ousttrue
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c0d29dd2e6
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UniGLTF.MeshUtility.MeshIntegrationTab
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2023-11-17 20:42:45 +09:00 |
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ousttrue
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8e6c005600
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GltfMeshUtility を基底クラスとして切り出し
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2023-11-17 19:36:57 +09:00 |
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ousttrue
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b216a5bbc0
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メニューの表記、順番調整
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
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2023-11-15 18:24:02 +09:00 |
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ousttrue
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05738f2f49
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不要な using.
TODO: language server 設定確認...
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2023-11-15 16:08:33 +09:00 |
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ousttrue
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90a1192be2
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menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
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2023-11-15 16:01:21 +09:00 |
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ousttrue
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225d58cf12
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fix 4 indent
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2023-11-13 19:05:32 +09:00 |
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ousttrue
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e84472e9fd
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impl mesh split by BlendShape existence.
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2023-11-07 21:36:28 +09:00 |
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ousttrue
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654974d4e9
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add Undo.RegisterFullObjectHierarchyUndo
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2023-11-07 19:28:10 +09:00 |
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ousttrue
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8deb17d18c
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WIP split by blendshape
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2023-11-07 19:21:03 +09:00 |
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ousttrue
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d4ca89562e
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fix BoneWeights in MeshIntegration
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2023-11-06 20:58:27 +09:00 |
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ousttrue
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f917b8f372
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mesh empty
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2023-11-06 19:47:06 +09:00 |
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ousttrue
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12c5f9a7d2
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CreateErasedMeshAsync
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2023-11-01 20:37:14 +09:00 |
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ousttrue
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acc47ef119
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WIP generate FirstPerson headless model
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2023-11-01 20:03:59 +09:00 |
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ousttrue
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18dccde65e
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2tabに変更
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2023-11-01 19:03:49 +09:00 |
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ousttrue
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c4fbd485ed
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Merge pull request #2181 from FujiSunflower/master
Simplified some GUI
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2023-11-01 18:30:28 +09:00 |
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ousttrue
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9aea31c951
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remove using
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2023-10-31 16:40:34 +09:00 |
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Fuji Sunflower
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48708b82c4
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Fix switch-case
Fix switch-case
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2023-10-28 20:40:36 +09:00 |
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Fuji Sunflower
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e479edcec0
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Change simple code
Change simple GUI code
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2023-10-28 20:37:06 +09:00 |
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Fuji Sunflower
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407d6372f4
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Change to VerticalScope
Change to VerticalScope
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2023-10-28 20:27:01 +09:00 |
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Fuji Sunflower
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ad11124329
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Fix null exception
Fix null exception by Humanoid
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2023-10-28 20:12:52 +09:00 |
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ousttrue
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0f62aeffa1
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impl inplace MeshFreeze and MeshIntegration
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2023-10-27 16:18:07 +09:00 |
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ousttrue
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cd3d0573d6
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MeshIntegrator use MeshIntegrationGroup
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2023-10-27 15:15:27 +09:00 |
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ousttrue
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000662aeb0
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mv MeshIntegrationGroup
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2023-10-27 14:36:42 +09:00 |
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ousttrue
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f769d696e1
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NormalizeHierarchyFreezeMesh に freezeBlendShape を追加
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2023-10-26 16:42:26 +09:00 |
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ousttrue
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16d17a7951
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separate file
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2023-10-26 16:28:51 +09:00 |
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ousttrue
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4e18060786
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add ForceUniqueName. not implemented
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2023-10-26 15:03:53 +09:00 |
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ousttrue
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787dada27e
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AvatarDescription.AddAnimator to CreateAvatarForCopyHierarchy
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2023-10-26 14:56:23 +09:00 |
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ousttrue
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ced5dc8918
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implement FreezeScaling
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2023-10-25 21:50:06 +09:00 |
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ousttrue
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476c35433a
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rename
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2023-10-25 21:09:32 +09:00 |
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ousttrue
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33691db463
|
Vrm10MeshUtility
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2023-10-25 20:48:52 +09:00 |
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ousttrue
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2c8983b1ae
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Vrm10MeshUtilityDialog
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2023-10-24 19:37:46 +09:00 |
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ousttrue
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d4f0bb2899
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rename
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2023-10-23 19:28:47 +09:00 |
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ousttrue
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c1c894935a
|
remove not used
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2023-10-23 18:39:15 +09:00 |
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ousttrue
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c43f86bca4
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Merge pull request #2172 from ousttrue/fix/not_export_uv2
TEXCOORD_1 は export しない
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2023-10-23 17:48:28 +09:00 |
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ousttrue
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f4a2150c8a
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add ExportUvSecondary.ExportUvSecondary. but always false
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2023-10-20 19:35:29 +09:00 |
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ousttrue
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8ff3faa857
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rename UniVrmPackageVersion to PackageVersion
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2023-10-20 19:16:20 +09:00 |
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ousttrue
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372f8869a6
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glTFAssets.generator の指定を VRM10 エクスポーター領域に移動
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2023-10-20 19:13:04 +09:00 |
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ousttrue
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443e0048bd
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VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。
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2023-10-20 18:10:42 +09:00 |
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ousttrue
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3b08cccc06
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VRMVersion を VRMSpecVersion にリネーム
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2023-10-20 17:54:02 +09:00 |
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ousttrue
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4896e783da
|
UniVRM-0.115.0
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2023-10-12 13:38:35 +09:00 |
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ousttrue
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18285bf4e8
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Merge pull request #2163 from Santarh/lookAtBugFix
Fix a incorrect eye direction control in VRM-1.0.
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2023-10-12 13:23:44 +09:00 |
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ousttrue
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6b0e6605fe
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Merge pull request #2162 from mkc1370/fix/error_on_expression_preview_prefab_changed
ExpressionのPreviewのPrefabを切り替えたときにパラメータが表示されなくなる問題を修正
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2023-10-12 13:21:06 +09:00 |
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ousttrue
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74e6223469
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Merge pull request #2155 from Santarh/editorToolCanControlCustomExpressions
VRM10ExpressionEditorTool can control custom expressions.
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2023-10-12 13:18:37 +09:00 |
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ousttrue
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b1d3ac77ed
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Merge pull request #2144 from anatawa12/fix-dot-started-mesh-name
メッシュ名が.から始まってたり空だとimport時に失敗する?
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2023-10-12 13:16:28 +09:00 |
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ousttrue
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ebb7ef67c0
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Merge pull request #2148 from Santarh/vrm0xBlendshapePreview
[VRM0.x] Fix wrong preview results in editor inspector when a vrm blendshape material target is "*_ST_S" or "*_ST_T"
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2023-10-11 20:03:45 +09:00 |
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Masataka SUMI
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b93dac4c46
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Fix outer and inner limitation of eye direction in vrm-1.0
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2023-10-11 18:40:22 +09:00 |
|
Masataka SUMI
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a4dea7d279
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Refactoring
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2023-10-11 18:38:50 +09:00 |
|
Masataka SUMI
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21c457a868
|
Fix incorrect eye direction control at VRM 1.0
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2023-10-11 18:31:20 +09:00 |
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mkc1370
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b7320e3ef6
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Fixed resource leak when updating Expression preview
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2023-10-11 13:20:18 +09:00 |
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Masataka SUMI
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1a1b876108
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VRM10ExpressionEditorTool can control custom expressions.
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2023-09-29 17:49:08 +09:00 |
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