diff --git a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
index 15f74daa0..da93e7d9c 100644
--- a/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
+++ b/Assets/MeshUtility/Documentation/notes/MeshSeparator.md
@@ -8,7 +8,7 @@ Select a GameObject contained skinned mesh and BlendShape:
-Select `Mesh Utility` -> `Separate Skinned Meshes Contained BlendShape`:
+Select `Mesh Utility` -> `MeshSeparator`:
diff --git a/Assets/MeshUtility/README.md b/Assets/MeshUtility/README.md
index dadbfcd4a..c96f8f905 100644
--- a/Assets/MeshUtility/README.md
+++ b/Assets/MeshUtility/README.md
@@ -14,11 +14,15 @@ Currently support BlendShape mesh separation. See [documentation](Documentation/
### MeshIntegrator
-Integrate all mesh in hierarchy.
+Integrate all the meshes of a Prefab (Project window).
+
+### Integrate Static Mesh
+
+Integrate all the static meshes in the Hierarchy (Root and its children).
### MeshNormalizer
-Bake hierarchy. This is VRM normalize backend.
+Bake the Hierarchy. This is VRM normalize backend.
MeshNormalizer can do blendShape bake.
## Import MeshUtility