureExporter, AssetTextureUtil
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2021-04-02 18:35:02 +09:00 |
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ousttrue
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7184bf7dee
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UniVRM-0.71.0
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2021-04-02 13:56:52 +09:00 |
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ousttrue
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b3b7712b31
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param.Sampler.WrapModes != null
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2021-04-01 15:15:25 +09:00 |
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PoChang007
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db1bfb85c6
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Merge pull request #834 from ousttrue/feature/update_texture_test
VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト
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2021-03-31 15:11:08 +09:00 |
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ousttrue
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634d467b86
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UniVRM-0.70.0
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2021-03-31 14:36:40 +09:00 |
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ousttrue
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5adce2dbe8
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VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト
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2021-03-31 14:34:20 +09:00 |
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ousttrue
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270a2d3eed
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Merge pull request #830 from ousttrue/feature/vrmshaders_materialfactory
マテリアル生成を VRMShaders に移動
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2021-03-29 16:50:16 +09:00 |
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ousttrue
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2c3ec107ec
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MaterialImportParam
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2021-03-29 14:39:51 +09:00 |
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amamagi
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fabb5f81bb
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add support for single pass instanced stereo rendering to UniUnlit shader
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2021-03-26 19:47:04 +09:00 |
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ousttrue
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b421ad7369
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VRMShaders.TextureFactory
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2021-03-25 20:23:58 +09:00 |
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ousttrue
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f2b82200f1
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TextureImportParam.ExtractKey
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2021-03-25 14:49:56 +09:00 |
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ousttrue
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fd198ac10d
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VRMShaders.{NormalConverter,OcclusionMetallicRoughnessConverter}
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2021-03-24 21:00:23 +09:00 |
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ousttrue
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d32ca24f8b
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VRMShaders.TextureConverter
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2021-03-24 20:57:41 +09:00 |
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