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https://github.com/vrm-c/UniVRM.git
synced 2026-08-24 03:25:41 -05:00
BuildHumanAvatarFromMap の中で ForceTransformUniqueName.Process しない
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@@ -103,7 +103,8 @@ namespace UniHumanoid
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public Avatar CreateAvatarAndSetup(Transform root)
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{
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(root, ToHumanoidMap(root), forceRename: true);
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ForceTransformUniqueName.Process(root);
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(root, ToHumanoidMap(root));
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avatar.name = name;
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if (root.TryGetComponent<Animator>(out var animator))
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@@ -269,7 +270,8 @@ namespace UniHumanoid
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modAvatarDesc(avatarDescription);
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}
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avatarDescription.SetHumanBones(map);
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(dst.transform, avatarDescription.ToHumanoidMap(dst.transform), true);
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ForceTransformUniqueName.Process(dst.transform);
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(dst.transform, avatarDescription.ToHumanoidMap(dst.transform));
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avatar.name = "created";
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return avatar;
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}
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@@ -159,7 +159,8 @@ namespace UniHumanoid
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/// <returns></returns>
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public Avatar CreateAvatar()
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{
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return HumanoidLoader.BuildHumanAvatarFromMap(transform, BoneMap, forceRename: true);
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ForceTransformUniqueName.Process(transform);
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return HumanoidLoader.BuildHumanAvatarFromMap(transform, BoneMap);
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}
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public Transform GetBoneTransform(HumanBodyBones bone)
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@@ -10,13 +10,8 @@ namespace UniHumanoid
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public static class HumanoidLoader
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{
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public static Avatar BuildHumanAvatarFromMap(Transform root, BoneMap boneMap, bool forceRename)
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public static Avatar BuildHumanAvatarFromMap(Transform root, BoneMap boneMap)
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{
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if (forceRename)
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{
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ForceTransformUniqueName.Process(root);
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}
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var description = new HumanDescription
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{
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skeleton = root.GetComponentsInChildren<Transform>()
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@@ -74,7 +69,7 @@ namespace UniHumanoid
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.Select(x => (animator.GetBoneTransform(x), x))
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.Where(x => x.Item1 != null)
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;
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var newAvatar = HumanoidLoader.BuildHumanAvatarFromMap(animator.transform, map, false);
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var newAvatar = BuildHumanAvatarFromMap(animator.transform, map);
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newAvatar.name = "re-created";
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// var newAvatar = LoadHumanoidAvatarFromAnimator(animator);
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@@ -4,6 +4,8 @@ using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Text;
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using UniGLTF.Utils;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -111,7 +113,8 @@ namespace UniHumanoid
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//
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// avatar
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//
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Avatar = HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, description.ToHumanoidMap(Root.transform), forceRename: true);
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ForceTransformUniqueName.Process(Root.transform);
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Avatar = HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, description.ToHumanoidMap(Root.transform));
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Avatar.name = "Avatar";
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AvatarDescription = description;
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var animator = Root.AddComponent<Animator>();
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@@ -128,7 +128,8 @@ namespace UniHumanoid
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{
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throw new System.ArgumentException("no animator");
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}
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animator.avatar = HumanoidLoader.BuildHumanAvatarFromMap(root, builder.Map(), forceRename: true);
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// ForceTransformUniqueName.Process(root);
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animator.avatar = HumanoidLoader.BuildHumanAvatarFromMap(root, builder.Map());
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// create SkinnedMesh for bone visualize
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var renderer = SkeletonMeshUtility.CreateRenderer(animator);
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@@ -259,7 +259,7 @@ namespace VRM
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{
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AvatarDescription = VRM.humanoid.ToDescription(Nodes);
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AvatarDescription.name = "AvatarDescription";
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HumanoidAvatar = UniHumanoid.HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, AvatarDescription.ToHumanoidMap(Root.transform), forceRename: false);
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HumanoidAvatar = UniHumanoid.HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, AvatarDescription.ToHumanoidMap(Root.transform));
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if (!HumanoidAvatar.isValid || !HumanoidAvatar.isHuman)
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{
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throw new Exception("fail to create avatar");
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@@ -38,7 +38,7 @@ namespace UniVRM10
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_hipBone.ControlBone.SetParent(_controlRigRoot);
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var transformBonePairs = _bones.Select(kv => (kv.Value.ControlBone, kv.Key));
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_controlRigAvatar = HumanoidLoader.BuildHumanAvatarFromMap(vrmRoot, transformBonePairs, forceRename: false);
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_controlRigAvatar = HumanoidLoader.BuildHumanAvatarFromMap(vrmRoot, transformBonePairs);
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_controlRigAvatar.name = "Runtime Control Rig";
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if (vrmRoot.TryGetComponent<Animator>(out var animator))
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@@ -262,7 +262,7 @@ namespace UniVRM10
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//
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// avatar
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//
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, humanMap, forceRename: false);
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var avatar = HumanoidLoader.BuildHumanAvatarFromMap(Root.transform, humanMap);
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avatar.name = "Avatar";
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var animator = Root.AddComponent<Animator>();
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animator.avatar = avatar;
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