UniVRM/Assets
Masataka SUMI d7a2ddf9dc
fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
Unity’s Mesh.RecalculateTangents() sometimes generates triangles whose
three vertices disagree on tangent.w (+1 vs –1). The mixed values are
linearly interpolated in the fragment shader; at the midpoint w≈0,
bitangent normalization hits a divide-by-zero, producing NaNs and
visible glitches (notably on Android GPUs).
2025-05-15 23:38:06 +09:00
..
Development UniVRM-0.128.0 2024-11-12 16:45:15 +09:00
UI Toolkit VRM10MainView 2025-03-07 19:15:51 +09:00
UniGLTF ForceGltfNodeUniqueName 2025-04-17 20:07:26 +09:00
UniGLTF_Samples ForceTransformUniqueName.Process 2025-04-17 03:13:22 +09:00
VRM ForceGltfNodeUniqueName 2025-04-17 20:07:26 +09:00
VRM_0x_and_10_Samples UniGLTFLogger 2025-02-05 03:47:56 +09:00
VRM_Samples use UnityWebRequest 2025-04-16 13:35:52 +09:00
VRM10 fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts 2025-05-15 23:38:06 +09:00
VRM10_Samples UnityDefaultRuntimeTheme.tss 2025-04-18 13:02:00 +09:00
Development.meta Add non-public package for development & use urp 2024-07-23 20:47:06 +09:00
UI Toolkit.meta VRM10MainView 2025-03-07 19:15:51 +09:00
UniGLTF_Samples.meta GltfViewer 2022-10-03 14:16:17 +09:00
UniGLTF.meta UniGLTF を移動して、admdef を調整 2020-11-24 18:59:56 +09:00
UniversalRenderPipelineGlobalSettings.asset UniVRM-0.128.0 2024-11-12 16:45:15 +09:00
UniversalRenderPipelineGlobalSettings.asset.meta Add non-public package for development & use urp 2024-07-23 20:47:06 +09:00
VRM_0x_and_10_Samples.meta VRM_BOTH_Samples to VRM_0x_and_10_Samples 2022-10-20 14:53:14 +09:00
VRM_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
VRM10_Samples.meta copy Samples~ to under Assets 2021-10-14 19:28:31 +09:00
VRM10.meta merge vrm10 2021-01-07 13:37:24 +09:00