impl importer, exporter and editor

This commit is contained in:
ousttrue
2026-02-06 15:58:00 +09:00
parent 1e84c70bc2
commit e04d0248af
19 changed files with 452 additions and 106 deletions

View File

@@ -99,6 +99,21 @@ namespace UniVRM10
}
}
public static bool Vec3Prop(Rect rect, SerializedProperty prop)
{
var oldValue = prop.vector3Value;
var newValue = EditorGUI.Vector3Field(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector3Value = newValue;
return true;
}
else
{
return false;
}
}
static Rect AdvanceRect(ref float x, float y, float w, float h)
{
var rect = new Rect(x, y, w, h);

View File

@@ -110,6 +110,10 @@ namespace UniVRM10
int subMeshCount = item.Mesh.subMeshCount;
for (int i = 0; i < subMeshCount; i++)
{
if (item.SkinnedMeshRenderer != null)
{
item.SkinnedMeshRenderer.BakeMesh(item.Mesh);
}
m_previewUtility.DrawMesh(item.Mesh,
item.Position, item.Rotation,
item.Materials[i], i);

View File

@@ -0,0 +1,131 @@
using System;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace UniVRM10
{
public class ReorderableNodeTransformBindingList
{
ReorderableList m_ValuesList;
SerializedProperty m_valuesProp;
bool m_changed;
public ReorderableNodeTransformBindingList(SerializedObject serializedObject, PreviewSceneManager previewSceneManager, int height)
{
m_valuesProp = serializedObject.FindProperty(nameof(VRM10Expression.NodeTransformBindings));
m_ValuesList = new ReorderableList(serializedObject, m_valuesProp);
m_ValuesList.elementHeight = height * 4;
m_ValuesList.drawElementCallback =
(rect, index, isActive, isFocused) =>
{
var element = m_valuesProp.GetArrayElementAtIndex(index);
rect.height -= 4;
rect.y += 2;
if (DrawNodeTransformBinding(rect, element, previewSceneManager, height))
{
m_changed = true;
}
};
}
///
/// NodeTransform List のElement描画
///
static bool DrawNodeTransformBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene, int height)
{
bool changed = false;
if (scene != null)
{
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int pathIndex;
if (ExpressionEditorHelper.StringPopup(rect, property.FindPropertyRelative(nameof(NodeTransformBinding.RelativePath)), scene.NodeTransformPathList, out pathIndex))
{
changed = true;
}
// T`
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ExpressionEditorHelper.Vec3Prop(rect, property.FindPropertyRelative(nameof(NodeTransformBinding.OffsetTranslation))))
{
changed = true;
}
// R
y += height;
rect = new Rect(position.x, y, position.width, height);
if (EditorGUI.PropertyField(rect, property.FindPropertyRelative(nameof(NodeTransformBinding.OffsetRotation))))
{
changed = true;
}
// S
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ExpressionEditorHelper.Vec3Prop(rect, property.FindPropertyRelative(nameof(NodeTransformBinding.TargetScale))))
{
changed = true;
}
}
return changed;
}
public void SetValues(NodeTransformBinding[] bindings)
{
m_valuesProp.ClearArray();
m_valuesProp.arraySize = bindings.Length;
for (int i = 0; i < bindings.Length; ++i)
{
var item = m_valuesProp.GetArrayElementAtIndex(i);
var endProperty = item.GetEndProperty();
while (item.NextVisible(true))
{
if (SerializedProperty.EqualContents(item, endProperty))
{
break;
}
switch (item.name)
{
case nameof(NodeTransformBinding.RelativePath):
item.stringValue = bindings[i].RelativePath;
break;
case nameof(NodeTransformBinding.OffsetTranslation):
item.vector3Value = bindings[i].OffsetTranslation;
break;
case nameof(NodeTransformBinding.OffsetRotation):
item.quaternionValue = bindings[i].OffsetRotation;
break;
case nameof(NodeTransformBinding.TargetScale):
item.vector3Value = bindings[i].TargetScale;
break;
default:
throw new Exception();
}
}
}
}
public bool Draw(string label)
{
m_changed = false;
m_ValuesList.DoLayoutList();
if (GUILayout.Button($"Clear {label}"))
{
m_changed = true;
m_valuesProp.arraySize = 0;
}
return m_changed;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1520687d88c34af4eb8c16bb37ee0391
guid: 186e6dd105c86904497f3ac0dfd61212
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
@@ -28,21 +29,24 @@ namespace UniVRM10
ReorderableMorphTargetBindingList m_morphTargetBindings;
ReorderableMaterialColorBindingList m_materialColorBindings;
ReorderableMaterialUVBindingList m_materialUVBindings;
ReorderableNodeTransformBindingList m_nodeTransformBindings;
#region Editor values
bool m_changed;
static int s_Mode;
static bool s_MorphTargetFoldout = true;
static bool s_OptionFoldout;
static bool s_ListFoldout;
static string[] MODES = new[]{
"MorphTarget",
"Material Color",
"Texture Transform"
};
enum ListMode
{
MorphTarget,
MaterialColor,
TextureTransform,
NodeTransform,
}
static ListMode s_Mode;
static string[] MODES = ((ListMode[])Enum.GetValues(typeof(ListMode))).Select(x => x.ToString()).ToArray();
PreviewMeshItem[] m_items;
#endregion
@@ -71,6 +75,7 @@ namespace UniVRM10
m_morphTargetBindings = new ReorderableMorphTargetBindingList(serializedObject, previewSceneManager, 20);
m_materialColorBindings = new ReorderableMaterialColorBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);
m_materialUVBindings = new ReorderableMaterialUVBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);
m_nodeTransformBindings = new ReorderableNodeTransformBindingList(serializedObject, previewSceneManager, 20);
m_items = previewSceneManager.EnumRenderItems
.Where(x => x.SkinnedMeshRenderer != null)
@@ -109,33 +114,39 @@ namespace UniVRM10
if (s_ListFoldout)
{
EditorGUI.indentLevel++;
s_Mode = GUILayout.Toolbar(s_Mode, MODES);
s_Mode = (ListMode)GUILayout.Toolbar((int)s_Mode, MODES);
switch (s_Mode)
{
case 0:
// MorphTarget
case ListMode.MorphTarget:
{
if (m_morphTargetBindings.Draw("MorphTarget"))
if (m_morphTargetBindings.Draw(s_Mode.ToString()))
{
m_changed = true;
}
}
break;
case 1:
// Material
case ListMode.MaterialColor:
{
if (m_materialColorBindings.Draw("MaterialColor"))
if (m_materialColorBindings.Draw(s_Mode.ToString()))
{
m_changed = true;
}
}
break;
case 2:
// TextureTransform
case ListMode.TextureTransform:
{
if (m_materialUVBindings.Draw("TextureTransform"))
if (m_materialUVBindings.Draw(s_Mode.ToString()))
{
m_changed = true;
}
}
break;
case ListMode.NodeTransform:
{
if (m_nodeTransformBindings.Draw(s_Mode.ToString()))
{
m_changed = true;
}

View File

@@ -1,41 +0,0 @@
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
internal sealed class BoneTransformBindingMerger
{
Dictionary<ExpressionKey, float> _acum = new();
// Vrm10BoneTransformExpression[] _expressions;
Transform _root;
public BoneTransformBindingMerger(Transform root)
{
// _expressions = root.GetComponentsInChildren<Vrm10BoneTransformExpression>();
_root = root;
}
public void AccumulateValue(ExpressionKey key, float value)
{
_acum[key] = value;
}
public void Apply(IReadOnlyDictionary<Transform, TransformState> initPose)
{
foreach (var expression in _root.GetComponentsInChildren<Vrm10BoneTransformExpression>())
{
if (initPose.TryGetValue(expression.transform, out var init))
{
var weight = _acum.GetValueOrDefault(expression.Expression.ExpressionKey, 0);
expression.transform.SetLocalPositionAndRotation(
init.LocalPosition + expression.Expression.Translation * weight,
Quaternion.Slerp(init.LocalRotation, init.LocalRotation * expression.Expression.Rotation, weight)
);
}
}
}
}
}

View File

@@ -24,10 +24,13 @@ namespace UniVRM10
MorphTargetBindingMerger m_morphTargetBindingMerger;
MaterialValueBindingMerger m_materialValueBindingMerger;
BoneTransformBindingMerger m_boneTransformBindingMerger;
NodeTransformBindingMerger m_boneTransformBindingMerger;
public ExpressionMerger(VRM10ObjectExpression expressions, Transform root, bool isPrefabInstance)
public ExpressionMerger(VRM10ObjectExpression expressions,
Transform root,
bool isPrefabInstance,
IReadOnlyDictionary<Transform, TransformState> initPose)
{
m_clipMap = expressions.Clips.ToDictionary(
x => expressions.CreateKey(x.Clip),
@@ -37,14 +40,14 @@ namespace UniVRM10
m_valueMap = new Dictionary<ExpressionKey, float>(ExpressionKey.Comparer);
m_morphTargetBindingMerger = new MorphTargetBindingMerger(m_clipMap, root);
m_materialValueBindingMerger = new MaterialValueBindingMerger(m_clipMap, root, isPrefabInstance);
m_boneTransformBindingMerger = new BoneTransformBindingMerger(root);
m_boneTransformBindingMerger = new NodeTransformBindingMerger(m_clipMap, root, initPose);
}
/// <summary>
/// まとめて反映する。1フレームに1回呼び出されることを想定
/// </summary>
/// <param name="expressionWeights"></param>
public void SetValues(Dictionary<ExpressionKey, float> expressionWeights, IReadOnlyDictionary<Transform, TransformState> initPose)
public void SetValues(Dictionary<ExpressionKey, float> expressionWeights)
{
foreach (var (key, weight) in expressionWeights)
{
@@ -53,7 +56,7 @@ namespace UniVRM10
m_morphTargetBindingMerger.Apply();
m_materialValueBindingMerger.Apply();
m_boneTransformBindingMerger.Apply(initPose);
m_boneTransformBindingMerger.Apply();
}
private void AccumulateValue(ExpressionKey key, float value)

View File

@@ -0,0 +1,51 @@
using System.Collections.Generic;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
internal sealed class NodeTransformBindingMerger
{
IReadOnlyDictionary<ExpressionKey, VRM10Expression> _clipMap;
Transform _root;
IReadOnlyDictionary<Transform, TransformState> _initPose;
Dictionary<ExpressionKey, float> _weightMap = new();
public NodeTransformBindingMerger(
IReadOnlyDictionary<ExpressionKey, VRM10Expression> clipMap,
Transform root,
IReadOnlyDictionary<Transform, TransformState> initPose)
{
_clipMap = clipMap;
_root = root;
_initPose = initPose;
}
public void AccumulateValue(ExpressionKey key, float value)
{
_weightMap[key] = value;
}
public void Apply()
{
foreach (var (k, weight) in _weightMap)
{
if (_clipMap.TryGetValue(k, out var clip))
{
foreach (var b in clip.NodeTransformBindings)
{
var node = _root.GetFromPath(b.RelativePath);
if (node != null)
{
if (_initPose.TryGetValue(node, out var init))
{
b.Apply(node, init, weight);
}
}
}
}
}
}
}
}

View File

@@ -0,0 +1,53 @@
using System;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public struct NodeTransformBinding
{
public string RelativePath;
/// <summary>
/// t = init_t + offset_t * weight
/// disable if offset_t = (0, 0, 0)
/// </summary>
public Vector3 OffsetTranslation;
/// <summary>
/// r = slerp(init_t, init_t * offset r, weight)
/// disable if rotation_t = (0, 0, 0, 1)
/// </summary>
public Quaternion OffsetRotation;
/// <summary>
/// s = lerp(init_s, blend_s, weight)
/// disalbe if blend_s = init_s. maybe(1, 1, 1)
/// </summary>
public Vector3 TargetScale;
/// <summary>
///
/// </summary>
/// <param name="path"></param>
/// <param name="index"></param>
/// <param name="weight">0 to 1.0</param>
public NodeTransformBinding(string path, in Vector3 t, in Quaternion r, in Vector3 s)
{
RelativePath = path;
OffsetTranslation = t;
OffsetRotation = r;
TargetScale = s;
}
public void Apply(Transform node, in TransformState init, float weight)
{
node.SetLocalPositionAndRotation(
init.LocalPosition + this.OffsetTranslation * weight,
Quaternion.Slerp(init.LocalRotation, init.LocalRotation * this.OffsetRotation, weight)
);
node.localScale = Vector3.Lerp(init.LocalScale, this.TargetScale, weight);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dd660f7a77373234c85064f97150eef6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -3,6 +3,7 @@ using System.Linq;
using UnityEngine;
using System;
using UniGLTF;
using UniGLTF.Utils;
namespace UniVRM10
@@ -16,6 +17,8 @@ namespace UniVRM10
public bool hasError;
private IReadOnlyDictionary<Transform, TransformState> m_defaultTransformStates;
#if UNITY_EDITOR
public static PreviewSceneManager GetOrCreate(GameObject prefab)
{
@@ -85,7 +88,7 @@ namespace UniVRM10
private void Initialize(GameObject prefab)
{
hasError = false;
Prefab = prefab;
var materialNames = new List<string>();
@@ -104,14 +107,14 @@ namespace UniVRM10
{
dst = new Material(src);
map.Add(src, dst);
if (!PreviewMaterialUtil.TryCreateForPreview(dst, out var previewMaterialItem))
{
hasError = true;
// Return cloned material for preview
return dst;
}
m_materialMap.Add(src.name, previewMaterialItem);
materialNames.Add(src.name);
@@ -119,6 +122,10 @@ namespace UniVRM10
return dst;
};
// initPose for nodeTransform
m_defaultTransformStates = transform.GetComponentsInChildren<Transform>()
.ToDictionary(tf => tf, tf => new TransformState(tf));
m_meshes = transform.Traverse()
.Select(x => PreviewMeshItem.Create(x, transform, getOrCreateMaterial))
.Where(x => x != null)
@@ -136,8 +143,13 @@ namespace UniVRM10
.Where(x => x.SkinnedMeshRenderer != null)
.Select(x => x.Path)
.ToArray();
m_nodeTransformPathList = transform.GetComponentsInChildren<Transform>()
.Select(x => x.RelativePathFrom(transform))
.Where(x => x != null)
.ToArray()
;
if(TryGetComponent<Animator>(out var animator))
if (TryGetComponent<Animator>(out var animator))
{
var head = animator.GetBoneTransform(HumanBodyBones.Head);
if (head != null)
@@ -184,6 +196,12 @@ namespace UniVRM10
get { return m_skinnedMeshRendererPathList; }
}
string[] m_nodeTransformPathList;
public string[] NodeTransformPathList
{
get { return m_nodeTransformPathList; }
}
public string[] GetBlendShapeNames(int blendShapeMeshIndex)
{
if (blendShapeMeshIndex >= 0 && blendShapeMeshIndex < m_blendShapeMeshes.Length)
@@ -228,19 +246,28 @@ namespace UniVRM10
return;
}
//
// bake NodeTransform
//
foreach (var nodeTransform in bake.NodeTransformBindings)
{
var node = transform.GetFromPath(nodeTransform.RelativePath);
if (m_defaultTransformStates.TryGetValue(node, out var init))
{
nodeTransform.Apply(node, init, weight);
}
}
//
// Bake Expression
//
m_bounds = default(Bounds);
if (m_meshes != null)
{
if (bake != null)
foreach (var x in m_meshes)
{
foreach (var x in m_meshes)
{
x.Bake(bake.MorphTargetBindings, weight);
m_bounds.Expand(x.Mesh.bounds.size);
}
x.Bake(bake.MorphTargetBindings, weight);
m_bounds.Expand(x.Mesh.bounds.size);
}
}

View File

@@ -46,5 +46,11 @@ namespace UniVRM10
/// </summary>
[SerializeField]
public UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType OverrideMouth;
/// <summary>
/// from UniVRM-132.0. experimental
/// </summary>
[SerializeField]
public NodeTransformBinding[] NodeTransformBindings = new NodeTransformBinding[] { };
}
}

View File

@@ -1,22 +0,0 @@
using System;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
[DisallowMultipleComponent]
public class Vrm10BoneTransformExpression : MonoBehaviour
{
[Serializable]
public class BoneTransformExpression
{
public ExpressionPreset Preset = ExpressionPreset.custom;
public string Name = "custom";
public ExpressionKey ExpressionKey => new(Preset, Name);
public Quaternion Rotation = Quaternion.identity;
public Vector3 Translation = Vector3.zero;
}
public BoneTransformExpression Expression;
}
}

View File

@@ -77,7 +77,7 @@ namespace UniVRM10
}
Constraints = instance.GetComponentsInChildren<IVrm10Constraint>();
LookAt = new Vrm10RuntimeLookAt(instance, instance.Humanoid, ControlRig);
Expression = new Vrm10RuntimeExpression(instance, LookAt.EyeDirectionApplicable, isPrefabInstance);
Expression = new Vrm10RuntimeExpression(instance, LookAt.EyeDirectionApplicable, isPrefabInstance, initPose);
SpringBone = springBoneRuntime;
}
@@ -153,7 +153,7 @@ namespace UniVRM10
// 5. Apply Expression
// LookAt の角度制限などはこちらで処理されます。
Expression.Process(eyeDirection, _initPose);
Expression.Process(eyeDirection);
// 6. SpringBone
SpringBone.Process(Time.deltaTime);

View File

@@ -25,9 +25,13 @@ namespace UniVRM10
public float LookAtOverrideRate { get; private set; }
public float MouthOverrideRate { get; private set; }
internal Vrm10RuntimeExpression(Vrm10Instance target, ILookAtEyeDirectionApplicable eyeDirectionApplicable, bool isPrefabInstance)
internal Vrm10RuntimeExpression(Vrm10Instance target,
ILookAtEyeDirectionApplicable eyeDirectionApplicable,
bool isPrefabInstance,
IReadOnlyDictionary<Transform, TransformState> initPose
)
{
_merger = new ExpressionMerger(target.Vrm.Expression, target.transform, isPrefabInstance);
_merger = new ExpressionMerger(target.Vrm.Expression, target.transform, isPrefabInstance, initPose);
_keys = target.Vrm.Expression.Clips
.Select(x => target.Vrm.Expression.CreateKey(x.Clip))
.ToList();
@@ -60,9 +64,9 @@ namespace UniVRM10
_eyeDirectionApplicable = null;
}
internal void Process(LookAtEyeDirection inputEyeDirection, IReadOnlyDictionary<Transform, TransformState> initPose = null)
internal void Process(LookAtEyeDirection inputEyeDirection)
{
Apply(inputEyeDirection, initPose);
Apply(inputEyeDirection);
}
public IDictionary<ExpressionKey, float> GetWeights()
@@ -114,7 +118,7 @@ namespace UniVRM10
/// 入力 Weight を基に、Validation を行い実際にモデルに適用される Weights を計算し、Merger を介して適用する。
/// この際、LookAt の情報を pull してそれも適用する。
/// </summary>
private void Apply(LookAtEyeDirection inputEyeDirection, IReadOnlyDictionary<Transform, TransformState> initPose)
private void Apply(LookAtEyeDirection inputEyeDirection)
{
// 1. Validate user input, and Output as actual weights.
_validator.Validate(_inputWeights, _actualWeights,
@@ -125,7 +129,7 @@ namespace UniVRM10
_eyeDirectionApplicable?.Apply(_actualEyeDirection, _actualWeights);
// 3. Set actual weights to raw blendshapes.
_merger.SetValues(_actualWeights, initPose);
_merger.SetValues(_actualWeights);
BlinkOverrideRate = blink;
LookAtOverrideRate = lookAt;

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Extensions.VRMC_vrm;
using UniGLTF.Extensions.VRMC_vrm_expressions_node_transform;
using UnityEngine;
namespace UniVRM10
@@ -86,5 +87,29 @@ namespace UniVRM10
}
return binding;
}
public static NodeTransformBinding? Build10(this NodeTransformBind bind, GameObject root, Vrm10Importer importer)
{
if (bind.Node.TryGetValidIndex(importer.Nodes.Count, out var nodeIndex))
{
var node = importer.Nodes[nodeIndex];
var relativePath = node.RelativePathFrom(root.transform);
var t = bind.Translation != null && bind.Translation.Length >= 3
? new Vector3(bind.Translation[0], bind.Translation[1], bind.Translation[2])
: Vector3.zero;
var r = bind.Rotation != null && bind.Rotation.Length >= 4
? new Quaternion(bind.Rotation[0], bind.Rotation[1], bind.Rotation[2], bind.Rotation[3])
: Quaternion.identity;
var s = bind.Scale != null && bind.Scale.Length >= 3
? new Vector3(bind.Scale[0], bind.Scale[1], bind.Scale[2])
: Vector3.zero;
return new NodeTransformBinding(relativePath, t, r, s);
}
else
{
return default;
}
}
}
}

View File

@@ -779,6 +779,17 @@ namespace UniVRM10
};
}
static UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.NodeTransformBind ExportNodeTransformBinding(NodeTransformBinding binding, Func<string, int> getIndex)
{
return new UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.NodeTransformBind
{
Node = getIndex(binding.RelativePath),
Translation = new float[] { binding.OffsetTranslation.x, binding.OffsetRotation.y, binding.OffsetTranslation.z },
Rotation = new float[] { binding.OffsetRotation.x, binding.OffsetRotation.y, binding.OffsetRotation.z, binding.OffsetRotation.w },
Scale = new float[] { binding.TargetScale.x, binding.TargetScale.y, binding.TargetScale.z },
};
}
static UniGLTF.Extensions.VRMC_vrm.Expression ExportExpression(VRM10Expression e, Vrm10Instance vrmController, Model model, ModelExporter converter)
{
if (e == null)
@@ -786,7 +797,7 @@ namespace UniVRM10
return null;
}
Func<string, int> getIndexFromRelativePath = relativePath =>
Func<string, int> getRendererNodeIndexFromRelativePath = relativePath =>
{
var rendererNode = vrmController.transform.GetFromPath(relativePath);
var renderer = rendererNode.GetComponent<Renderer>();
@@ -831,7 +842,7 @@ namespace UniVRM10
{
try
{
var binding = ExportMorphTargetBinding(b, getIndexFromRelativePath);
var binding = ExportMorphTargetBinding(b, getRendererNodeIndexFromRelativePath);
if (binding.Node < 0)
{
// node もしくは renderer が存在しない
@@ -867,6 +878,43 @@ namespace UniVRM10
UniGLTFLogger.Warning($"{ex}");
}
}
if (e.NodeTransformBindings != null && e.NodeTransformBindings.Length > 0)
{
Func<string, int> getNodeIndexFromRelativePath = relativePath =>
{
var n = vrmController.transform.GetFromPath(relativePath);
var node = converter.Nodes[n.gameObject];
return model.Nodes.IndexOf(node);
};
var nodeTransform = new UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.VRMC_vrm_expressions_node_transform
{
NodeTransformBinds = new(),
};
foreach (var b in e.NodeTransformBindings)
{
try
{
var binding = ExportNodeTransformBinding(b, getNodeIndexFromRelativePath);
if (binding.Node < 0)
{
// node もしくは renderer が存在しない
continue;
}
nodeTransform.NodeTransformBinds.Add(binding);
}
catch (Exception ex)
{
UniGLTFLogger.Warning($"{ex}");
}
}
glTFExtension extensions = default;
UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.GltfSerializer.SerializeTo(ref extensions, nodeTransform);
vrmExpression.Extensions = extensions;
}
return vrmExpression;
}

View File

@@ -6,6 +6,7 @@ using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.Extensions.VRMC_springBone_limit;
using UniGLTF.Utils;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace UniVRM10
@@ -286,6 +287,25 @@ namespace UniVRM10
clip.MaterialUVBindings = new MaterialUVBinding[] { };
}
if (UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.GltfDeserializer.TryGet(
expression.Extensions as glTFExtension,
out UniGLTF.Extensions.VRMC_vrm_expressions_node_transform.VRMC_vrm_expressions_node_transform nodeTransform))
{
if (nodeTransform.NodeTransformBinds != null)
{
clip.NodeTransformBindings = nodeTransform.NodeTransformBinds?
.Select(x => x.Build10(Root, this))
.Where(x => x.HasValue)
.Select(x => x.Value)
.ToArray();
}
else
{
clip.NodeTransformBindings = new NodeTransformBinding[] { };
}
}
m_expressions.Add((preset, clip));
}
return clip;