UnityEditor.Experimental.AssetImporters to UnityEditor.AssetImporters #if UNITY_2020_2_OR_NEWER

This commit is contained in:
ousttrue
2021-03-17 15:01:08 +09:00
parent 0c19c63cac
commit 62b70d8cb0
10 changed files with 62 additions and 21 deletions

View File

@@ -3,8 +3,13 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF
{

View File

@@ -1,5 +1,10 @@
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF

View File

@@ -1,6 +1,11 @@
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF
{

View File

@@ -1,5 +1,10 @@
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF

View File

@@ -1,6 +1,11 @@
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF
{

View File

@@ -1,8 +1,12 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF
{

View File

@@ -1,8 +1,13 @@
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniGLTF
{

View File

@@ -1,10 +1,15 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor;
using System;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{

View File

@@ -1,14 +1,13 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Json;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor;
using VrmLib;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{

View File

@@ -1,9 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{