UniVRM/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterEditorGUI.cs
2021-04-01 12:16:46 +09:00

147 lines
5.3 KiB
C#

using System.Linq;
using UnityEditor;
using UnityEngine;
using UniGLTF;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
[CustomEditor(typeof(VrmScriptedImporter))]
public class VrmScriptedImporterEditorGUI : ScriptedImporterEditor
{
// const string TextureDirName = "Textures";
// const string MaterialDirName = "Materials";
// const string MetaDirName = "MetaObjects";
// const string ExpressionDirName = "Expressions";
VrmScriptedImporter m_importer;
GltfParser m_parser;
VrmLib.Model m_model;
public override void OnEnable()
{
base.OnEnable();
m_importer = target as VrmScriptedImporter;
m_parser = new GltfParser();
m_parser.ParsePath(m_importer.assetPath);
m_model = VrmLoader.CreateVrmModel(m_parser);
}
enum Tabs
{
Model,
Materials,
Vrm,
}
static Tabs s_currentTab;
public override void OnInspectorGUI()
{
s_currentTab = MeshUtility.TabBar.OnGUI(s_currentTab);
GUILayout.Space(10);
switch (s_currentTab)
{
case Tabs.Model:
base.OnInspectorGUI();
break;
case Tabs.Materials:
EditorMaterial.OnGUIMaterial(m_importer, m_parser, Vrm10MToonMaterialImporter.EnumerateAllTexturesDistinct);
break;
case Tabs.Vrm:
break;
}
}
// var importer = target as VrmScriptedImporter;
// EditorGUILayout.LabelField("Extract settings");
// EditorGUILayout.BeginHorizontal();
// EditorGUILayout.PrefixLabel("Materials And Textures");
// GUI.enabled = !(importer.GetExternalUnityObjects<UnityEngine.Material>().Any()
// && importer.GetExternalUnityObjects<UnityEngine.Texture2D>().Any());
// if (GUILayout.Button("Extract"))
// {
// importer.ExtractMaterialsAndTextures();
// }
// GUI.enabled = !GUI.enabled;
// if (GUILayout.Button("Clear"))
// {
// importer.ClearExternalObjects<UnityEngine.Material>();
// importer.ClearExternalObjects<UnityEngine.Texture2D>();
// }
// GUI.enabled = true;
// EditorGUILayout.EndHorizontal();
// EditorGUILayout.BeginHorizontal();
// EditorGUILayout.PrefixLabel("Meta");
// GUI.enabled = !importer.GetExternalUnityObjects<UniVRM10.VRM10MetaObject>().Any();
// if (GUILayout.Button("Extract"))
// {
// importer.ExtractMeta();
// }
// GUI.enabled = !GUI.enabled;
// if (GUILayout.Button("Clear"))
// {
// importer.ClearExternalObjects<UniVRM10.VRM10MetaObject>();
// }
// GUI.enabled = true;
// EditorGUILayout.EndHorizontal();
// EditorGUILayout.BeginHorizontal();
// EditorGUILayout.PrefixLabel("Expressions");
// GUI.enabled = !(importer.GetExternalUnityObjects<UniVRM10.VRM10ExpressionAvatar>().Any()
// && importer.GetExternalUnityObjects<UniVRM10.VRM10Expression>().Any());
// if (GUILayout.Button("Extract"))
// {
// importer.ExtractExpressions();
// }
// GUI.enabled = !GUI.enabled;
// if (GUILayout.Button("Clear"))
// {
// importer.ClearExternalObjects<UniVRM10.VRM10ExpressionAvatar>();
// importer.ClearExternalObjects<UniVRM10.VRM10Expression>();
// }
// GUI.enabled = true;
// EditorGUILayout.EndHorizontal();
// // ObjectMap
// DrawRemapGUI<UnityEngine.Material>("Material Remap", importer);
// DrawRemapGUI<UnityEngine.Texture2D>("Texture Remap", importer);
// DrawRemapGUI<UniVRM10.VRM10MetaObject>("Meta Remap", importer);
// DrawRemapGUI<UniVRM10.VRM10ExpressionAvatar>("ExpressionAvatar Remap", importer);
// DrawRemapGUI<UniVRM10.VRM10Expression>("Expression Remap", importer);
// base.OnInspectorGUI();
// }
// private void DrawRemapGUI<T>(string title, VrmScriptedImporter importer) where T : UnityEngine.Object
// {
// EditorGUILayout.Foldout(_isOpen, title);
// EditorGUI.indentLevel++;
// var objects = importer.GetExternalObjectMap().Where(x => x.Key.type == typeof(T));
// foreach (var obj in objects)
// {
// EditorGUILayout.BeginHorizontal();
// EditorGUILayout.PrefixLabel(obj.Key.name);
// var asset = EditorGUILayout.ObjectField(obj.Value, obj.Key.type, true) as T;
// if (asset != obj.Value)
// {
// importer.SetExternalUnityObject(obj.Key, asset);
// }
// EditorGUILayout.EndHorizontal();
// }
// EditorGUI.indentLevel--;
// }
}
}