Merge pull request #2777 from ousttrue/fix_awaitable

[fix]コンパイルエラーの修正
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ousttrue 2026-03-19 16:33:22 +09:00 committed by GitHub
commit 52d868c4ba
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17 changed files with 36 additions and 19 deletions

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@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.Utils;
using UnityEngine;
@ -51,14 +53,19 @@ namespace UniHumanoid
x => x);
/// <summary>
/// Avatar を保持する既存の Animatorヒエラルキーの Transform を変更したのちに、
/// HumanBone のマッピングを流用して、新たな Avatar を作り直す。
/// 古い Avatar は破棄する。
/// Recreates an animiator's humanoid avatar.
/// The old Avatar is discarded.
/// </summary>
/// <remarks>
/// This method runs asynchronously only in play mode.
/// </remarks>
public static async Awaitable RebuildHumanAvatar(Animator animator)
public static void RebuildHumanAvatar(Animator animator)
{
var task = RebuildHumanAvatarAsync(animator, new ImmediateCaller());
if (!task.IsCompleted)
{
throw new Exception("task not completed");
}
}
public static async Task RebuildHumanAvatarAsync(Animator animator, IAwaitCaller awaitCaller)
{
if (animator == null)
{
@ -76,19 +83,22 @@ namespace UniHumanoid
newAvatar.name = "re-created";
// var newAvatar = LoadHumanoidAvatarFromAnimator(animator);
// Animator.avatar を代入したときに副作用でTransformが変更されるのを回避するために削除します。
// 1. Delete this to avoid changing Transform as a side effect when assigning Animator.avatar.
if (Application.isPlaying)
{
GameObject.Destroy(animator);
// https://github.com/vrm-c/UniVRM/pull/2764
// Require IAwaitCaller that has NextFrame capability. RuntimeOnlyAwaitCaller etc. not ImmediateCaller.
// Else, the following AddComponent call will fail.
await Awaitable.NextFrameAsync();
await awaitCaller.NextFrame();
}
else
{
GameObject.DestroyImmediate(animator);
}
// 新たに AddComponent する
// 2. Attach a new one
target.AddComponent<Animator>().avatar = newAvatar;
}
}

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniGLTF.MeshUtility;
using UniGLTF.Utils;
@ -53,10 +54,16 @@ namespace VRM
/// <param name="go">対象モデルのルート</param>
/// <param name="forceTPose">強制的にT-Pose化するか</param>
/// <param name="useCurrentBlendShapeWeight">BlendShape の現状をbakeするか</param>
/// <remarks>
/// This method runs asynchronously only in play mode.
/// </remarks>
public static async Awaitable Execute(GameObject go, bool forceTPose, bool useCurrentBlendShapeWeight)
public static void Execute(GameObject go, bool forceTPose, bool useCurrentBlendShapeWeight)
{
var task = ExecuteAsync(go, forceTPose, useCurrentBlendShapeWeight, new ImmediateCaller());
if (!task.IsCompleted)
{
throw new Exception("task not completed");
}
}
public static async Task ExecuteAsync(GameObject go, bool forceTPose, bool useCurrentBlendShapeWeight, IAwaitCaller awaitCaller)
{
if (forceTPose)
{
@ -86,7 +93,7 @@ namespace VRM
// 回転とスケールが除去された新しいヒエラルキーからAvatarを作る
if (go.TryGetComponent<Animator>(out var animator))
{
await HumanoidLoader.RebuildHumanAvatar(animator);
await HumanoidLoader.RebuildHumanAvatarAsync(animator, awaitCaller);
}
}

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@ -7,9 +7,9 @@
"GUID:8d76e605759c3f64a957d63ef96ada7c",
"GUID:5f875fdc81c40184c8333b9d63c6ddd5",
"GUID:f9fe54bb3090be448aa10ac92648a614",
"GUID:da3e51d19d51a544fa14d43fee843098",
"GUID:27619889b8ba8c24980f49ee34dbb44a",
"GUID:0acc523941302664db1f4e527237feb3"
"GUID:0acc523941302664db1f4e527237feb3",
"GUID:1cd941934d098654fa21a13f28346412"
],
"includePlatforms": [
"Editor"

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@ -7,9 +7,9 @@
"GUID:8d76e605759c3f64a957d63ef96ada7c",
"GUID:5f875fdc81c40184c8333b9d63c6ddd5",
"GUID:f9fe54bb3090be448aa10ac92648a614",
"GUID:da3e51d19d51a544fa14d43fee843098",
"GUID:27619889b8ba8c24980f49ee34dbb44a",
"GUID:0acc523941302664db1f4e527237feb3"
"GUID:0acc523941302664db1f4e527237feb3",
"GUID:1cd941934d098654fa21a13f28346412"
],
"includePlatforms": [
"Editor"