ousttrue
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aacb30bac3
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JsonSchemaからの再生成
* VRMC_materials_hdr_emissiveMultiplier が追加
* TextureTransformBind.Scaling => Scale rename
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2021-06-29 20:25:56 +09:00 |
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Masataka SUMI
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3ed5c4fe5c
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Rename IGltfData to GltfData
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2021-06-28 00:26:54 +09:00 |
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Masataka SUMI
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a1c40eeda0
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Implements Parser variants.
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2021-06-28 00:26:05 +09:00 |
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Masataka SUMI
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e5ca1346a5
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Rename GltfParser to IGltfData
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2021-06-27 21:45:30 +09:00 |
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Masataka SUMI
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02455ef51d
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TextureDeserializer can await.
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2021-06-24 22:03:46 +09:00 |
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Masataka SUMI
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ba086dc0ed
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Don't export alpha channel if alphaMode was not opaque in vrm1.0
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2021-06-24 15:27:19 +09:00 |
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Masataka SUMI
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2ad014f11c
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Rename
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2021-06-24 15:13:05 +09:00 |
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Masataka SUMI
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fbd885c67c
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Export texture's alpha if only necessary.
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2021-06-23 23:04:16 +09:00 |
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ousttrue
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13c445f882
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vrm0 の時だけ migration checkbox
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2021-06-22 15:12:41 +09:00 |
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ousttrue
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9fa1517a57
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update Expression
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2021-06-16 17:40:12 +09:00 |
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ousttrue
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ca4bab658e
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update RendererFirstPersonFlags。文字列で保持
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2021-06-16 17:03:41 +09:00 |
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ousttrue
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a35db5cf36
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Spring on Controller
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2021-06-16 15:57:37 +09:00 |
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ousttrue
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43ee6595c4
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rename
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2021-06-16 15:42:42 +09:00 |
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ousttrue
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872a0ddc97
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Export VRM10ObjectMeta
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2021-06-16 14:51:36 +09:00 |
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ousttrue
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cac6d2d295
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fix extract VRM10Object
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2021-06-15 20:13:25 +09:00 |
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ousttrue
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cb59024f8e
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WIP VRM10Object
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2021-06-15 19:10:54 +09:00 |
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ousttrue
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611da973e5
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Merge pull request #1024 from Santarh/mtoon3
Use MToon10 in VRM1.0 implementation.
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2021-06-14 12:43:10 +09:00 |
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Masataka SUMI
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f66ef33d2d
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migrate mtoon texture transform correctly.
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2021-06-11 21:46:01 +09:00 |
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ousttrue
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f680423aba
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Merge pull request #1023 from ousttrue/feature10/update_jsonschema
JsonSchema を更新
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2021-06-11 17:27:23 +09:00 |
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ousttrue
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c523b1c7ea
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JsonSchema を更新
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2021-06-11 16:38:22 +09:00 |
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ousttrue
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612a59cba7
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TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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0bdd18c408
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fix humanoid SubAssetKey
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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3b1f3fb52c
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add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
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2021-06-10 20:39:11 +09:00 |
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Masataka SUMI
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2dd31517e2
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use MToon10 in VRM10 import/export
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2021-06-10 20:23:42 +09:00 |
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ousttrue
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44b9652d6f
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null check
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2021-06-09 15:50:16 +09:00 |
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ousttrue
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e7d461fac1
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Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。
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2021-06-09 13:16:04 +09:00 |
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ousttrue
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bf3f4416a8
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Vrm10Importer.OpenOrMigrate
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2021-06-08 19:24:17 +09:00 |
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ousttrue
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098d0458a1
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remove waning
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2021-06-08 18:22:06 +09:00 |
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ousttrue
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b8bf52592f
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Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
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2021-06-07 19:18:08 +09:00 |
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ousttrue
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ada991eb71
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コード見直し。SparseBase 使ってなかった。
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2021-06-07 19:13:10 +09:00 |
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ousttrue
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20602bc805
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texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。
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2021-06-04 17:25:23 +09:00 |
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ousttrue
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80abc5d7ce
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implement BlendShapeExporter.Export
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2021-06-04 15:40:44 +09:00 |
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ousttrue
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7e42a8bd12
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BlendShapeExporter を準備中
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2021-06-04 13:39:28 +09:00 |
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ousttrue
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fd18413d67
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Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
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2021-06-01 19:43:45 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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b2f342d7e1
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rename VRM10SpringJoint to VRM10SpringBoneJoint
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2021-06-01 16:55:34 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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Masataka SUMI
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9d0592088a
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Add argument to VRM & VRM10 ImporterContext
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2021-05-27 21:32:11 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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c456c9ddf7
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mv MaterialImporter MaterialDescriptorGenerator
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2021-05-27 16:00:16 +09:00 |
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Masataka SUMI
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8cba3ba71a
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mv MaterialImportParam MaterialDescriptor
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2021-05-27 15:56:51 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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f2495f61b5
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mv TextureImportParamSet TextureDescriptorSet
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2021-05-27 15:38:40 +09:00 |
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Masataka SUMI
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adbe16e154
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mv GetTextureImportParamSet Get
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2021-05-27 15:37:38 +09:00 |
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Masataka SUMI
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a4a5b1d0cb
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mv TextureSetImporter TextureDescriptorGenerator
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2021-05-27 15:36:52 +09:00 |
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Masataka SUMI
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86d1dc0db7
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rename
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2021-05-27 15:16:03 +09:00 |
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Masataka SUMI
|
b549f54a13
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define TextureSet
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2021-05-27 15:12:49 +09:00 |
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Masataka SUMI
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7aecbc7949
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Use Vrm10TextureSetImporter in Vrm10Importer
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2021-05-26 21:32:13 +09:00 |
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