Commit Graph

40 Commits

Author SHA1 Message Date
ousttrue
569e0ca147 add VRMShaders.Symbols 2021-12-09 16:34:44 +09:00
ousttrue
43cf7e03a2 debug menu 2021-12-09 15:30:31 +09:00
ousttrue
2bca456893 debug button 2021-12-08 19:58:33 +09:00
ousttrue
18d1840f0c Vrm10Parser を Vrm10Data に改名し、 Vrm10Importer の引き数になった 2021-09-02 12:59:57 +09:00
ousttrue
5aa39fbafe
Merge pull request #1177 from ousttrue/feature/URP_material_importer
Add MaterialGenerator customization point (for URP)
2021-08-31 21:47:38 +09:00
ousttrue
784b8ba993 fix UI. Experimental 2021-08-31 21:16:49 +09:00
ousttrue
90f49c4262 add Vrm10UrpMaterialDescriptorGenerator and VRMURPMaterialDescriptorGenerator 2021-08-31 19:30:21 +09:00
ousttrue
72da28f114 VrmScriptedImporterEditorGUI use Vrm10TextureDescriptorGenerator, not GltfTextureDescriptorGenerator 2021-08-26 18:47:32 +09:00
ousttrue
cb0c2b7570 Unity-2019 require ApplyRevertGUI call in OnInspectorGUI
https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.cs#L443
2021-08-04 14:37:23 +09:00
ousttrue
6951519a79 null check 2021-08-03 14:57:05 +09:00
ousttrue
6dead3bcd8 add null check 2021-08-03 13:34:36 +09:00
ousttrue
fa460f0031 JsonSchema を更新してコードを再生成した
https://github.com/vrm-c/vrm-specification/pull/296
2021-07-02 19:57:37 +09:00
Masataka SUMI
e5ca1346a5 Rename GltfParser to IGltfData 2021-06-27 21:45:30 +09:00
ousttrue
13c445f882 vrm0 の時だけ migration checkbox 2021-06-22 15:12:41 +09:00
ousttrue
1161054638 implement revert and apply 2021-06-21 15:30:25 +09:00
ousttrue
e5b1f378c3 ScriptedImporterEditorBase に Apply 前の状態を保持する。 2021-06-21 15:01:06 +09:00
ousttrue
21d0ce714e RemapEditorBase に externalObjectMap を保持しない 2021-06-21 14:15:48 +09:00
ousttrue
e04ac65bf5 WIP reload timing 2021-06-21 13:43:27 +09:00
ousttrue
682bde5289 RemapEditorBase constructor 2021-06-21 13:43:27 +09:00
ousttrue
f6c0f475cd RemapEditorBase 2021-06-21 13:43:26 +09:00
ousttrue
d01b41e963 fix VrmScriptedImporterEditorGUI 2021-06-09 15:49:53 +09:00
ousttrue
e7d461fac1 Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。 2021-06-09 13:16:04 +09:00
ousttrue
b07eda0caa TryParseOrMigrate return bool 2021-06-08 19:38:40 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
Masataka SUMI
a4a5b1d0cb mv TextureSetImporter TextureDescriptorGenerator 2021-05-27 15:36:52 +09:00
Masataka SUMI
6ebd030f3a Ignore enumerating if vrm is 0 2021-05-26 21:50:23 +09:00
Masataka SUMI
a6d730d15f Refactor Texture enumeration to TextureSetImport 2021-05-26 21:22:34 +09:00
ousttrue
a19e737662 vrm1 の Extract 先を vrm0 と別になるように修正。VRm10ExpressionAvatar が MonoBehaviour になった修正 2021-05-10 15:33:35 +09:00
Masataka SUMI
db336970c9 Separate Vrm10 Texture Enumerator 2021-05-07 20:34:01 +09:00
ousttrue
10e44ed8a8 ModelReader, ModelWriter 2021-04-26 13:38:48 +09:00
ousttrue
9dfab64d0e fix VrmScriptedImporterEditorGUI.m_vrm 2021-04-22 16:18:43 +09:00
ousttrue
b1184e9b0b rename 2021-04-16 12:39:10 +09:00
ousttrue
a5bb8c1d43 migration error message 2021-04-09 16:54:20 +09:00
ousttrue
b62c123b66 meta, expressionAvatar, expression の extract を復旧 2021-04-06 15:08:37 +09:00
ousttrue
9a1f85c97e MigrateToVrm1 switch 2021-04-01 12:16:46 +09:00
ousttrue
2d5d3bb4d5 comment 2021-04-01 12:16:46 +09:00
ousttrue
a15b497b85 use Vrm10MToonMaterialImporter 2021-04-01 12:16:45 +09:00
ousttrue
323a816024 WIP RuntimeUnityBuilder 2021-04-01 12:16:43 +09:00
ousttrue
62b70d8cb0 UnityEditor.Experimental.AssetImporters to UnityEditor.AssetImporters #if UNITY_2020_2_OR_NEWER 2021-03-17 15:01:08 +09:00
ousttrue
16e4bcab44 fix build error in vrm10
#701
2021-01-28 18:33:49 +09:00