diff --git a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md index 15f74daa0..da93e7d9c 100644 --- a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md +++ b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md @@ -8,7 +8,7 @@ Select a GameObject contained skinned mesh and BlendShape: -Select `Mesh Utility` -> `Separate Skinned Meshes Contained BlendShape`: +Select `Mesh Utility` -> `MeshSeparator`: diff --git a/Assets/MeshUtility/README.md b/Assets/MeshUtility/README.md index dadbfcd4a..c96f8f905 100644 --- a/Assets/MeshUtility/README.md +++ b/Assets/MeshUtility/README.md @@ -14,11 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/ ### MeshIntegrator -Integrate all mesh in hierarchy. +Integrate all the meshes of a Prefab (Project window). + +### Integrate Static Mesh + +Integrate all the static meshes in the Hierarchy (Root and its children). ### MeshNormalizer -Bake hierarchy. This is VRM normalize backend. +Bake the Hierarchy. This is VRM normalize backend. MeshNormalizer can do blendShape bake. ## Import MeshUtility