ousttrue
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b0305b3644
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Merge pull request #541 from ousttrue/feature/backport_humanoid
1.0 からバックポート。こっちで管理する。
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2020-09-02 19:12:22 +09:00 |
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ousttrue
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8015a67271
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1.0 からバックポート。こっちで管理する。
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2020-09-02 19:05:14 +09:00 |
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ousttrue
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103c5c2822
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activeInHierarchy が prefab にヒットする件
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2020-09-01 19:59:38 +09:00 |
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ousttrue
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78ebafe79c
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fix UPM
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2020-09-01 14:27:39 +09:00 |
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ousttrue
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9855c48567
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Merge pull request #538 from PoChang007/update_meshutility_readme
Update MeshUtility readme
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2020-09-01 13:40:59 +09:00 |
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PoChang007
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67493127e8
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update image
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2020-09-01 13:21:33 +09:00 |
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PoChang007
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7bcae17625
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update MeshUtility README
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2020-09-01 13:16:00 +09:00 |
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ousttrue
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62b3983ef4
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springbone validation. messsage に prefix [VRMSpringBone] 追加。out of hierarchy と not active を区別
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2020-09-01 12:00:11 +09:00 |
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ousttrue
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cd158ec430
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VRMFirstPerson.Validate のメッセージに prefix を追加。out of hierarchy と not active の区別
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2020-09-01 11:57:33 +09:00 |
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ousttrue
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94b0d1eb70
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fix update trigger
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2020-09-01 11:55:13 +09:00 |
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ousttrue
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fcba816002
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Merge pull request #536 from PoChang007/organize_meshutility_menu_list
Organize MeshUtility menu
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2020-08-31 18:32:52 +09:00 |
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PoChangSu
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185f097ab7
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moved mesh integrator/static mesh integrator to the MeshUtility menu
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2020-08-31 18:25:33 +09:00 |
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ousttrue
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1aa0c11dcb
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MToon v3.4
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2020-08-31 18:22:12 +09:00 |
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hiroj
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4ea6601d98
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Merge pull request #533 from ousttrue/fix/fix_mesh_dupname
Make the mesh name unique
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2020-08-31 14:15:23 +09:00 |
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ousttrue
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743a44550c
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NullReferenceException
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2020-08-31 12:29:53 +09:00 |
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ousttrue
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1b4ef3ed92
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Make the mesh name unique #470
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2020-08-31 12:26:18 +09:00 |
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ousttrue
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26936c1e04
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Merge pull request #531 from ousttrue/fix/exporter_validation_nullcheck
Fix/exporter validation nullcheck
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2020-08-28 15:47:32 +09:00 |
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ousttrue
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e909081bd7
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add VRMFirstPerson reference check #522
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2020-08-28 15:42:40 +09:00 |
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ousttrue
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efd70d41ad
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update message
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2020-08-28 15:41:53 +09:00 |
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ousttrue
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e832ffaf52
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spring bone reference check #522
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2020-08-28 15:33:33 +09:00 |
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ousttrue
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9de841f186
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FACE_Z_POSITIVE_DIRECTION を顎の前に修正 #524
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2020-08-28 15:16:14 +09:00 |
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ousttrue
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567dd39872
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初回Export時のmeta受け渡し方法を修正 #528
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2020-08-28 15:08:05 +09:00 |
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ousttrue
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024a9acecb
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OnEnable で GUI 呼んじゃだめ
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2020-08-27 13:21:04 +09:00 |
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ousttrue
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d1661f177e
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OnInspectorGUI
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2020-08-26 15:59:34 +09:00 |
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ousttrue
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142754bdcc
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Meta messages
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2020-08-26 15:51:19 +09:00 |
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ousttrue
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88923dc4af
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OnGuiSelectLang
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2020-08-26 15:04:39 +09:00 |
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ousttrue
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605ea0b618
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単純化(Dictionary削除)
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2020-08-26 14:54:29 +09:00 |
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ousttrue
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28f5529d5c
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VRMExportSettingsEditor.Options
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2020-08-26 14:22:39 +09:00 |
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ousttrue
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22733bc2b1
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メッセージの記述方法を変更。enum に Attribute つける
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2020-08-26 14:22:38 +09:00 |
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ousttrue
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a7684178b7
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unitypackage に MeshUtility を追加
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2020-08-26 11:41:16 +09:00 |
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ousttrue
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d005a7f5fd
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Bump version to 0.59.0
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2020-08-25 21:04:27 +09:00 |
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ousttrue
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09a46eb2d7
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UPM package
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2020-08-25 20:57:52 +09:00 |
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ousttrue
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7b9d604810
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README.md
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2020-08-25 20:54:53 +09:00 |
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ousttrue
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a9d03bdae6
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BoneNormalizer.cs
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2020-08-25 20:35:26 +09:00 |
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ousttrue
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a3ca5ff563
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MeshIntegratorの非VRM部分をMeshUtilityに移動
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2020-08-25 19:52:23 +09:00 |
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ousttrue
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6bb0bc2cb5
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MeshIntegratorUtility
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2020-08-25 19:37:49 +09:00 |
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ousttrue
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dd29d909b5
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only 2018.4 or later
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2020-08-25 19:27:13 +09:00 |
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ousttrue
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747933666c
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MeshIntegrator.cs
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2020-08-25 19:08:47 +09:00 |
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ousttrue
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22eb7749f9
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move BoneMeshEraser to MeshUtility
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2020-08-25 19:03:06 +09:00 |
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ousttrue
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c90c98e443
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BindposeGizmo.cs
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2020-08-25 18:49:50 +09:00 |
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ousttrue
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51d6bd23db
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remove MonoBehaviour
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2020-08-25 18:13:53 +09:00 |
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ousttrue
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579baefd89
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move MesuUtility/MeshUtility.asmdef to MeshUtility/Editor/MeshUtilityEditor.asmdef
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2020-08-25 18:13:27 +09:00 |
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ousttrue
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bf6290ff9d
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Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 22:06:08 2019 +0900
Do not integrate below Unity 2017.2
commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 21:37:06 2019 +0900
Add Integrate method for Runtime
commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:09:17 2019 +0900
MeshIntegrator only work with prefab.
commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:08:51 2019 +0900
Add FileName Property to UnityPath
commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 15:48:22 2019 +0900
Refactoring GetPrefab method
commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 20:09:34 2019 +0900
Blendshape's values Follow renderers change.
commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:37:28 2019 +0900
Move general integration method from Editor to Runtime.
commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:18:28 2019 +0900
Move integration method from Editor to Runtime.
commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:46:29 2019 +0900
Disabled source renderers after integration.
commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:11:12 2019 +0900
Consider Renderer with blendshapes.
commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:57:16 2019 +0900
Refactoring codes.
commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:32 2019 +0900
Refactoring.
commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:26 2019 +0900
Remove unused bone root finding code.
commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:51:05 2019 +0900
Consider zero bone SkinnedMesh.
commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:45:13 2019 +0900
Fix bug of merging blendshapes.
commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 21:24:20 2019 +0900
Divide MeshIntegrator classes
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2020-08-25 17:00:25 +09:00 |
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hiroj
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029d00e8b5
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Merge pull request #517 from ousttrue/bump_0.58.1
Bump version to 0.58.1
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2020-08-19 16:09:49 +09:00 |
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ousttrue
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9e24b3c02d
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Bump version to 0.58.1
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2020-08-19 16:05:34 +09:00 |
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ousttrue
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24ad324054
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VRMFirstPerson.TraverseRenderers の最初に Renderers をクリアする。 #515
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2020-08-19 16:02:59 +09:00 |
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hiroj
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dc11f93668
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Merge pull request #513 from ousttrue/prefab_export
NO_ACTIVE_MESH の判定方法を変更
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2020-08-17 16:21:53 +09:00 |
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ousttrue
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0ef206b233
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Bump version to 0.58.0
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2020-08-17 16:03:45 +09:00 |
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ousttrue
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5a2ed85b3d
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NO_ACTIVE_MESH の位置を変更
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2020-08-17 16:00:36 +09:00 |
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ousttrue
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483ebf0e8c
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remove comment out
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2020-08-17 15:45:43 +09:00 |
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