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update MeshUtility README
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@@ -8,7 +8,7 @@ Select a GameObject contained skinned mesh and BlendShape:
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<img src="../images/interface_1.jpg" width="200">
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Select `Mesh Utility` -> `Separate Skinned Meshes Contained BlendShape`:
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Select `Mesh Utility` -> `MeshSeparator`:
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<img src="../images/interface_2.jpg" width="200">
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@@ -14,11 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/
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### MeshIntegrator
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Integrate all mesh in hierarchy.
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Integrate all the meshes of a Prefab (Project window).
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### Integrate Static Mesh
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Integrate all the static meshes in the Hierarchy (Root and its children).
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### MeshNormalizer
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Bake hierarchy. This is VRM normalize backend.
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Bake the Hierarchy. This is VRM normalize backend.
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MeshNormalizer can do blendShape bake.
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## Import MeshUtility
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