Files
UniVRM/Packages/VRM10/Runtime/Components/Expression/Vrm10BoneTransformExpression.cs
2026-03-24 14:06:39 +09:00

22 lines
622 B
C#

using System;
using UniGLTF.Utils;
using UnityEngine;
namespace UniVRM10
{
[DisallowMultipleComponent]
public class Vrm10BoneTransformExpression : MonoBehaviour
{
[Serializable]
public class BoneTransformExpression
{
public ExpressionPreset Preset = ExpressionPreset.custom;
public string Name = "custom";
public ExpressionKey ExpressionKey => new(Preset, Name);
public Quaternion Rotation = Quaternion.identity;
public Vector3 Translation = Vector3.zero;
}
public BoneTransformExpression Expression;
}
}