Commit Graph

5078 Commits

Author SHA1 Message Date
ousttrue
a71e60ce30 UniVRM-0.117 2024-01-09 14:33:17 +09:00
ousttrue
54295da228
Merge pull request #2213 from tsgcpp/feature/fix_for_byteoffset_zero
attributesのbufferViewは連続であるが、indicesのbufferViewがprimitivesの順番で連続ではないVRM0.xをロードするとエラーになる問題の対策
2024-01-09 14:31:08 +09:00
ousttrue
2c55dc9db0
Merge pull request #2214 from tsgcpp/feature/ignore_invalid_mesh_indices
VRM0.xでMeshAnnotationsのmeshに-1が指定されていると一人称メッシュ作成時にNotImplementedExceptionが発生する問題を回避する
2024-01-09 14:01:33 +09:00
ousttrue
bbff2fa095
Merge pull request #2212 from tsgcpp/feature/skip_vrm10instance_instantiation
Vrm10Instance生成後に非アクティブにしてそのままOnDestroy()が実施された場合にエラーとなる問題の対策
2024-01-09 13:54:59 +09:00
ousttrue
a28215e457
Merge pull request #2210 from tsgcpp/feature/remove_matrix_properties_in_migration
nodeにmatrixを使用したVRM0.xのロードを実施すると "Exception: matrix with translation" が発生する問題を解消する
2024-01-09 13:52:43 +09:00
ousttrue
6b8a74069d
Merge pull request #2211 from tsgcpp/feature/dispose_texture_cache_in_texturefactroy
TextureFactoryにて所有権が譲渡されていないTextureを破棄する
2024-01-09 13:46:47 +09:00
ousttrue
125e42ca8c
Merge pull request #2208 from ousttrue/fix/avatar_assign_vrm0_normalize
avatar 代入時に姿勢が変わる対策
2024-01-09 13:46:05 +09:00
ousttrue
7cf69ad57a update comment of VRMBoneNormalizer.Execute 2024-01-09 13:40:41 +09:00
tsgcpp
f1a83d7298 fix: Ignore invalid mesh indices in MigrateFirstPersonMeshIndex 2024-01-06 00:27:45 +09:00
tsgcpp
e348360bce fix: Preserve indices NativeArray after "CreateAccessor" scope 2024-01-06 00:25:30 +09:00
tsgcpp
324ff8be96 feat: Add buffer comparing in AccessorsIsContinuous 2024-01-06 00:25:30 +09:00
tsgcpp
58d6e2e331 fix: Use zero as view.byteOffset if view.byteOffset is null 2024-01-06 00:25:30 +09:00
tsgcpp
f3e0e8e417 fix: Skip Vrm10Runtime instantiation after the GameObject is destroyed 2024-01-06 00:16:03 +09:00
tsgcpp
9d4bc2a1a8 fix: Dispose texture caches of TextureFactory 2024-01-06 00:14:53 +09:00
tsgcpp
d55e125148 fix: Remove matrix properties in VRM0.x migration 2024-01-06 00:14:24 +09:00
ousttrue
30f893fa1b avatar 代入の workaround 2024-01-05 15:08:43 +09:00
ousttrue
e3d4ea53e8
Merge pull request #2207 from ousttrue/fix/update_vscode
vscode の unity extension が変わったぽい
2024-01-05 15:07:47 +09:00
ousttrue
51abac64d9 vscode の unity extension が変わったぽい
https://marketplace.visualstudio.com/items?itemName=VisualStudioToolsForUnity.vstuc
2024-01-04 16:05:11 +09:00
ousttrue
ffd4e63bcd
Merge pull request #2198 from ousttrue/fix/action
workflow_dispatch
2023-12-14 14:52:39 +09:00
ousttrue
3c03ada751 action を手動 restart できるように修正 2023-12-14 14:49:57 +09:00
ousttrue
5f71eff484
Merge pull request #2197 from ousttrue/release/v0_116_0
UniVRM-0.116.0
2023-12-13 21:28:42 +09:00
ousttrue
52bd727aa4 UniVRM-0.116.0 2023-12-13 21:15:38 +09:00
ousttrue
0f6c4b1384
Merge pull request #2196 from ousttrue/fix/menu_attribute
メニューの作業ミスを修正
2023-12-13 14:51:22 +09:00
ousttrue
6e22c7a279 missing LoadSpringBoneFromJson 2023-12-13 14:13:47 +09:00
ousttrue
017bf9e637
Merge pull request #2193 from ousttrue/fix/lookat_test
[test] Fix/lookat test
2023-12-12 21:07:01 +09:00
ousttrue
dd2847324f
Merge pull request #2194 from ousttrue/fix/build_errors
build error を修正
2023-12-12 21:06:08 +09:00
ousttrue
8424f4bd7a copy sample 2023-12-12 16:34:26 +09:00
ousttrue
5a4caa0037 sample workaround. UNITY_EDITOR 2023-12-12 16:31:39 +09:00
ousttrue
9c22dc58b5 move asset reload to editor 2023-12-12 16:31:04 +09:00
ousttrue
6e0d3e20f1 remove ENABLE_UNITY_COLLECTIONS_CHECKS symbol. 2023-12-12 16:30:28 +09:00
ousttrue
197efa5fb2 fix test 2023-12-12 15:48:23 +09:00
ousttrue
06d77d6d6e fix warnings 2023-12-12 15:37:19 +09:00
ousttrue
c93a29cdf8
Merge pull request #2191 from ousttrue/version/v0_116_0
UniVRM-0.116.0
2023-12-12 14:29:28 +09:00
ousttrue
abf5aba3ce UniVRM-0.116.0 2023-12-12 13:58:38 +09:00
ousttrue
ec9d1799e0
Merge pull request #2189 from ousttrue/fix/remove_unused_throw
[Sample] 不要コード削除
2023-12-11 16:37:46 +09:00
ousttrue
228cc0c34e remove unused. #2160 2023-12-11 16:27:07 +09:00
ousttrue
9c0e395d9c
Merge pull request #2188 from ousttrue/fix_integration_group
[MeshUtility] 非原点 SkinnedMeshRenderer まわりの修正
2023-12-11 16:11:55 +09:00
ousttrue
42356ef69d fix integration boneWeights 2023-12-11 15:27:42 +09:00
ousttrue
6204703f10 fix AvatarDescription.RecreateAvatar
freezeRotation = false は次のバージョンへ。
2023-12-11 15:16:14 +09:00
ousttrue
6cbc331c46 remove unnecessary mesh.ApplyMatrix(m) 2023-12-11 13:45:58 +09:00
ousttrue
2be66df5aa fix no weight bone 2023-12-11 13:34:25 +09:00
ousttrue
cf4dfb0fdb BoneWeight の無い SkinndedMeshRenderer への bake transform 2023-12-08 18:30:48 +09:00
ousttrue
6e13c87c00 add renderer without firstperson setting 2023-12-08 17:47:34 +09:00
ousttrue
1df18e1477
Merge pull request #2186 from V-Sekai/blender40_sparse_accessor
Implement support for UNSIGNED_BYTE sparse accessors.
2023-12-07 15:54:58 +09:00
ousttrue
07311ece5b
Merge pull request #2187 from ousttrue/fix/integrate_glb_vrm0_vrm1_meshutility
[Mesh統合] glb/vrm-0/vrm-1 の Mesh統合 Utility を整理
2023-12-07 13:43:05 +09:00
ousttrue
28d55421ca WriteAndReload to Reload. VRMShaders.Symbols.VRM_DEVELOP. meta 消し忘れ 2023-12-06 18:53:53 +09:00
ousttrue
0e1dc414e6 remove unused MaterialKey 2023-12-06 18:30:41 +09:00
ousttrue
f31b2f8e69 implement vrm-1.0 integration 2023-12-06 18:20:43 +09:00
ousttrue
3ed0f17410 VrmBlendShapeUpdater 2023-12-05 18:29:32 +09:00
ousttrue
b12c9ed87c WriteAssets and WritePrefab 2023-12-05 16:21:35 +09:00