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https://github.com/vrm-c/UniVRM.git
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Merge pull request #2194 from ousttrue/fix/build_errors
build error を修正
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commit
dd2847324f
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@ -238,6 +238,16 @@ namespace UniGLTF.MeshUtility
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}
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}
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Mesh WriteAndReload(Mesh src, string assetPath)
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{
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Debug.LogFormat("CreateAsset: {0}", assetPath);
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AssetDatabase.CreateAsset(src, assetPath);
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var unityPath = UnityPath.FromUnityPath(assetPath);
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unityPath.ImportAsset();
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var mesh = unityPath.LoadAsset<Mesh>();
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return mesh;
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}
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/// <summary>
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/// Write Mesh
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/// </summary>
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@ -248,16 +258,14 @@ namespace UniGLTF.MeshUtility
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if (result.Integrated != null)
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{
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var childAssetPath = $"{assetFolder}/{result.Integrated.IntegratedRenderer.gameObject.name}{ASSET_SUFFIX}";
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Debug.LogFormat("CreateAsset: {0}", childAssetPath);
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AssetDatabase.CreateAsset(result.Integrated.IntegratedRenderer.sharedMesh, childAssetPath);
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result.Integrated.Reload(childAssetPath);
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result.Integrated.IntegratedRenderer.sharedMesh = WriteAndReload(
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result.Integrated.IntegratedRenderer.sharedMesh, childAssetPath);
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}
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if (result.IntegratedNoBlendShape != null)
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{
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var childAssetPath = $"{assetFolder}/{result.IntegratedNoBlendShape.IntegratedRenderer.gameObject.name}{ASSET_SUFFIX}";
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Debug.LogFormat("CreateAsset: {0}", childAssetPath);
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AssetDatabase.CreateAsset(result.Integrated.IntegratedRenderer.sharedMesh, childAssetPath);
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result.IntegratedNoBlendShape.Reload(childAssetPath);
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result.IntegratedNoBlendShape.IntegratedRenderer.sharedMesh = WriteAndReload(
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result.IntegratedNoBlendShape.IntegratedRenderer.sharedMesh, childAssetPath);
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}
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}
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@ -30,15 +30,6 @@ namespace UniGLTF.MeshUtility
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smr.bones = bones;
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IntegratedRenderer = smr;
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}
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public void Reload(string assetPath)
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{
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var unityPath = UnityPath.FromUnityPath(assetPath);
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unityPath.ImportAsset();
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var mesh = unityPath.LoadAsset<Mesh>();
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// replace reloaded
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IntegratedRenderer.sharedMesh = mesh;
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}
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}
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public class MeshIntegrationResult
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@ -1,9 +1,11 @@
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using UniGLTF;
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using UnityEditor;
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using UnityEngine;
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using UniVRM10;
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using UniVRM10.VRM10Viewer;
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using VRMShaders;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class SimpleVrma : MonoBehaviour
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{
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@ -15,6 +17,7 @@ public class SimpleVrma : MonoBehaviour
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void OnGUI()
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{
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#if UNITY_EDITOR
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if (GUILayout.Button("open vrm"))
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{
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var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm");
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@ -28,6 +31,7 @@ public class SimpleVrma : MonoBehaviour
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Debug.Log(path);
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LoadVrma(path);
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}
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#endif
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m_boxman = GUILayout.Toggle(m_boxman, "BoxMan");
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if (Vrma != null)
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@ -1,9 +1,11 @@
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using UniGLTF;
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using UnityEditor;
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using UnityEngine;
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using UniVRM10;
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using UniVRM10.VRM10Viewer;
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using VRMShaders;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public class SimpleVrma : MonoBehaviour
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{
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@ -15,6 +17,7 @@ public class SimpleVrma : MonoBehaviour
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void OnGUI()
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{
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#if UNITY_EDITOR
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if (GUILayout.Button("open vrm"))
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{
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var path = EditorUtility.OpenFilePanel("open vrm", "", "vrm");
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@ -28,6 +31,7 @@ public class SimpleVrma : MonoBehaviour
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Debug.Log(path);
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LoadVrma(path);
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}
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#endif
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m_boxman = GUILayout.Toggle(m_boxman, "BoxMan");
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if (Vrma != null)
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@ -3,7 +3,7 @@
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--- !u!129 &1
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PlayerSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 23
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serializedVersion: 24
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productGUID: d86624fc877a00d40a0d639083a0270e
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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@ -177,10 +177,10 @@ PlayerSettings:
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StripUnusedMeshComponents: 0
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VertexChannelCompressionMask: 214
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iPhoneSdkVersion: 988
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iOSTargetOSVersionString: 11.0
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iOSTargetOSVersionString: 12.0
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tvOSSdkVersion: 0
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tvOSRequireExtendedGameController: 0
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tvOSTargetOSVersionString: 11.0
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tvOSTargetOSVersionString: 12.0
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uIPrerenderedIcon: 0
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uIRequiresPersistentWiFi: 0
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uIRequiresFullScreen: 1
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@ -434,7 +434,6 @@ PlayerSettings:
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switchReleaseVersion: 0
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switchDisplayVersion: 1.0.0
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switchStartupUserAccount: 0
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switchTouchScreenUsage: 0
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switchSupportedLanguagesMask: 0
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switchLogoType: 0
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switchApplicationErrorCodeCategory:
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@ -476,6 +475,7 @@ PlayerSettings:
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switchNativeFsCacheSize: 32
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switchIsHoldTypeHorizontal: 0
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switchSupportedNpadCount: 8
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switchEnableTouchScreen: 1
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switchSocketConfigEnabled: 0
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switchTcpInitialSendBufferSize: 32
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switchTcpInitialReceiveBufferSize: 64
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@ -600,7 +600,7 @@ PlayerSettings:
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: VRM_DEVELOP;UNITY_POST_PROCESSING_STACK_V2;ENABLE_UNITY_COLLECTIONS_CHECKS
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Standalone: VRM_DEVELOP;UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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@ -609,7 +609,20 @@ PlayerSettings:
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platformArchitecture: {}
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scriptingBackend: {}
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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managedStrippingLevel:
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EmbeddedLinux: 1
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GameCoreScarlett: 1
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GameCoreXboxOne: 1
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Lumin: 1
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Nintendo Switch: 1
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PS4: 1
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PS5: 1
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Stadia: 1
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WebGL: 1
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Windows Store Apps: 1
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XboxOne: 1
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iPhone: 1
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tvOS: 1
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incrementalIl2cppBuild: {}
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suppressCommonWarnings: 1
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allowUnsafeCode: 0
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