hadashiA
896fdfacdc
Fix RestoreInitialTransform init-pose
2026-04-16 16:47:28 +09:00
ousttrue
cc52748645
Merge pull request #2782 from ousttrue/version/v0_131_1
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Expired Issues Closure / cycle-weekly-close (push) Has been cancelled
UniVRM-0.131.1
2026-04-13 14:44:02 +09:00
ousttrue
133635bddc
Merge branch 'master' into version/v0_131_1
2026-04-13 14:43:47 +09:00
ousttrue
1eefdc568a
Merge pull request #2771 from ousttrue/feature/bone_morph
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[expression] NodeTransform を追加
2026-04-13 14:43:28 +09:00
ousttrue
5f192ffb19
Merge branch 'master' into feature/bone_morph
2026-04-13 14:43:12 +09:00
Masataka SUMI
24bfb7b0c4
Merge pull request #2768 from Uralstech/master
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Fix MToon material importers ignoring custom shader
2026-04-10 14:11:43 +09:00
Masataka SUMI
4a909cc27e
Merge branch 'master' into master
2026-04-10 14:09:00 +09:00
Masataka SUMI
1adda6971a
Merge pull request #2741 from redwyre/patch-1
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Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline
2026-04-10 14:05:50 +09:00
Simon
a2f69b857c
Change RenderPipelineUtility to use GraphicsSettings.currentRenderPipeline
2026-04-07 14:56:12 +10:00
ousttrue
776bfac48d
UniVRM-0.131.1
2026-04-02 17:06:29 +09:00
ousttrue
02166aa794
Merge pull request #2781 from hadashiA/master
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Fix memory leak caused by unreleased static references
2026-03-26 12:27:03 +09:00
hadashiA
c872bdb87a
Fix memory leak caused by unreleased static references
2026-03-25 15:48:29 +09:00
ousttrue
ff79bc93e8
Update Packages/VRM10/Runtime/IO/Vrm10Exporter.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:20:26 +09:00
ousttrue
8f8493f129
rename typo
2026-03-24 14:14:21 +09:00
ousttrue
42824e5c15
Update Packages/VRM10/Runtime/IO/Vrm10Importer.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:40 +09:00
ousttrue
62626d3eab
Update Packages/VRM10/Runtime/IO/ExpressionExtensions.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
c774a910d8
Update Packages/VRM10/Runtime/IO/Vrm10Exporter.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
e7251ec522
Update Packages/VRM10/Editor/Components/Expression/ReorderableNodeTransformBindingList.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
2517ab54f2
Update Packages/VRM10/Runtime/Components/Expression/NodeTransformtBinding.cs
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-24 14:06:39 +09:00
ousttrue
864f1c52ff
fix preview bake
2026-03-24 14:06:39 +09:00
ousttrue
e04d0248af
impl importer, exporter and editor
2026-03-24 14:06:39 +09:00
ousttrue
1e84c70bc2
generate Format/ExpressionsNodeTransform
2026-03-24 14:06:39 +09:00
ousttrue
aa90bcc854
SetLocalPositionAndRotation
2026-03-24 14:06:39 +09:00
ousttrue
38b636e417
Vrm10BoneTransfromExpression
2026-03-24 14:06:39 +09:00
ousttrue
635e2a6b2d
BoneTransformBindingMerger
2026-03-24 14:06:39 +09:00
ousttrue
52d868c4ba
Merge pull request #2777 from ousttrue/fix_awaitable
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[fix]コンパイルエラーの修正
2026-03-19 16:33:22 +09:00
ousttrue
5af97a569e
throw if not IsCompleted
2026-02-26 23:57:20 +09:00
ousttrue
3b3756af89
Fix compilation error due to Awaitable not being referenced. Use IAwaitable with no external dependencies.
2026-02-26 23:32:43 +09:00
ousttrue
43bad5636f
mv AwaitCaller to UniGLTF.Utils
2026-02-26 23:12:43 +09:00
ousttrue
32fac96535
Merge pull request #2776 from Kushulain/v0.131.0-pw
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Expired Issues Closure / cycle-weekly-close (push) Has been cancelled
Let com.unity.cloud.gltfast claim .glb/.gltf file format
2026-02-26 21:20:42 +09:00
ousttrue
9220d85d57
Merge branch 'master' into v0.131.0-pw
2026-02-26 21:19:55 +09:00
Victor Beaupuy
ec4761ba31
let com.unity.cloud.gltfast claim .glb format
2026-02-22 01:20:38 +01:00
ousttrue
c005fe0264
Merge pull request #2774 from GeneTailor/asset-editing-blocks
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Editor Importer Optimization: AssetDatabase StartAssetEditing & StopAssetEditing blocks
2026-02-19 16:35:07 +09:00
ousttrue
04baf7c46f
Merge branch 'master' into asset-editing-blocks
2026-02-19 16:34:02 +09:00
ousttrue
6db97efbbf
Merge pull request #2764 from decentraland/async-rebuild-human-avatar
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Fix RebuildHumanAvatar so it works in play mode
2026-02-19 00:53:07 +09:00
Ansis Māliņš
adb971105f
Merge branch 'master' into async-rebuild-human-avatar
2026-02-17 10:03:04 +02:00
Gene Tailor
2b4ecb5e73
Applied same *AssetEditing improvements to the Texture extracting section of TextureExtractor.ExtractTextures() to batch the importing of created Textures.
2026-02-16 21:37:44 +00:00
Gene Tailor
dfe2c83a26
Added StartAssetEditing and StopAssetEditing around creation of prefab and related assets in onCompleted callback delegate inside vrmAssetPostprocessor.ImportVrmAndCreatePrefab() to batch Unity asset importing.
2026-02-16 21:24:13 +00:00
Gene Tailor
c1123cf543
Added ProfilerMarkers for more detailed profiling info without the need for Deep Profiling.
2026-02-16 21:05:57 +00:00
Gene Tailor
69bf34b7d7
Added Stopwatch timer to measure overall prefab import time.
2026-02-16 20:49:05 +00:00
Udayshankar Ravikumar
fbae0d857f
Fix MToon material importers ignoring custom shader
2026-01-22 01:34:43 +05:30
ousttrue
5f5b3be5d2
Merge pull request #2763 from aaronfranke/fix-tex-bind-crash
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Fix crash when reading texture transform bind without scale
2026-01-16 15:28:32 +09:00
ousttrue
a19dc1ec09
Merge branch 'master' into fix-tex-bind-crash
2026-01-16 15:27:59 +09:00
ousttrue
768d7ad226
Merge pull request #2761 from tdw46/Custom-Normals-Import
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Fix: blendshape normals import (UniGLTF/UniVRM)
2026-01-16 15:27:13 +09:00
ousttrue
2fb90b4640
Merge branch 'master' into Custom-Normals-Import
2026-01-16 14:54:52 +09:00
ousttrue
2f328d5c03
Merge pull request #2760 from 0b5vr/optimize-anglelimit
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perf: Align the implementation of fromToQuaternion with the pseudocode in the spec
2026-01-16 14:53:29 +09:00
Ansis Māliņš
3727eee600
Fix RebuildHumanAvatar so it works in play mode
2026-01-08 21:23:49 +01:00
Aaron Franke
ad46c324e7
Fix crash when reading texture transform bind without scale
2026-01-05 01:20:06 -08:00
tdw46
371ceeff86
Remove interpolation steps for blendshape normals as they were not necessary.
2025-12-30 11:04:27 -05:00
tdw46
1f2570a41c
Fix: blendshape normals import (UniGLTF/UniVRM)
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- Properly decode morph target VEC3 accessors (normalized BYTE/SHORT, etc.) for POSITION/NORMAL/TANGENT
- Preserve imported morph normal deltas (remove heuristic recompute)
- Add intermediate frames for normal-only targets to stabilize Unity’s normal interpolation
- Copy all blendshape frames when duplicating meshes so extra frames are retained
2025-12-29 22:28:31 -05:00