Commit Graph

181 Commits

Author SHA1 Message Date
ousttrue
aacb30bac3 JsonSchemaからの再生成
* VRMC_materials_hdr_emissiveMultiplier が追加
* TextureTransformBind.Scaling => Scale rename
2021-06-29 20:25:56 +09:00
Masataka SUMI
3ed5c4fe5c Rename IGltfData to GltfData 2021-06-28 00:26:54 +09:00
Masataka SUMI
a1c40eeda0 Implements Parser variants. 2021-06-28 00:26:05 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
Masataka SUMI
02455ef51d TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
Masataka SUMI
ba086dc0ed Don't export alpha channel if alphaMode was not opaque in vrm1.0 2021-06-24 15:27:19 +09:00
Masataka SUMI
2ad014f11c Rename 2021-06-24 15:13:05 +09:00
Masataka SUMI
fbd885c67c Export texture's alpha if only necessary. 2021-06-23 23:04:16 +09:00
ousttrue
13c445f882 vrm0 の時だけ migration checkbox 2021-06-22 15:12:41 +09:00
ousttrue
9fa1517a57 update Expression 2021-06-16 17:40:12 +09:00
ousttrue
ca4bab658e update RendererFirstPersonFlags。文字列で保持 2021-06-16 17:03:41 +09:00
ousttrue
a35db5cf36 Spring on Controller 2021-06-16 15:57:37 +09:00
ousttrue
43ee6595c4 rename 2021-06-16 15:42:42 +09:00
ousttrue
872a0ddc97 Export VRM10ObjectMeta 2021-06-16 14:51:36 +09:00
ousttrue
cac6d2d295 fix extract VRM10Object 2021-06-15 20:13:25 +09:00
ousttrue
cb59024f8e WIP VRM10Object 2021-06-15 19:10:54 +09:00
ousttrue
611da973e5
Merge pull request #1024 from Santarh/mtoon3
Use MToon10 in VRM1.0 implementation.
2021-06-14 12:43:10 +09:00
Masataka SUMI
f66ef33d2d migrate mtoon texture transform correctly. 2021-06-11 21:46:01 +09:00
ousttrue
f680423aba
Merge pull request #1023 from ousttrue/feature10/update_jsonschema
JsonSchema を更新
2021-06-11 17:27:23 +09:00
ousttrue
c523b1c7ea JsonSchema を更新 2021-06-11 16:38:22 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
0bdd18c408 fix humanoid SubAssetKey 2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
Masataka SUMI
2dd31517e2 use MToon10 in VRM10 import/export 2021-06-10 20:23:42 +09:00
ousttrue
44b9652d6f null check 2021-06-09 15:50:16 +09:00
ousttrue
e7d461fac1 Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。 2021-06-09 13:16:04 +09:00
ousttrue
bf3f4416a8 Vrm10Importer.OpenOrMigrate 2021-06-08 19:24:17 +09:00
ousttrue
098d0458a1 remove waning 2021-06-08 18:22:06 +09:00
ousttrue
b8bf52592f
Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
2021-06-07 19:18:08 +09:00
ousttrue
ada991eb71 コード見直し。SparseBase 使ってなかった。 2021-06-07 19:13:10 +09:00
ousttrue
20602bc805 texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。 2021-06-04 17:25:23 +09:00
ousttrue
80abc5d7ce implement BlendShapeExporter.Export 2021-06-04 15:40:44 +09:00
ousttrue
7e42a8bd12 BlendShapeExporter を準備中 2021-06-04 13:39:28 +09:00
ousttrue
fd18413d67
Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
2021-06-01 19:43:45 +09:00
ousttrue
2d53b15559 MeshUtility.Humanoid を UniHumanoid.Humanoid に移動 2021-06-01 18:24:07 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
b2f342d7e1 rename VRM10SpringJoint to VRM10SpringBoneJoint 2021-06-01 16:55:34 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
Masataka SUMI
9d0592088a Add argument to VRM & VRM10 ImporterContext 2021-05-27 21:32:11 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
c456c9ddf7 mv MaterialImporter MaterialDescriptorGenerator 2021-05-27 16:00:16 +09:00
Masataka SUMI
8cba3ba71a mv MaterialImportParam MaterialDescriptor 2021-05-27 15:56:51 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
f2495f61b5 mv TextureImportParamSet TextureDescriptorSet 2021-05-27 15:38:40 +09:00
Masataka SUMI
adbe16e154 mv GetTextureImportParamSet Get 2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
86d1dc0db7 rename 2021-05-27 15:16:03 +09:00
Masataka SUMI
b549f54a13 define TextureSet 2021-05-27 15:12:49 +09:00
Masataka SUMI
7aecbc7949 Use Vrm10TextureSetImporter in Vrm10Importer 2021-05-26 21:32:13 +09:00