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https://github.com/vrm-c/UniVRM.git
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UnityEditor.Experimental.AssetImporters to UnityEditor.AssetImporters #if UNITY_2020_2_OR_NEWER
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@@ -3,8 +3,13 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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{
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@@ -1,5 +1,10 @@
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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@@ -1,6 +1,11 @@
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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{
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@@ -1,5 +1,10 @@
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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@@ -1,6 +1,11 @@
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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{
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@@ -1,8 +1,12 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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{
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@@ -1,8 +1,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniGLTF
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{
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@@ -1,10 +1,15 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor;
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using System;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniVRM10
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{
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@@ -1,14 +1,13 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization.Json;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor;
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using VrmLib;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniVRM10
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{
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@@ -1,9 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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using UnityEditor.Experimental.AssetImporters;
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#endif
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namespace UniVRM10
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{
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