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https://github.com/vrm-c/UniVRM.git
synced 2026-09-14 06:50:19 -05:00
Don't Compress texture for UnitTests.
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@@ -6,7 +6,7 @@ TextureImporter:
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serializedVersion: 9
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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@@ -31,12 +31,12 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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filterMode: 0
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aniso: -1
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mipBias: -100
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wrapU: -1
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wrapV: -1
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wrapW: -1
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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@@ -48,7 +48,7 @@ TextureImporter:
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaUsage: 0
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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@@ -63,7 +63,7 @@ TextureImporter:
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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@@ -4,7 +4,7 @@ IHVImageFormatImporter:
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externalObjects: {}
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 0
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