Merge pull request #541 from ousttrue/feature/backport_humanoid

1.0 からバックポート。こっちで管理する。
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ousttrue 2020-09-02 19:12:22 +09:00 committed by GitHub
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9 changed files with 1307 additions and 3 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEditor;
using UnityEngine;
using System;
namespace MeshUtility
{
[CustomEditor(typeof(Humanoid))]
public class HumanoidEditor : Editor
{
const int LABEL_WIDTH = 100;
Humanoid m_target;
SerializedProperty m_Hips;
#region leg
SerializedProperty m_LeftUpperLeg;
SerializedProperty m_RightUpperLeg;
SerializedProperty m_LeftLowerLeg;
SerializedProperty m_RightLowerLeg;
SerializedProperty m_LeftFoot;
SerializedProperty m_RightFoot;
SerializedProperty m_LeftToes;
SerializedProperty m_RightToes;
#endregion
#region spine
SerializedProperty m_Spine;
SerializedProperty m_Chest;
SerializedProperty m_UpperChest;
SerializedProperty m_Neck;
SerializedProperty m_Head;
SerializedProperty m_LeftEye;
SerializedProperty m_RightEye;
SerializedProperty m_Jaw;
#endregion
#region arm
SerializedProperty m_LeftShoulder;
SerializedProperty m_RightShoulder;
SerializedProperty m_LeftUpperArm;
SerializedProperty m_RightUpperArm;
SerializedProperty m_LeftLowerArm;
SerializedProperty m_RightLowerArm;
SerializedProperty m_LeftHand;
SerializedProperty m_RightHand;
#endregion
#region fingers
SerializedProperty m_LeftThumbProximal;
SerializedProperty m_LeftThumbIntermediate;
SerializedProperty m_LeftThumbDistal;
SerializedProperty m_LeftIndexProximal;
SerializedProperty m_LeftIndexIntermediate;
SerializedProperty m_LeftIndexDistal;
SerializedProperty m_LeftMiddleProximal;
SerializedProperty m_LeftMiddleIntermediate;
SerializedProperty m_LeftMiddleDistal;
SerializedProperty m_LeftRingProximal;
SerializedProperty m_LeftRingIntermediate;
SerializedProperty m_LeftRingDistal;
SerializedProperty m_LeftLittleProximal;
SerializedProperty m_LeftLittleIntermediate;
SerializedProperty m_LeftLittleDistal;
SerializedProperty m_RightThumbProximal;
SerializedProperty m_RightThumbIntermediate;
SerializedProperty m_RightThumbDistal;
SerializedProperty m_RightIndexProximal;
SerializedProperty m_RightIndexIntermediate;
SerializedProperty m_RightIndexDistal;
SerializedProperty m_RightMiddleProximal;
SerializedProperty m_RightMiddleIntermediate;
SerializedProperty m_RightMiddleDistal;
SerializedProperty m_RightRingProximal;
SerializedProperty m_RightRingIntermediate;
SerializedProperty m_RightRingDistal;
SerializedProperty m_RightLittleProximal;
SerializedProperty m_RightLittleIntermediate;
SerializedProperty m_RightLittleDistal;
#endregion
void OnEnable()
{
m_target = target as Humanoid;
m_Hips = serializedObject.FindProperty($"m_{nameof(Humanoid.Hips)}");
#region legs
m_LeftUpperLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftUpperLeg)}");
m_RightUpperLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.RightUpperLeg)}");
m_LeftLowerLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLowerLeg)}");
m_RightLowerLeg = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLowerLeg)}");
m_LeftFoot = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftFoot)}");
m_RightFoot = serializedObject.FindProperty($"m_{nameof(Humanoid.RightFoot)}");
m_LeftToes = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftToes)}");
m_RightToes = serializedObject.FindProperty($"m_{nameof(Humanoid.RightToes)}");
#endregion
#region spine
m_Spine = serializedObject.FindProperty($"m_{nameof(Humanoid.Spine)}");
m_Chest = serializedObject.FindProperty($"m_{nameof(Humanoid.Chest)}");
m_UpperChest = serializedObject.FindProperty($"m_{nameof(Humanoid.UpperChest)}");
m_Neck = serializedObject.FindProperty($"m_{nameof(Humanoid.Neck)}");
m_Head = serializedObject.FindProperty($"m_{nameof(Humanoid.Head)}");
m_LeftEye = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftEye)}");
m_RightEye = serializedObject.FindProperty($"m_{nameof(Humanoid.RightEye)}");
m_Jaw = serializedObject.FindProperty($"m_{nameof(Humanoid.Jaw)}");
#endregion
#region arm
m_LeftShoulder = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftShoulder)}");
m_RightShoulder = serializedObject.FindProperty($"m_{nameof(Humanoid.RightShoulder)}");
m_LeftUpperArm = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftUpperArm)}");
m_RightUpperArm = serializedObject.FindProperty($"m_{nameof(Humanoid.RightUpperArm)}");
m_LeftLowerArm = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLowerArm)}");
m_RightLowerArm = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLowerArm)}");
m_LeftHand = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftHand)}");
m_RightHand = serializedObject.FindProperty($"m_{nameof(Humanoid.RightHand)}");
#endregion
#region fingers
m_LeftThumbProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbProximal)}");
m_LeftThumbIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbIntermediate)}");
m_LeftThumbDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftThumbDistal)}");
m_LeftIndexProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexProximal)}");
m_LeftIndexIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexIntermediate)}");
m_LeftIndexDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftIndexDistal)}");
m_LeftMiddleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleProximal)}");
m_LeftMiddleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleIntermediate)}");
m_LeftMiddleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftMiddleDistal)}");
m_LeftRingProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingProximal)}");
m_LeftRingIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingIntermediate)}");
m_LeftRingDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftRingDistal)}");
m_LeftLittleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleProximal)}");
m_LeftLittleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleIntermediate)}");
m_LeftLittleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.LeftLittleDistal)}");
m_RightThumbProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbProximal)}");
m_RightThumbIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbIntermediate)}");
m_RightThumbDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightThumbDistal)}");
m_RightIndexProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexProximal)}");
m_RightIndexIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexIntermediate)}");
m_RightIndexDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightIndexDistal)}");
m_RightMiddleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleProximal)}");
m_RightMiddleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleIntermediate)}");
m_RightMiddleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightMiddleDistal)}");
m_RightRingProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingProximal)}");
m_RightRingIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingIntermediate)}");
m_RightRingDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightRingDistal)}");
m_RightLittleProximal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleProximal)}");
m_RightLittleIntermediate = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleIntermediate)}");
m_RightLittleDistal = serializedObject.FindProperty($"m_{nameof(Humanoid.RightLittleDistal)}");
#endregion
}
struct Horizontal : IDisposable
{
public static Horizontal Using()
{
EditorGUILayout.BeginHorizontal();
return default;
}
public void Dispose()
{
EditorGUILayout.EndHorizontal();
}
}
static void HorizontalFields(string label, params SerializedProperty[] props)
{
try
{
EditorGUILayout.BeginHorizontal();
GUILayout.Label(label, GUILayout.Width(LABEL_WIDTH));
GUILayout.FlexibleSpace();
foreach (var prop in props)
{
EditorGUILayout.PropertyField(prop, GUIContent.none, true, GUILayout.MinWidth(100));
}
}
finally
{
EditorGUILayout.EndHorizontal();
}
}
static bool s_spineFold;
static bool s_legFold;
static bool s_armFold;
static bool s_fingerFold;
static string GetDialogDir(UnityEngine.Object obj)
{
var prefab = PrefabUtility.GetCorrespondingObjectFromSource(obj);
if (prefab is null)
{
return null;
}
return UnityPath.FromAsset(prefab).FullPath;
}
public override void OnInspectorGUI()
{
foreach (var validation in m_target.Validate())
{
EditorGUILayout.HelpBox(validation.Message, validation.IsError ? MessageType.Error : MessageType.Warning);
}
// prefer
serializedObject.Update();
EditorGUILayout.PropertyField(m_Hips);
s_spineFold = EditorGUILayout.Foldout(s_spineFold, "Body");
if (s_spineFold)
{
EditorGUILayout.PropertyField(m_Spine);
EditorGUILayout.PropertyField(m_Chest);
EditorGUILayout.PropertyField(m_UpperChest);
EditorGUILayout.PropertyField(m_Neck);
EditorGUILayout.PropertyField(m_Head);
EditorGUILayout.PropertyField(m_Jaw);
HorizontalFields("Eye", m_LeftEye, m_RightEye);
}
s_legFold = EditorGUILayout.Foldout(s_legFold, "Leg");
if (s_legFold)
{
HorizontalFields("UpperLeg", m_LeftUpperLeg, m_RightUpperLeg);
HorizontalFields("LowerLeg", m_LeftLowerLeg, m_RightLowerLeg);
HorizontalFields("Foot", m_LeftFoot, m_RightFoot);
HorizontalFields("Toes", m_LeftToes, m_RightToes);
}
s_armFold = EditorGUILayout.Foldout(s_armFold, "Arm");
if (s_armFold)
{
HorizontalFields("Shoulder", m_LeftShoulder, m_RightShoulder);
HorizontalFields("UpperArm", m_LeftUpperArm, m_RightUpperArm);
HorizontalFields("LowerArm", m_LeftLowerArm, m_RightLowerArm);
HorizontalFields("Hand", m_LeftHand, m_RightHand);
}
s_fingerFold = EditorGUILayout.Foldout(s_fingerFold, "Finger");
if (s_fingerFold)
{
HorizontalFields("LeftThumb", m_LeftThumbProximal, m_LeftThumbIntermediate, m_LeftThumbDistal);
HorizontalFields("LeftIndex", m_LeftIndexProximal, m_LeftIndexIntermediate, m_LeftIndexDistal);
HorizontalFields("LeftMiddle", m_LeftMiddleProximal, m_LeftMiddleIntermediate, m_LeftMiddleDistal);
HorizontalFields("LeftRing", m_LeftRingProximal, m_LeftRingIntermediate, m_LeftRingDistal);
HorizontalFields("LeftLittle", m_LeftLittleProximal, m_LeftLittleIntermediate, m_LeftLittleDistal);
HorizontalFields("RightThumb", m_RightThumbProximal, m_RightThumbIntermediate, m_RightThumbDistal);
HorizontalFields("RightIndex", m_RightIndexProximal, m_RightIndexIntermediate, m_RightIndexDistal);
HorizontalFields("RightMiddle", m_RightMiddleProximal, m_RightMiddleIntermediate, m_RightMiddleDistal);
HorizontalFields("RightRing", m_RightRingProximal, m_RightRingIntermediate, m_RightRingDistal);
HorizontalFields("RightLittle", m_RightLittleProximal, m_RightLittleIntermediate, m_RightLittleDistal);
}
serializedObject.ApplyModifiedProperties();
// create avatar
if (GUILayout.Button("Create UnityEngine.Avatar"))
{
var path = EditorUtility.SaveFilePanel(
"Save avatar",
GetDialogDir(m_target),
string.Format("{0}.avatar.asset", serializedObject.targetObject.name),
"asset");
if (!string.IsNullOrEmpty(path))
{
var avatar = m_target.CreateAvatar();
if (avatar != null)
{
var unityPath = UnityPath.FromFullpath(path);
avatar.name = "avatar";
Debug.LogFormat("Create avatar {0}", unityPath);
AssetDatabase.CreateAsset(avatar, unityPath.Value);
AssetDatabase.ImportAsset(unityPath.Value);
// replace
var animator = m_target.GetComponent<Animator>();
if (animator == null)
{
animator = m_target.gameObject.AddComponent<Animator>();
}
animator.avatar = avatar;
Selection.activeObject = avatar;
}
}
}
}
void OnSceneGUI()
{
// var bones = m_target.Bones;
// if (bones != null)
// {
// for (int i = 0; i < bones.Length; ++i)
// {
// DrawBone((HumanBodyBones)i, bones[i]);
// }
// foreach (var x in m_bones)
// {
// x.Draw();
// }
// }
var forward = m_target.GetForward();
var begin = m_target.transform.position;
var end = begin + forward;
Handles.DrawLine(begin, end);
}
}
}

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fileFormatVersion: 2
guid: 57cc7b16eb4146c4ab5631f538e2489f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace MeshUtility
{
/// <summary>
/// Bone割り当てを保持する。
/// ヒエラルキーのルート(おそらくHipsの親)にアタッチする
/// </summary>
[DisallowMultipleComponent]
public class Humanoid : MonoBehaviour
{
[SerializeField] private Transform m_Hips; public Transform Hips => m_Hips;
#region leg
[SerializeField] private Transform m_LeftUpperLeg; public Transform LeftUpperLeg => m_LeftUpperLeg;
[SerializeField] private Transform m_RightUpperLeg; public Transform RightUpperLeg => m_RightUpperLeg;
[SerializeField] private Transform m_LeftLowerLeg; public Transform LeftLowerLeg => m_LeftLowerLeg;
[SerializeField] private Transform m_RightLowerLeg; public Transform RightLowerLeg => m_RightLowerLeg;
[SerializeField] private Transform m_LeftFoot; public Transform LeftFoot => m_LeftFoot;
[SerializeField] private Transform m_RightFoot; public Transform RightFoot => m_RightFoot;
[SerializeField] private Transform m_LeftToes; public Transform LeftToes => m_LeftToes;
[SerializeField] private Transform m_RightToes; public Transform RightToes => m_RightToes;
#endregion
#region spine
[SerializeField] private Transform m_Spine; public Transform Spine => m_Spine;
[SerializeField] private Transform m_Chest; public Transform Chest => m_Chest;
[SerializeField] private Transform m_UpperChest; public Transform UpperChest => m_UpperChest;
[SerializeField] private Transform m_Neck; public Transform Neck => m_Neck;
[SerializeField] private Transform m_Head; public Transform Head => m_Head;
[SerializeField] private Transform m_LeftEye; public Transform LeftEye => m_LeftEye;
[SerializeField] private Transform m_RightEye; public Transform RightEye => m_RightEye;
[SerializeField] private Transform m_Jaw; public Transform Jaw => m_Jaw;
#endregion
#region arm
[SerializeField] private Transform m_LeftShoulder; public Transform LeftShoulder => m_LeftShoulder;
[SerializeField] private Transform m_RightShoulder; public Transform RightShoulder => m_RightShoulder;
[SerializeField] private Transform m_LeftUpperArm; public Transform LeftUpperArm => m_LeftUpperArm;
[SerializeField] private Transform m_RightUpperArm; public Transform RightUpperArm => m_RightUpperArm;
[SerializeField] private Transform m_LeftLowerArm; public Transform LeftLowerArm => m_LeftLowerArm;
[SerializeField] private Transform m_RightLowerArm; public Transform RightLowerArm => m_RightLowerArm;
[SerializeField] private Transform m_LeftHand; public Transform LeftHand => m_LeftHand;
[SerializeField] private Transform m_RightHand; public Transform RightHand => m_RightHand;
#endregion
#region fingers
[SerializeField] private Transform m_LeftThumbProximal; public Transform LeftThumbProximal => m_LeftThumbProximal;
[SerializeField] private Transform m_LeftThumbIntermediate; public Transform LeftThumbIntermediate => m_LeftThumbIntermediate;
[SerializeField] private Transform m_LeftThumbDistal; public Transform LeftThumbDistal => m_LeftThumbDistal;
[SerializeField] private Transform m_LeftIndexProximal; public Transform LeftIndexProximal => m_LeftIndexProximal;
[SerializeField] private Transform m_LeftIndexIntermediate; public Transform LeftIndexIntermediate => m_LeftIndexIntermediate;
[SerializeField] private Transform m_LeftIndexDistal; public Transform LeftIndexDistal => m_LeftIndexDistal;
[SerializeField] private Transform m_LeftMiddleProximal; public Transform LeftMiddleProximal => m_LeftMiddleProximal;
[SerializeField] private Transform m_LeftMiddleIntermediate; public Transform LeftMiddleIntermediate => m_LeftMiddleIntermediate;
[SerializeField] private Transform m_LeftMiddleDistal; public Transform LeftMiddleDistal => m_LeftMiddleDistal;
[SerializeField] private Transform m_LeftRingProximal; public Transform LeftRingProximal => m_LeftRingProximal;
[SerializeField] private Transform m_LeftRingIntermediate; public Transform LeftRingIntermediate => m_LeftRingIntermediate;
[SerializeField] private Transform m_LeftRingDistal; public Transform LeftRingDistal => m_LeftRingDistal;
[SerializeField] private Transform m_LeftLittleProximal; public Transform LeftLittleProximal => m_LeftLittleProximal;
[SerializeField] private Transform m_LeftLittleIntermediate; public Transform LeftLittleIntermediate => m_LeftLittleIntermediate;
[SerializeField] private Transform m_LeftLittleDistal; public Transform LeftLittleDistal => m_LeftLittleDistal;
[SerializeField] private Transform m_RightThumbProximal; public Transform RightThumbProximal => m_RightThumbProximal;
[SerializeField] private Transform m_RightThumbIntermediate; public Transform RightThumbIntermediate => m_RightThumbIntermediate;
[SerializeField] private Transform m_RightThumbDistal; public Transform RightThumbDistal => m_RightThumbDistal;
[SerializeField] private Transform m_RightIndexProximal; public Transform RightIndexProximal => m_RightIndexProximal;
[SerializeField] private Transform m_RightIndexIntermediate; public Transform RightIndexIntermediate => m_RightIndexIntermediate;
[SerializeField] private Transform m_RightIndexDistal; public Transform RightIndexDistal => m_RightIndexDistal;
[SerializeField] private Transform m_RightMiddleProximal; public Transform RightMiddleProximal => m_RightMiddleProximal;
[SerializeField] private Transform m_RightMiddleIntermediate; public Transform RightMiddleIntermediate => m_RightMiddleIntermediate;
[SerializeField] private Transform m_RightMiddleDistal; public Transform RightMiddleDistal => m_RightMiddleDistal;
[SerializeField] private Transform m_RightRingProximal; public Transform RightRingProximal => m_RightRingProximal;
[SerializeField] private Transform m_RightRingIntermediate; public Transform RightRingIntermediate => m_RightRingIntermediate;
[SerializeField] private Transform m_RightRingDistal; public Transform RightRingDistal => m_RightRingDistal;
[SerializeField] private Transform m_RightLittleProximal; public Transform RightLittleProximal => m_RightLittleProximal;
[SerializeField] private Transform m_RightLittleIntermediate; public Transform RightLittleIntermediate => m_RightLittleIntermediate;
[SerializeField] private Transform m_RightLittleDistal; public Transform RightLittleDistal => m_RightLittleDistal;
#endregion
void Reset()
{
AssignBonesFromAnimator();
}
public struct Validation
{
public readonly string Message;
public readonly bool IsError;
public Validation(string message, bool isError)
{
Message = message;
IsError = isError;
}
}
IEnumerable<Validation> Required(params (string, Transform)[] props)
{
foreach (var prop in props)
{
if (prop.Item2 is null)
{
var name = prop.Item1;
if (name.StartsWith("m_"))
{
name = name.Substring(2);
}
yield return new Validation($"{name} is Required", true);
}
}
}
static Vector3 GetForward(Transform l, Transform r)
{
if (l == null || r == null)
{
return Vector3.zero;
}
var lr = (r.position - l.position).normalized;
return Vector3.Cross(lr, Vector3.up);
}
public Vector3 GetForward()
{
return GetForward(m_LeftUpperLeg, m_RightUpperLeg);
}
public IEnumerable<Validation> Validate()
{
foreach (var validation in Required(
(nameof(m_Hips), m_Hips), (nameof(m_Spine), m_Spine), (nameof(m_Head), m_Head),
(nameof(m_LeftUpperLeg), m_LeftUpperLeg), (nameof(m_LeftLowerLeg), m_LeftLowerLeg), (nameof(m_LeftFoot), m_LeftFoot),
(nameof(m_RightUpperLeg), m_RightUpperLeg), (nameof(m_RightLowerLeg), m_RightLowerLeg), (nameof(m_RightFoot), m_RightFoot),
(nameof(m_LeftUpperArm), m_LeftUpperArm), (nameof(m_LeftLowerArm), m_LeftLowerArm), (nameof(m_LeftHand), m_LeftHand),
(nameof(m_RightUpperArm), m_RightUpperArm), (nameof(m_RightLowerArm), m_RightLowerArm), (nameof(m_RightHand), m_RightHand)
))
{
yield return validation;
}
// var forward = GetForward();
// if (Vector3.Dot(Vector3.forward, forward) < 0.5f)
// {
// yield return new Validation("Not facing the Z-axis positive direction", true);
// }
}
/// <summary>
/// ボーン割り当てから UnityEngine.Avatar を生成する
/// </summary>
/// <returns></returns>
public Avatar CreateAvatar()
{
return HumanoidLoader.LoadHumanoidAvatar(transform, BoneMap);
}
public Transform GetBoneTransform(HumanBodyBones bone)
{
switch (bone)
{
case HumanBodyBones.Hips: return Hips;
#region leg
case HumanBodyBones.LeftUpperLeg: return LeftUpperLeg;
case HumanBodyBones.RightUpperLeg: return RightUpperLeg;
case HumanBodyBones.LeftLowerLeg: return LeftLowerLeg;
case HumanBodyBones.RightLowerLeg: return RightLowerLeg;
case HumanBodyBones.LeftFoot: return LeftFoot;
case HumanBodyBones.RightFoot: return RightFoot;
case HumanBodyBones.LeftToes: return LeftToes;
case HumanBodyBones.RightToes: return RightToes;
#endregion
#region spine
case HumanBodyBones.Spine: return Spine;
case HumanBodyBones.Chest: return Chest;
case HumanBodyBones.UpperChest: return UpperChest;
case HumanBodyBones.Neck: return Neck;
case HumanBodyBones.Head: return Head;
case HumanBodyBones.LeftEye: return LeftEye;
case HumanBodyBones.RightEye: return RightEye;
case HumanBodyBones.Jaw: return Jaw;
#endregion
#region arm
case HumanBodyBones.LeftShoulder: return LeftShoulder;
case HumanBodyBones.RightShoulder: return RightShoulder;
case HumanBodyBones.LeftUpperArm: return LeftUpperArm;
case HumanBodyBones.RightUpperArm: return RightUpperArm;
case HumanBodyBones.LeftLowerArm: return LeftLowerArm;
case HumanBodyBones.RightLowerArm: return RightLowerArm;
case HumanBodyBones.LeftHand: return LeftHand;
case HumanBodyBones.RightHand: return RightHand;
#endregion
#region fingers
case HumanBodyBones.LeftThumbProximal: return LeftThumbProximal;
case HumanBodyBones.LeftThumbIntermediate: return LeftThumbIntermediate;
case HumanBodyBones.LeftThumbDistal: return LeftThumbDistal;
case HumanBodyBones.LeftIndexProximal: return LeftIndexProximal;
case HumanBodyBones.LeftIndexIntermediate: return LeftIndexIntermediate;
case HumanBodyBones.LeftIndexDistal: return LeftIndexDistal;
case HumanBodyBones.LeftMiddleProximal: return LeftMiddleProximal;
case HumanBodyBones.LeftMiddleIntermediate: return LeftMiddleIntermediate;
case HumanBodyBones.LeftMiddleDistal: return LeftMiddleDistal;
case HumanBodyBones.LeftRingProximal: return LeftRingProximal;
case HumanBodyBones.LeftRingIntermediate: return LeftRingIntermediate;
case HumanBodyBones.LeftRingDistal: return LeftRingDistal;
case HumanBodyBones.LeftLittleProximal: return LeftLittleProximal;
case HumanBodyBones.LeftLittleIntermediate: return LeftLittleIntermediate;
case HumanBodyBones.LeftLittleDistal: return LeftLittleDistal;
case HumanBodyBones.RightThumbProximal: return RightThumbProximal;
case HumanBodyBones.RightThumbIntermediate: return RightThumbIntermediate;
case HumanBodyBones.RightThumbDistal: return RightThumbDistal;
case HumanBodyBones.RightIndexProximal: return RightIndexProximal;
case HumanBodyBones.RightIndexIntermediate: return RightIndexIntermediate;
case HumanBodyBones.RightIndexDistal: return RightIndexDistal;
case HumanBodyBones.RightMiddleProximal: return RightMiddleProximal;
case HumanBodyBones.RightMiddleIntermediate: return RightMiddleIntermediate;
case HumanBodyBones.RightMiddleDistal: return RightMiddleDistal;
case HumanBodyBones.RightRingProximal: return RightRingProximal;
case HumanBodyBones.RightRingIntermediate: return RightRingIntermediate;
case HumanBodyBones.RightRingDistal: return RightRingDistal;
case HumanBodyBones.RightLittleProximal: return RightLittleProximal;
case HumanBodyBones.RightLittleIntermediate: return RightLittleIntermediate;
case HumanBodyBones.RightLittleDistal: return RightLittleDistal;
#endregion
}
return null;
}
IEnumerable<(Transform, HumanBodyBones)> BoneMap
{
get
{
if (Hips != null) { yield return (Hips, HumanBodyBones.Hips); }
#region leg
if (LeftUpperLeg != null) { yield return (LeftUpperLeg, HumanBodyBones.LeftUpperLeg); }
if (RightUpperLeg != null) { yield return (RightUpperLeg, HumanBodyBones.RightUpperLeg); }
if (LeftLowerLeg != null) { yield return (LeftLowerLeg, HumanBodyBones.LeftLowerLeg); }
if (RightLowerLeg != null) { yield return (RightLowerLeg, HumanBodyBones.RightLowerLeg); }
if (LeftFoot != null) { yield return (LeftFoot, HumanBodyBones.LeftFoot); }
if (RightFoot != null) { yield return (RightFoot, HumanBodyBones.RightFoot); }
if (LeftToes != null) { yield return (LeftToes, HumanBodyBones.LeftToes); }
if (RightToes != null) { yield return (RightToes, HumanBodyBones.RightToes); }
#endregion
#region spine
if (Spine != null) { yield return (Spine, HumanBodyBones.Spine); }
if (Chest != null) { yield return (Chest, HumanBodyBones.Chest); }
if (UpperChest != null) { yield return (UpperChest, HumanBodyBones.UpperChest); }
if (Neck != null) { yield return (Neck, HumanBodyBones.Neck); }
if (Head != null) { yield return (Head, HumanBodyBones.Head); }
if (LeftEye != null) { yield return (LeftEye, HumanBodyBones.LeftEye); }
if (RightEye != null) { yield return (RightEye, HumanBodyBones.RightEye); }
if (Jaw != null) { yield return (Jaw, HumanBodyBones.Jaw); }
#endregion
#region arm
if (LeftShoulder != null) { yield return (LeftShoulder, HumanBodyBones.LeftShoulder); }
if (RightShoulder != null) { yield return (RightShoulder, HumanBodyBones.RightShoulder); }
if (LeftUpperArm != null) { yield return (LeftUpperArm, HumanBodyBones.LeftUpperArm); }
if (RightUpperArm != null) { yield return (RightUpperArm, HumanBodyBones.RightUpperArm); }
if (LeftLowerArm != null) { yield return (LeftLowerArm, HumanBodyBones.LeftLowerArm); }
if (RightLowerArm != null) { yield return (RightLowerArm, HumanBodyBones.RightLowerArm); }
if (LeftHand != null) { yield return (LeftHand, HumanBodyBones.LeftHand); }
if (RightHand != null) { yield return (RightHand, HumanBodyBones.RightHand); }
#endregion
#region fingers
if (LeftThumbProximal != null) { yield return (LeftThumbProximal, HumanBodyBones.LeftThumbProximal); }
if (LeftThumbIntermediate != null) { yield return (LeftThumbIntermediate, HumanBodyBones.LeftThumbIntermediate); }
if (LeftThumbDistal != null) { yield return (LeftThumbDistal, HumanBodyBones.LeftThumbDistal); }
if (LeftIndexProximal != null) { yield return (LeftIndexProximal, HumanBodyBones.LeftIndexProximal); }
if (LeftIndexIntermediate != null) { yield return (LeftIndexIntermediate, HumanBodyBones.LeftIndexIntermediate); }
if (LeftIndexDistal != null) { yield return (LeftIndexDistal, HumanBodyBones.LeftIndexDistal); }
if (LeftMiddleProximal != null) { yield return (LeftMiddleProximal, HumanBodyBones.LeftMiddleProximal); }
if (LeftMiddleIntermediate != null) { yield return (LeftMiddleIntermediate, HumanBodyBones.LeftMiddleIntermediate); }
if (LeftMiddleDistal != null) { yield return (LeftMiddleDistal, HumanBodyBones.LeftMiddleDistal); }
if (LeftRingProximal != null) { yield return (LeftRingProximal, HumanBodyBones.LeftRingProximal); }
if (LeftRingIntermediate != null) { yield return (LeftRingIntermediate, HumanBodyBones.LeftRingIntermediate); }
if (LeftRingDistal != null) { yield return (LeftRingDistal, HumanBodyBones.LeftRingDistal); }
if (LeftLittleProximal != null) { yield return (LeftLittleProximal, HumanBodyBones.LeftLittleProximal); }
if (LeftLittleIntermediate != null) { yield return (LeftLittleIntermediate, HumanBodyBones.LeftLittleIntermediate); }
if (LeftLittleDistal != null) { yield return (LeftLittleDistal, HumanBodyBones.LeftLittleDistal); }
if (RightThumbProximal != null) { yield return (RightThumbProximal, HumanBodyBones.RightThumbProximal); }
if (RightThumbIntermediate != null) { yield return (RightThumbIntermediate, HumanBodyBones.RightThumbIntermediate); }
if (RightThumbDistal != null) { yield return (RightThumbDistal, HumanBodyBones.RightThumbDistal); }
if (RightIndexProximal != null) { yield return (RightIndexProximal, HumanBodyBones.RightIndexProximal); }
if (RightIndexIntermediate != null) { yield return (RightIndexIntermediate, HumanBodyBones.RightIndexIntermediate); }
if (RightIndexDistal != null) { yield return (RightIndexDistal, HumanBodyBones.RightIndexDistal); }
if (RightMiddleProximal != null) { yield return (RightMiddleProximal, HumanBodyBones.RightMiddleProximal); }
if (RightMiddleIntermediate != null) { yield return (RightMiddleIntermediate, HumanBodyBones.RightMiddleIntermediate); }
if (RightMiddleDistal != null) { yield return (RightMiddleDistal, HumanBodyBones.RightMiddleDistal); }
if (RightRingProximal != null) { yield return (RightRingProximal, HumanBodyBones.RightRingProximal); }
if (RightRingIntermediate != null) { yield return (RightRingIntermediate, HumanBodyBones.RightRingIntermediate); }
if (RightRingDistal != null) { yield return (RightRingDistal, HumanBodyBones.RightRingDistal); }
if (RightLittleProximal != null) { yield return (RightLittleProximal, HumanBodyBones.RightLittleProximal); }
if (RightLittleIntermediate != null) { yield return (RightLittleIntermediate, HumanBodyBones.RightLittleIntermediate); }
if (RightLittleDistal != null) { yield return (RightLittleDistal, HumanBodyBones.RightLittleDistal); }
#endregion
}
}
/// <summary>
/// nodes からボーンを割り当てる
/// </summary>
/// <param name="nodes"></param>
public void AssignBones(IEnumerable<(HumanBodyBones, Transform)> nodes)
{
foreach (var (key, value) in nodes)
{
if (key == HumanBodyBones.LastBone)
{
continue;
}
if (value is null)
{
continue;
}
switch (key)
{
case HumanBodyBones.Hips: m_Hips = value; break;
#region leg
case HumanBodyBones.LeftUpperLeg: m_LeftUpperLeg = value; break;
case HumanBodyBones.RightUpperLeg: m_RightUpperLeg = value; break;
case HumanBodyBones.LeftLowerLeg: m_LeftLowerLeg = value; break;
case HumanBodyBones.RightLowerLeg: m_RightLowerLeg = value; break;
case HumanBodyBones.LeftFoot: m_LeftFoot = value; break;
case HumanBodyBones.RightFoot: m_RightFoot = value; break;
case HumanBodyBones.LeftToes: m_LeftToes = value; break;
case HumanBodyBones.RightToes: m_RightToes = value; break;
#endregion
#region spine
case HumanBodyBones.Spine: m_Spine = value; break;
case HumanBodyBones.Chest: m_Chest = value; break;
case HumanBodyBones.UpperChest: m_UpperChest = value; break;
case HumanBodyBones.Neck: m_Neck = value; break;
case HumanBodyBones.Head: m_Head = value; break;
case HumanBodyBones.LeftEye: m_LeftEye = value; break;
case HumanBodyBones.RightEye: m_RightEye = value; break;
case HumanBodyBones.Jaw: m_Jaw = value; break;
#endregion
#region arm
case HumanBodyBones.LeftShoulder: m_LeftShoulder = value; break;
case HumanBodyBones.RightShoulder: m_RightShoulder = value; break;
case HumanBodyBones.LeftUpperArm: m_LeftUpperArm = value; break;
case HumanBodyBones.RightUpperArm: m_RightUpperArm = value; break;
case HumanBodyBones.LeftLowerArm: m_LeftLowerArm = value; break;
case HumanBodyBones.RightLowerArm: m_RightLowerArm = value; break;
case HumanBodyBones.LeftHand: m_LeftHand = value; break;
case HumanBodyBones.RightHand: m_RightHand = value; break;
#endregion
#region fingers
case HumanBodyBones.LeftThumbProximal: m_LeftThumbProximal = value; break;
case HumanBodyBones.LeftThumbIntermediate: m_LeftThumbIntermediate = value; break;
case HumanBodyBones.LeftThumbDistal: m_LeftThumbDistal = value; break;
case HumanBodyBones.LeftIndexProximal: m_LeftIndexProximal = value; break;
case HumanBodyBones.LeftIndexIntermediate: m_LeftIndexIntermediate = value; break;
case HumanBodyBones.LeftIndexDistal: m_LeftIndexDistal = value; break;
case HumanBodyBones.LeftMiddleProximal: m_LeftMiddleProximal = value; break;
case HumanBodyBones.LeftMiddleIntermediate: m_LeftMiddleIntermediate = value; break;
case HumanBodyBones.LeftMiddleDistal: m_LeftMiddleDistal = value; break;
case HumanBodyBones.LeftRingProximal: m_LeftRingProximal = value; break;
case HumanBodyBones.LeftRingIntermediate: m_LeftRingIntermediate = value; break;
case HumanBodyBones.LeftRingDistal: m_LeftRingDistal = value; break;
case HumanBodyBones.LeftLittleProximal: m_LeftLittleProximal = value; break;
case HumanBodyBones.LeftLittleIntermediate: m_LeftLittleIntermediate = value; break;
case HumanBodyBones.LeftLittleDistal: m_LeftLittleDistal = value; break;
case HumanBodyBones.RightThumbProximal: m_RightThumbProximal = value; break;
case HumanBodyBones.RightThumbIntermediate: m_RightThumbIntermediate = value; break;
case HumanBodyBones.RightThumbDistal: m_RightThumbDistal = value; break;
case HumanBodyBones.RightIndexProximal: m_RightIndexProximal = value; break;
case HumanBodyBones.RightIndexIntermediate: m_RightIndexIntermediate = value; break;
case HumanBodyBones.RightIndexDistal: m_RightIndexDistal = value; break;
case HumanBodyBones.RightMiddleProximal: m_RightMiddleProximal = value; break;
case HumanBodyBones.RightMiddleIntermediate: m_RightMiddleIntermediate = value; break;
case HumanBodyBones.RightMiddleDistal: m_RightMiddleDistal = value; break;
case HumanBodyBones.RightRingProximal: m_RightRingProximal = value; break;
case HumanBodyBones.RightRingIntermediate: m_RightRingIntermediate = value; break;
case HumanBodyBones.RightRingDistal: m_RightRingDistal = value; break;
case HumanBodyBones.RightLittleProximal: m_RightLittleProximal = value; break;
case HumanBodyBones.RightLittleIntermediate: m_RightLittleIntermediate = value; break;
case HumanBodyBones.RightLittleDistal: m_RightLittleDistal = value; break;
#endregion
}
}
}
/// <summary>
/// Animator から Bone を割り当てる
/// </summary>
/// <returns></returns>
public bool AssignBonesFromAnimator()
{
var animator = GetComponent<Animator>();
if (animator is null)
{
return false;
}
var avatar = animator.avatar;
if (avatar is null)
{
return false;
}
if (!avatar.isValid)
{
return false;
}
if (!avatar.isHuman)
{
return false;
}
var keys = (UnityEngine.HumanBodyBones[])Enum.GetValues(typeof(UnityEngine.HumanBodyBones));
AssignBones(keys.Select(x =>
{
if (x == HumanBodyBones.LastBone)
{
return (HumanBodyBones.LastBone, null);
}
return ((HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), x.ToString(), true), animator.GetBoneTransform(x));
}));
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace MeshUtility
{
public static class HumanoidLoader
{
public static Avatar LoadHumanoidAvatar(Transform root, IEnumerable<(Transform, HumanBodyBones)> boneMap)
{
var description = new HumanDescription
{
skeleton = root.GetComponentsInChildren<Transform>()
.Select(x => x.ToSkeletonBone()).ToArray(),
human = boneMap
.Select(x => new HumanBone
{
boneName = x.Item1.name,
humanName = s_humanTranitBoneNameMap[x.Item2],
limit = new HumanLimit
{
useDefaultValues = true,
}
}).ToArray(),
armStretch = 0.05f,
legStretch = 0.05f,
upperArmTwist = 0.5f,
lowerArmTwist = 0.5f,
upperLegTwist = 0.5f,
lowerLegTwist = 0.5f,
feetSpacing = 0,
hasTranslationDoF = false,
};
return AvatarBuilder.BuildHumanAvatar(root.gameObject, description);
}
static SkeletonBone ToSkeletonBone(this Transform t)
{
var sb = new SkeletonBone();
sb.name = t.name;
sb.position = t.localPosition;
sb.rotation = t.localRotation;
sb.scale = t.localScale;
return sb;
}
static HumanBodyBones TraitToHumanBone(string x)
{
return (HumanBodyBones)Enum.Parse(typeof(HumanBodyBones), x.Replace(" ", ""), true);
}
static readonly Dictionary<HumanBodyBones, string> s_humanTranitBoneNameMap =
HumanTrait.BoneName.ToDictionary(
x => TraitToHumanBone(x),
x => x);
}
}

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using System;
using System.IO;
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MeshUtility
{
/// <summary>
/// relative path from Unity project root.
/// For AssetDatabase.
/// </summary>
public struct UnityPath
{
#region UnityPath
public string Value
{
get;
private set;
}
public override string ToString()
{
return string.Format("unity://{0}", Value);
}
public bool IsNull
{
get { return Value == null; }
}
public bool IsUnderAssetsFolder
{
get
{
if (IsNull)
{
return false;
}
return Value == "Assets" || Value.StartsWith("Assets/");
}
}
public bool IsStreamingAsset
{
get
{
if (IsNull)
{
return false;
}
return FullPath.StartsWith(Application.streamingAssetsPath + "/");
}
}
public string FileName
{
get { return Path.GetFileName(Value); }
}
public string FileNameWithoutExtension
{
get { return Path.GetFileNameWithoutExtension(Value); }
}
public string Extension
{
get { return Path.GetExtension(Value); }
}
public UnityPath Parent
{
get
{
if (IsNull)
{
return default(UnityPath);
}
return new UnityPath(Path.GetDirectoryName(Value));
}
}
public bool HasParent
{
get
{
return !string.IsNullOrEmpty(Value);
}
}
static readonly char[] EscapeChars = new char[]
{
'\\',
'/',
':',
'*',
'?',
'"',
'<',
'>',
'|',
};
static string EscapeFilePath(string path)
{
foreach (var x in EscapeChars)
{
path = path.Replace(x, '+');
}
return path;
}
public UnityPath Child(string name)
{
if (IsNull)
{
throw new NotImplementedException();
}
else if (Value == "")
{
return new UnityPath(name);
}
else
{
return new UnityPath(Value + "/" + name);
}
}
public override int GetHashCode()
{
if (IsNull)
{
return 0;
}
return Value.GetHashCode();
}
public override bool Equals(object obj)
{
if(obj is UnityPath)
{
var rhs = (UnityPath)obj;
if(Value==null && rhs.Value == null)
{
return true;
}
else if (Value == null)
{
return false;
}
else if (rhs.Value == null)
{
return false;
}
else
{
return Value == rhs.Value;
}
}
else
{
return false;
}
}
/// <summary>
/// Remove extension and add suffix
/// </summary>
/// <param name="prefabPath"></param>
/// <param name="suffix"></param>
/// <returns></returns>
public UnityPath GetAssetFolder(string suffix)
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
return new UnityPath(
string.Format("{0}/{1}{2}",
Parent.Value,
FileNameWithoutExtension,
suffix
));
}
UnityPath(string value) : this()
{
Value = value.Replace("\\", "/");
}
/// <summary>
///
/// </summary>
/// <param name="unityPath">Relative from unity current path. GetParent(Application.dataPath)</param>
/// <returns></returns>
public static UnityPath FromUnityPath(string unityPath)
{
if (String.IsNullOrEmpty(unityPath))
{
return new UnityPath
{
Value=""
};
}
return FromFullpath(Path.GetFullPath(unityPath));
}
#endregion
#region FullPath
static string s_basePath;
static string BaseFullPath
{
get
{
if (string.IsNullOrEmpty(s_basePath))
{
s_basePath = Path.GetFullPath(Application.dataPath + "/..").Replace("\\", "/");
}
return s_basePath;
}
}
static string AssetFullPath
{
get
{
return BaseFullPath + "/Assets";
}
}
public string FullPath
{
get
{
if (IsNull)
{
throw new NotImplementedException();
}
return Path.Combine(BaseFullPath, Value).Replace("\\", "/");
}
}
public bool IsFileExists
{
get { return File.Exists(FullPath); }
}
public bool IsDirectoryExists
{
get { return Directory.Exists(FullPath); }
}
/// <summary>
///
/// </summary>
/// <param name="fullPath">C:/path/to/file</param>
/// <returns></returns>
public static UnityPath FromFullpath(string fullPath)
{
if(fullPath == null)
{
fullPath = "";
}
fullPath = fullPath.Replace("\\", "/");
if (fullPath == BaseFullPath) {
return new UnityPath
{
Value=""
};
}
else if(fullPath.StartsWith(BaseFullPath + "/"))
{
return new UnityPath(fullPath.Substring(BaseFullPath.Length + 1));
}
else
{
return default(UnityPath);
}
}
public static bool IsUnderAssetFolder(string fullPath)
{
return fullPath.Replace("\\", "/").StartsWith(AssetFullPath);
}
#endregion
[Obsolete("Use TraverseDir()")]
public IEnumerable<UnityPath> TravserseDir()
{
return TraverseDir();
}
public IEnumerable<UnityPath> TraverseDir()
{
if (IsDirectoryExists)
{
yield return this;
foreach(var child in ChildDirs)
{
foreach(var x in child.TraverseDir())
{
yield return x;
}
}
}
}
public IEnumerable<UnityPath> ChildDirs
{
get
{
foreach(var x in Directory.GetDirectories(FullPath))
{
yield return UnityPath.FromFullpath(x);
}
}
}
public IEnumerable<UnityPath> ChildFiles
{
get
{
foreach (var x in Directory.GetFiles(FullPath))
{
yield return UnityPath.FromFullpath(x);
}
}
}
#if UNITY_EDITOR
public T GetImporter<T>() where T : AssetImporter
{
return AssetImporter.GetAtPath(Value) as T;
}
public static UnityPath FromAsset(UnityEngine.Object asset)
{
return new UnityPath(AssetDatabase.GetAssetPath(asset));
}
public void ImportAsset()
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
AssetDatabase.ImportAsset(Value);
}
public void EnsureFolder()
{
if (IsNull)
{
throw new NotImplementedException();
}
if (HasParent)
{
Parent.EnsureFolder();
}
if (!IsDirectoryExists)
{
var parent = Parent;
// ensure parent
parent.ImportAsset();
// create
AssetDatabase.CreateFolder(
parent.Value,
Path.GetFileName(Value)
);
ImportAsset();
}
}
public UnityEngine.Object[] GetSubAssets()
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
return AssetDatabase.LoadAllAssetsAtPath(Value);
}
public void CreateAsset(UnityEngine.Object o)
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
AssetDatabase.CreateAsset(o, Value);
}
public void AddObjectToAsset(UnityEngine.Object o)
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
AssetDatabase.AddObjectToAsset(o, Value);
}
public T LoadAsset<T>() where T : UnityEngine.Object
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
return AssetDatabase.LoadAssetAtPath<T>(Value);
}
public UnityPath GenerateUniqueAssetPath()
{
if (!IsUnderAssetsFolder)
{
throw new NotImplementedException();
}
return new UnityPath(AssetDatabase.GenerateUniqueAssetPath(Value));
}
#endif
}
}

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