use RuntimeGltfInstance.InitialTransformStates

This commit is contained in:
ousttrue
2025-04-22 16:57:51 +09:00
parent c4c94898d2
commit e9c9cb7cf1
6 changed files with 53 additions and 67 deletions

View File

@@ -1,11 +1,15 @@
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
public interface IVrm10Constraint
{
internal void Process();
Transform ConstraintDst { get; }
Transform ConstriantSrc { get; }
GameObject ConstraintTarget { get; }
/// <param name="targetInitState"></param>
/// <param name="srcInitState"></param>
internal void Process(in TransformState dstInitState, in TransformState srcInitState);
}
}

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@@ -1,5 +1,6 @@
using System;
using UniGLTF.Extensions.VRMC_node_constraint;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
@@ -10,8 +11,6 @@ namespace UniVRM10
[DisallowMultipleComponent]
public class Vrm10AimConstraint : MonoBehaviour, IVrm10Constraint
{
public GameObject ConstraintTarget => gameObject;
[SerializeField]
public Transform Source = default;
@@ -36,18 +35,10 @@ namespace UniVRM10
}
}
Quaternion _dstRestLocalQuat;
Transform IVrm10Constraint.ConstraintDst => transform;
void Start()
{
if (Source == null)
{
this.enabled = false;
return;
}
Transform IVrm10Constraint.ConstriantSrc => Source;
_dstRestLocalQuat = transform.localRotation;
}
/// <summary>
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_beta/README.ja.md#example-of-implementation-1
///
@@ -60,19 +51,17 @@ namespace UniVRM10
/// weight
/// )
/// </summary>
void IVrm10Constraint.Process()
void IVrm10Constraint.Process(in TransformState dstInitState, in TransformState srcInitState)
{
if (Source == null) return;
// world coords
var dstParentWorldQuat = transform.parent != null ? transform.parent.rotation : Quaternion.identity;
var fromVec = (dstParentWorldQuat * _dstRestLocalQuat) * GetAxisVector();
var fromVec = (dstParentWorldQuat * dstInitState.LocalRotation) * GetAxisVector();
var toVec = (Source.position - transform.position).normalized;
var fromToQuat = Quaternion.FromToRotation(fromVec, toVec);
transform.localRotation = Quaternion.SlerpUnclamped(
_dstRestLocalQuat,
Quaternion.Inverse(dstParentWorldQuat) * fromToQuat * dstParentWorldQuat * _dstRestLocalQuat,
dstInitState.LocalRotation,
Quaternion.Inverse(dstParentWorldQuat) * fromToQuat * dstParentWorldQuat * dstInitState.LocalRotation,
Weight
);
}

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@@ -1,5 +1,6 @@
using System;
using UniGLTF.Extensions.VRMC_node_constraint;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
@@ -10,8 +11,6 @@ namespace UniVRM10
[DisallowMultipleComponent]
public class Vrm10RollConstraint : MonoBehaviour, IVrm10Constraint
{
public GameObject ConstraintTarget => gameObject;
[SerializeField]
public Transform Source = default;
@@ -32,20 +31,10 @@ namespace UniVRM10
}
}
Quaternion _srcRestLocalQuat;
Quaternion _dstRestLocalQuat;
Transform IVrm10Constraint.ConstraintDst => transform;
void Start()
{
if (Source == null)
{
this.enabled = false;
return;
}
Transform IVrm10Constraint.ConstriantSrc => Source?.transform;
_srcRestLocalQuat = Source.localRotation;
_dstRestLocalQuat = transform.localRotation;
}
/// <summary>
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_beta/README.ja.md#example-of-implementation
///
@@ -62,21 +51,19 @@ namespace UniVRM10
/// weight
/// )
/// </summary>
void IVrm10Constraint.Process()
void IVrm10Constraint.Process(in TransformState dstInitState, in TransformState srcInitState)
{
if (Source == null) return;
var deltaSrcQuat = Quaternion.Inverse(_srcRestLocalQuat) * Source.localRotation;
var deltaSrcQuatInParent = _srcRestLocalQuat * deltaSrcQuat * Quaternion.Inverse(_srcRestLocalQuat); // source to parent
var deltaSrcQuatInDst = Quaternion.Inverse(_dstRestLocalQuat) * deltaSrcQuatInParent * _dstRestLocalQuat; // parent to destination
var deltaSrcQuat = Quaternion.Inverse(srcInitState.LocalRotation) * Source.localRotation;
var deltaSrcQuatInParent = srcInitState.LocalRotation * deltaSrcQuat * Quaternion.Inverse(srcInitState.LocalRotation); // source to parent
var deltaSrcQuatInDst = Quaternion.Inverse(dstInitState.LocalRotation) * deltaSrcQuatInParent * dstInitState.LocalRotation; // parent to destination
var rollAxis = GetRollVector();
var toVec = deltaSrcQuatInDst * rollAxis;
var fromToQuat = Quaternion.FromToRotation(rollAxis, toVec);
transform.localRotation = Quaternion.SlerpUnclamped(
_dstRestLocalQuat,
_dstRestLocalQuat * Quaternion.Inverse(fromToQuat) * deltaSrcQuatInDst,
dstInitState.LocalRotation,
dstInitState.LocalRotation * Quaternion.Inverse(fromToQuat) * deltaSrcQuatInDst,
Weight
);
}

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
@@ -8,7 +9,9 @@ namespace UniVRM10
[DisallowMultipleComponent]
public class Vrm10RotationConstraint : MonoBehaviour, IVrm10Constraint
{
public GameObject ConstraintTarget => gameObject;
Transform IVrm10Constraint.ConstraintDst => transform;
Transform IVrm10Constraint.ConstriantSrc => Source;
[SerializeField]
public Transform Source = default;
@@ -17,21 +20,6 @@ namespace UniVRM10
[Range(0, 1.0f)]
public float Weight = 1.0f;
Quaternion _srcRestLocalQuatInverse;
Quaternion _dstRestLocalQuat;
void Start()
{
if (Source == null)
{
this.enabled = false;
return;
}
_srcRestLocalQuatInverse = Quaternion.Inverse(Source.localRotation);
_dstRestLocalQuat = transform.localRotation;
}
/// <summary>
/// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_node_constraint-1.0_beta/README.ja.md#example-of-implementation-2
///
@@ -42,13 +30,11 @@ namespace UniVRM10
/// weight
/// )
/// </summary>
void IVrm10Constraint.Process()
void IVrm10Constraint.Process(in TransformState dstInitState, in TransformState srcInitState)
{
if (Source == null) return;
// local coords
var srcDeltaLocalQuat = _srcRestLocalQuatInverse * Source.localRotation;
transform.localRotation = Quaternion.SlerpUnclamped(_dstRestLocalQuat, _dstRestLocalQuat * srcDeltaLocalQuat, Weight);
var srcDeltaLocalQuat = Quaternion.Inverse(srcInitState.LocalRotation) * Source.localRotation;
transform.localRotation = Quaternion.SlerpUnclamped(dstInitState.LocalRotation, dstInitState.LocalRotation * srcDeltaLocalQuat, Weight);
}
}
}

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@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
@@ -46,14 +49,26 @@ namespace UniVRM10
}
}
Dictionary<Transform, TransformState> _initPose;
public Vrm10Runtime(Vrm10Instance instance, bool useControlRig, IVrm10SpringBoneRuntime springBoneRuntime)
{
if (!Application.isPlaying)
{
UniGLTFLogger.Warning($"{nameof(Vrm10Runtime)} expects runtime behaviour.");
}
if (instance == null)
{
m_instance = null;
return;
}
m_instance = instance;
if (m_instance != instance)
{
m_instance = instance;
var runtime = m_instance.GetComponent<RuntimeGltfInstance>();
_initPose = runtime.InitialTransformStates.ToDictionary((kv) => kv.Key, (kv) => kv.Value);
}
if (!instance.TryGetBoneTransform(HumanBodyBones.Head, out m_head))
{
@@ -121,7 +136,12 @@ namespace UniVRM10
// 3. Constraints
foreach (var constraint in Constraints)
{
constraint.Process();
if (constraint.ConstriantSrc != null)
{
constraint.Process(
dstInitState: _initPose[constraint.ConstraintDst],
srcInitState: _initPose[constraint.ConstriantSrc]);
}
}
if (m_instance.LookAtTargetType == VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform

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@@ -601,7 +601,7 @@ namespace UniVRM10
}
// serialize to gltfNode
var node = converter.Nodes[constraint.ConstraintTarget];
var node = converter.Nodes[constraint.ConstraintDst.gameObject];
var nodeIndex = model.Nodes.IndexOf(node);
var gltfNode = nodes[nodeIndex];
UniGLTF.Extensions.VRMC_node_constraint.GltfSerializer.SerializeTo(ref gltfNode.extensions, vrmConstraint);