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move MesuUtility/MeshUtility.asmdef to MeshUtility/Editor/MeshUtilityEditor.asmdef
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@@ -1,5 +1,5 @@
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{
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"name": "MeshUtility",
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"name": "MeshUtility.Editor",
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"references": [],
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"optionalUnityReferences": [],
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"includePlatforms": [
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