update MeshUtility README

This commit is contained in:
PoChang007
2020-09-01 13:16:00 +09:00
parent fcba816002
commit 7bcae17625
2 changed files with 7 additions and 3 deletions

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@@ -8,7 +8,7 @@ Select a GameObject contained skinned mesh and BlendShape:
<img src="../images/interface_1.jpg" width="200">
Select `Mesh Utility` -> `Separate Skinned Meshes Contained BlendShape`:
Select `Mesh Utility` -> `MeshSeparator`:
<img src="../images/interface_2.jpg" width="200">

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@@ -14,11 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/
### MeshIntegrator
Integrate all mesh in hierarchy.
Integrate all the meshes of a Prefab (Project window).
### Integrate Static Mesh
Integrate all the static meshes in the Hierarchy (Root and its children).
### MeshNormalizer
Bake hierarchy. This is VRM normalize backend.
Bake the Hierarchy. This is VRM normalize backend.
MeshNormalizer can do blendShape bake.
## Import MeshUtility