Don't Compress texture for UnitTests.

This commit is contained in:
Masataka SUMI
2021-05-13 21:00:56 +09:00
parent 0b812fa778
commit 2e338a78e9
2 changed files with 8 additions and 8 deletions

View File

@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -31,12 +31,12 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
filterMode: 0
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
@@ -48,7 +48,7 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaUsage: 0
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
@@ -63,7 +63,7 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0

View File

@@ -4,7 +4,7 @@ IHVImageFormatImporter:
externalObjects: {}
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 0