Commit Graph

101 Commits

Author SHA1 Message Date
Masataka SUMI
f88e8d7286 Refactoring Serializing Textures 2021-05-20 18:23:26 +09:00
Masataka SUMI
4f32ccfd52 Add glTF PBR Material color space test. 2021-05-19 20:12:46 +09:00
Masataka SUMI
ce9129749f Add principle texture colorspace tests. 2021-05-19 18:08:24 +09:00
Masataka SUMI
d89dca1e47 mv texture 2021-05-19 17:27:48 +09:00
Masataka SUMI
257b5d71e2 Add comments. 2021-05-13 21:24:26 +09:00
Masataka SUMI
099a4600c1 Add CopyTexture Tests. 2021-05-13 21:13:34 +09:00
Masataka SUMI
2e338a78e9 Don't Compress texture for UnitTests. 2021-05-13 21:00:56 +09:00
Masataka SUMI
b8f2d37ccf Export Texture with specified Color Space. 2021-05-13 20:57:35 +09:00
Masataka SUMI
72a922ded9 Divide ColorSpace enum 2021-05-13 19:20:38 +09:00
Masataka SUMI
7ad3ab8132 Throw Exception if exporting non-readable Texture2D. 2021-05-13 18:36:25 +09:00
Masataka SUMI
d44b43baae remove GL.sRGBWrite 2021-05-13 17:41:54 +09:00
Masataka SUMI
d9bde2ff57 Import MToon textures. 2021-05-10 20:59:51 +09:00
Masataka SUMI
537cfe55be Add RenderQueue to MaterialImportParam 2021-05-10 19:59:19 +09:00
ousttrue
1e77f7cfa8 UniVRM-0.74.0 2021-05-10 14:44:06 +09:00
Masataka SUMI
65973e2a6e Can import TextureImportTypes.Linear. 2021-05-07 22:04:53 +09:00
Masataka SUMI
02bd1fe6b2 Generate format and serializer/deserializer. 2021-05-06 18:59:50 +09:00
ousttrue
c8232789ff UniVRM-0.73.0 2021-04-21 18:25:42 +09:00
ousttrue
1582cd1c24 TextureImporterConfigurator を VRMShaders.GLTF.IO.Editor に移動 2021-04-19 15:13:15 +09:00
Masataka SUMI
35d29e5131 Add MToon directory meta file 2021-04-16 20:13:55 +09:00
Masataka SUMI
a0fa64493a Add MToon submodule in new directory. 2021-04-16 19:56:09 +09:00
Masataka SUMI
3858a69b63 Remove old mtoon 2021-04-16 19:53:25 +09:00
ousttrue
aedfe98974 mod TextureImportName.GetExtractName to GetUnityObjectName 2021-04-14 20:09:30 +09:00
ousttrue
60174491c4 TextureImportName の使っていないところを削除 2021-04-14 20:05:08 +09:00
ousttrue
46605091ac GC 2021-04-14 20:04:41 +09:00
ousttrue
66a7cfc768 TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化 2021-04-14 16:41:15 +09:00
ousttrue
03c0ad69c6 HashSet<SubAssetKey> 2021-04-14 14:25:21 +09:00
ousttrue
6977424196
Merge pull request #863 from ousttrue/fix/do_not_use_resources
GetBytesWithMime を VRMShaders に移動
2021-04-12 18:42:46 +09:00
ousttrue
f43811702e UniVRM-0.72.0 2021-04-12 18:19:14 +09:00
ousttrue
e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
ousttrue
4bf461a226 Vrm10Exporter.ExportMeta 2021-04-09 16:54:50 +09:00
Masataka SUMI
23082ad43a follow gitmodules & mv mtoon submodule files 2021-04-09 15:50:18 +09:00
ousttrue
bbb5b0384c 2018仕様に修正 2021-04-08 21:12:17 +09:00
Masataka SUMI
71fb834364 refactoring vrm shaders asmdef 2021-04-08 20:59:43 +09:00
Masataka SUMI
8eaceb6c8e Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00
ousttrue
b51216a96b includePlatforms is only Editor 2021-04-05 13:35:33 +09:00
ousttrue
84f6e95752 update MToon-3.6 2021-04-05 13:24:47 +09:00
ousttrue
002e8c6060 rename AssetTextureUtil.UseAsset to AssetTextureUtil.IsTextureEditorAsset 2021-04-05 13:15:13 +09:00
ousttrue
27fa5dbc60 VRMShaders.TextureExporter, AssetTextureUtil 2021-04-02 18:35:02 +09:00
ousttrue
7184bf7dee UniVRM-0.71.0 2021-04-02 13:56:52 +09:00
ousttrue
b3b7712b31 param.Sampler.WrapModes != null 2021-04-01 15:15:25 +09:00
PoChang007
db1bfb85c6
Merge pull request #834 from ousttrue/feature/update_texture_test
VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト
2021-03-31 15:11:08 +09:00
ousttrue
634d467b86 UniVRM-0.70.0 2021-03-31 14:36:40 +09:00
ousttrue
5adce2dbe8 VRMShaders にテスト移動。IsReadable=false のときにコピーしないとエラーになるテスト 2021-03-31 14:34:20 +09:00
ousttrue
270a2d3eed
Merge pull request #830 from ousttrue/feature/vrmshaders_materialfactory
マテリアル生成を VRMShaders に移動
2021-03-29 16:50:16 +09:00
ousttrue
2c3ec107ec MaterialImportParam 2021-03-29 14:39:51 +09:00
amamagi
fabb5f81bb add support for single pass instanced stereo rendering to UniUnlit shader 2021-03-26 19:47:04 +09:00
ousttrue
b421ad7369 VRMShaders.TextureFactory 2021-03-25 20:23:58 +09:00
ousttrue
f2b82200f1 TextureImportParam.ExtractKey 2021-03-25 14:49:56 +09:00
ousttrue
fd198ac10d VRMShaders.{NormalConverter,OcclusionMetallicRoughnessConverter} 2021-03-24 21:00:23 +09:00
ousttrue
d32ca24f8b VRMShaders.TextureConverter 2021-03-24 20:57:41 +09:00