ousttrue
926fb460cf
Merge branch 'master' into mtoonVisualArtifact
2025-05-28 12:35:30 +09:00
Masataka SUMI
d7a2ddf9dc
fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
...
Unity’s Mesh.RecalculateTangents() sometimes generates triangles whose
three vertices disagree on tangent.w (+1 vs –1). The mixed values are
linearly interpolated in the fragment shader; at the midpoint w≈0,
bitangent normalization hits a divide-by-zero, producing NaNs and
visible glitches (notably on Android GPUs).
2025-05-15 23:38:06 +09:00
ousttrue
d113c030a2
UniVRM-0.129.1
2025-05-15 15:04:49 +09:00
ousttrue
b1f14473b8
Merge branch 'master' into fix/strictry_empty
2025-05-15 15:02:35 +09:00
ousttrue
b2c38ee585
Merge branch 'master' into reuse-positions
2025-05-15 15:00:29 +09:00
ousttrue
766d2f2cae
"com.unity.test-framework": "1.4.6"
...
from "com.unity.feature.development": "1.0.1"
2025-05-15 14:52:17 +09:00
matsutaka
95023ed299
chore: Reuse positions to eliminate redundant ToArray()
...
Since local variable positions[] always contains valid result of
blendShape.Positions.ToArray(), we can reuse it to eliminate
redundant ToArray() which also causes extra GC Alloc.
ローカル変数 positions[] は常に正しい blendShape.Positions.ToArray() の
結果を保持しているので、これを再利用することで余分な ToArray() および
GC Alloc を抑制することができます。
2025-05-15 10:43:42 +09:00
ousttrue
271d2ae6b6
生成元を修正
2025-05-14 13:27:55 +09:00
ousttrue
7e819b8019
RuntimeGltfInstance が無い場合に NullReferenceException を修正
2025-05-12 19:54:56 +09:00
ousttrue
42dbc61b91
dependencies for empty Packages\manifest.json
2025-05-12 16:08:56 +09:00
ousttrue
eebb197577
Merge branch 'master' into vrm0SpringBoneEditorFeature
2025-05-09 15:48:44 +09:00
Masataka SUMI
202246628f
add menu in VRM0.X SpringBone ColliderGroup
2025-05-03 02:07:34 +09:00
Masataka SUMI
0ade61d0c3
Revert Handle Gizmo in VRM0X SpringBone Collider Group
2025-05-03 02:00:08 +09:00
Tiger Tang
fa81fb5e36
Fix NativeArrayManager compatibility with Unity 2022.1 and older versions
2025-04-29 04:38:13 -07:00
ousttrue
b328fd8cf4
Merge branch 'master' into fix/constraint_initialize
2025-04-24 14:15:55 +09:00
ousttrue
a94a46cb58
rename to ConstraintTarget and ConstraintSource
2025-04-24 13:32:31 +09:00
ousttrue
e9c9cb7cf1
use RuntimeGltfInstance.InitialTransformStates
2025-04-22 16:57:51 +09:00
ousttrue
54a67398bb
sample copy
2025-04-18 13:05:16 +09:00
ousttrue
fb61725087
UnityDefaultRuntimeTheme.tss
2025-04-18 13:02:00 +09:00
ousttrue
3a82698b3e
sample copy 漏れ
2025-04-17 20:31:26 +09:00
ousttrue
167498852e
ForceGltfNodeUniqueName
2025-04-17 20:07:26 +09:00
ousttrue
ea826146e6
node rename 作り直し。parse 終了時に rename が完了している方がよい。
...
vrm-0.x, vrm-1.0, vrma に対して実装した。
2025-04-17 19:23:33 +09:00
ousttrue
81f74e1e7f
Revert "Merge pull request #2637 from ousttrue/fix/node_name_unique"
...
This reverts commit ed5988e25a , reversing
changes made to cc1f8c0fc9 .
# Conflicts:
# Assets/UniGLTF/Runtime/UniGLTF/IO/GltfData.cs
# Assets/UniGLTF/Runtime/UniGLTF/IO/GltfDuplicatedNameConversionRule.cs
# Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs
2025-04-17 18:10:34 +09:00
ousttrue
d3d41ad55c
fix comment
2025-04-17 16:09:58 +09:00
ousttrue
6ead0f2099
GltfDuplicatedNameConversionRule.FixNames
2025-04-17 15:33:16 +09:00
ousttrue
67e620bb25
GltfDuplicatedNameConversionRule.FixTextureNameUnique
2025-04-17 15:25:38 +09:00
ousttrue
89ccdfece5
fix RestoreOlderVersionValues
2025-04-17 15:23:06 +09:00
ousttrue
93abcc8c68
UniVRM-0.129.0
2025-04-17 15:02:47 +09:00
ousttrue
68ad0e9a68
Merge branch 'master' into fix/force_unique_name
2025-04-17 15:00:04 +09:00
ousttrue
2889ece0c2
Merge branch 'master' into fix/node_name_unique
2025-04-17 14:24:23 +09:00
ousttrue
58e0084c39
IAwaitCaller, GltfDuplicatedNameConversionRule, children != null
2025-04-17 14:03:54 +09:00
ousttrue
e1c6758afc
ForceTransformUniqueName.Process
2025-04-17 03:13:22 +09:00
ousttrue
84248730d5
BuildHumanAvatarFromMap の中で ForceTransformUniqueName.Process しない
2025-04-16 15:49:34 +09:00
ousttrue
823fb087f5
BuildHumanAvatarFromMap.BuildHumanAvatarFromMap forceRename
2025-04-16 15:44:48 +09:00
ousttrue
07f4c0e52a
AvatarDescription 減らし
2025-04-16 15:34:51 +09:00
ousttrue
f184f29fa9
AvatarDescription を使うところを減らして、HumanoidLoader を使う
2025-04-16 15:34:51 +09:00
ousttrue
fbb9932d0c
すべての経路で ForceTransformUniqueName.Process するようにした
2025-04-16 15:34:51 +09:00
ousttrue
487183978f
ForceTransformUniqueName を使う
2025-04-16 15:34:51 +09:00
ousttrue
21f96a5bac
add virtual ImporterContext.PreprocessAsync
2025-04-16 15:03:48 +09:00
ousttrue
2e7df74d24
use UnityWebRequest
2025-04-16 13:35:52 +09:00
ousttrue
89160047e3
Merge branch 'master' into fiix/isTextureReadable
2025-04-11 01:03:34 +09:00
ousttrue
1506823479
fix
2025-04-10 18:35:58 +09:00
ousttrue
ef5c0da4e2
ImportedTexturesAccessibility.Auto and Application.isPlaying
2025-04-10 18:05:36 +09:00
ousttrue
9ba79e9f9d
default, readable, nonReadable の三値 enum ImportedTexturesAccessibility を導入
2025-04-10 17:19:41 +09:00
ousttrue
064cc708f1
Merge branch 'master' into fix/vrm0x_spring_dup_joints
2025-04-10 16:36:28 +09:00
ousttrue
e51cb94302
Merge branch 'master' into fix/webgl_filedialog
2025-04-10 16:33:46 +09:00
ousttrue
b5226dd4cb
Merge branch 'master' into fix/fastspringbone_dispose_reentrant
2025-04-10 14:11:21 +09:00
ousttrue
bc8304466a
Merge branch 'master' into feature/mtoon10-showcase-custom-editor
2025-04-09 23:59:15 +09:00
ousttrue
9ffdda4a79
Merge branch 'master' into feature/mtoon10showcase-ss
2025-04-09 23:58:41 +09:00
ousttrue
1dd9372617
add duplicate joint test
2025-04-09 23:57:16 +09:00