UniVRM/Assets/VRM10
Masataka SUMI d7a2ddf9dc
fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
Unity’s Mesh.RecalculateTangents() sometimes generates triangles whose
three vertices disagree on tangent.w (+1 vs –1). The mixed values are
linearly interpolated in the fragment shader; at the midpoint w≈0,
bitangent normalization hits a divide-by-zero, producing NaNs and
visible glitches (notably on Android GPUs).
2025-05-15 23:38:06 +09:00
..
Editor node rename 作り直し。parse 終了時に rename が完了している方がよい。 2025-04-17 19:23:33 +09:00
Icons [vrm-1.0] ScriptedImporter で対象Assetにアイコンをセットする 2024-08-27 16:21:28 +09:00
MToon10 fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts 2025-05-15 23:38:06 +09:00
Runtime rename to ConstraintTarget and ConstraintSource 2025-04-24 13:32:31 +09:00
Samples~ sample copy 2025-04-18 13:05:16 +09:00
Tests Revert "Merge pull request #2637 from ousttrue/fix/node_name_unique" 2025-04-17 18:10:34 +09:00
vrmlib glTFPrimitives.material を int? に変更 2024-06-07 17:02:55 +09:00
Editor.meta merge vrm10 2021-01-07 13:37:24 +09:00
Icons.meta [vrm-1.0] ScriptedImporter で対象Assetにアイコンをセットする 2024-08-27 16:21:28 +09:00
MToon10.meta mv MToon10 from VRMShaders to VRM10 2024-07-18 22:55:02 +09:00
package.json UniVRM-0.129.0 2025-04-17 15:02:47 +09:00
package.json.meta MeshUtilityファイルの移動、vrm10のpackage.json 2021-01-14 20:24:51 +09:00
Runtime.meta merge vrm10 2021-01-07 13:37:24 +09:00
Tests.meta merge vrm10 2021-01-07 13:37:24 +09:00
vrmlib.meta merge vrm10 2021-01-07 13:37:24 +09:00