ousttrue
3b9827c9a1
Merge pull request #1925 from saturday06/remove-detectinvalidcharacters-test
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Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
2022-11-22 15:03:48 +09:00
Masataka SUMI
ecebd7b715
Add baseColorFactor migration of older vrm file
2022-11-16 18:32:51 +09:00
Isamu Mogi
d1cd273aa8
Windows以外でDetectInvalidCharactersテストが失敗する。テスト対象メソッドがもう使われていないのでテスト自体を削除
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macOS上のUnity 2020.3.34f1でDetectInvalidCharactersテストが失敗していました。テスト対象メソッドの
Path.GetInvalidFileNameCharsの実装をUnityのレポジトリで確認したところ
https://github.com/Unity-Technologies/mono/blob/2020.3.34f1/mcs/class/corlib/System.IO/Path.cs#L560-L571
Windows以外の環境では、必ずテストに失敗することがわかりました。
調査したところ、Path.GetInvalidFileNameChars自体がUniVRMとそのサブモジュールですでに使われていないことが判明したため
テスト自体が不要になったと考え、削除しました。
2022-11-15 18:19:11 +09:00
Masataka SUMI
77e87eba38
rename vrm material importer class names
2022-11-10 21:38:36 +09:00
Masataka SUMI
bd63c7e14f
mv function of importing material name
2022-11-10 21:30:13 +09:00
Masataka SUMI
9f16a268a6
rename
2022-11-10 21:26:02 +09:00
ousttrue
d25f6d3f24
UniVRM-0.107.0
2022-11-09 16:27:28 +09:00
ousttrue
1345972859
Merge pull request #1905 from mkc1370/feature/support_packages_directory
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UnityPathでパッケージ管理下のファイルを扱えるように
2022-11-09 13:27:07 +09:00
Masataka SUMI
521f0e9871
Merge branch 'master' of https://github.com/vrm-c/UniVRM into fixEmissionColorSpace
2022-11-07 14:14:33 +09:00
Masataka SUMI
6503493438
Migrate materials when importing a VRM 0.x model.
2022-11-04 23:39:57 +09:00
Masataka SUMI
d0d845ab2a
Remove supporting legacy vrm shaders.
2022-11-04 21:48:54 +09:00
Masataka SUMI
36e9ca8605
fix directory name cases
2022-11-04 16:28:04 +09:00
Masataka SUMI
6fe4f9ac24
stop inheritance
2022-11-04 16:11:45 +09:00
Masataka SUMI
1ff83272de
format directory structure about VRM material IO
2022-11-04 15:45:05 +09:00
Masataka SUMI
77272ac6e7
rename glTF material exporters
2022-11-04 15:37:52 +09:00
Masataka SUMI
326bdf9efc
Merge branch 'master' of https://github.com/vrm-c/UniVRM into refactorMaterialExporter
2022-11-04 14:28:16 +09:00
ousttrue
1ca2d14100
Merge pull request #1904 from Santarh/suppressPreprocessor
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Use static getter instead of preprocessors.
2022-11-04 14:06:37 +09:00
Masataka SUMI
f8ac8075e7
use static getter instead of preprocessors.
2022-11-03 20:58:14 +09:00
mkc1370
5043781ebf
Added support for paths within editable Packages to UnityPath
2022-11-03 20:20:46 +09:00
Masataka SUMI
7a0745b5cd
Remove Obsolete method
2022-11-03 17:33:16 +09:00
Masataka SUMI
6446b7b0fa
mv
2022-11-03 02:14:31 +09:00
Masataka SUMI
8af4eaecf5
Refactoring Material Exporters
2022-11-03 02:01:47 +09:00
ousttrue
c9bd20d4d1
UniVRM-0.106.0
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Samples~へのコピー発生
2022-10-26 21:38:27 +09:00
ousttrue
1dc3f21572
Merge pull request #1886 from ousttrue/feature/spring_manual_update
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[1.0][0.x] SpringBone の手動更新
2022-10-26 17:16:23 +09:00
ousttrue
f4115cacd2
Merge pull request #1883 from ousttrue/fix/export_no_active
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Fix/export no active
2022-10-25 19:38:37 +09:00
ousttrue
383ac4f7b4
Merge pull request #1876 from ousttrue/feature10/springbone_picker
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[1.0] SpringBone の 設定 UI
2022-10-25 16:33:10 +09:00
ousttrue
a334a78f21
deltaTime
2022-10-25 16:17:20 +09:00
ousttrue
2b8ee17c4e
add SpringBoneUpdateType.Manual
2022-10-24 18:11:06 +09:00
ousttrue
9ab1d15084
Add spring ref to validation
2022-10-24 17:38:59 +09:00
ousttrue
866e75243e
get non active
2022-10-24 17:36:56 +09:00
ousttrue
028cd81c19
未使用削除
2022-10-21 18:57:34 +09:00
ousttrue
c6dcbc9cf4
add MigrateExporter
2022-10-20 13:59:29 +09:00
ousttrue
314fb6d901
UniGLTF_Samples 漏れ
2022-10-07 16:35:15 +09:00
ousttrue
38ef11367b
Merge pull request #1844 from mkc1370/feature/resize_to_reinitialize
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Rename Texture2D.Resize to Reinitialize
2022-10-07 13:05:07 +09:00
ousttrue
4ca7df4d1c
UniVRM-0.105.0.
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サンプルの更新があるので差分多めです。XXX_Samples から XXX/Samples~ へのコピーが version 更新のついでに動作します。
2022-10-06 21:31:48 +09:00
mkc1370
d6472418c9
rename Texture2D.Resize to Reinitialize
2022-10-05 19:45:40 +09:00
ousttrue
85f4e22a98
typo
2022-10-04 17:55:49 +09:00
ousttrue
6e36862b1c
Assets/UniGLTF/Samples~ を追加
2022-10-04 15:07:58 +09:00
ousttrue
b0e20b95e4
Revert "typo rename UnityObjectDestoyer to UnityObjectDestroyer"
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This reverts commit a8d5704a0f .
2022-10-03 18:09:05 +09:00
ousttrue
a8d5704a0f
typo rename UnityObjectDestoyer to UnityObjectDestroyer
2022-10-03 17:56:36 +09:00
ousttrue
7dd809fe23
UniVRM-0.104.2
2022-09-28 17:49:01 +09:00
ousttrue
e563a33d54
sample 更新あり
2022-09-26 18:09:53 +09:00
ousttrue
1d22f42e90
Merge pull request #1795 from matsutaka-pxv/add-awaitcaller-to-loadblendshapemaster
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Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
2022-09-21 16:23:54 +09:00
ousttrue
864607023a
UniVRM-0.104.0
2022-09-21 15:38:20 +09:00
Takayuki Matsuoka
fe0c3d756d
不要なコード整形を修正
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See also:
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879279
2022-09-20 23:25:20 +09:00
Takayuki Matsuoka
0029c1cd5f
LoadBlendShapeBindの引数順を変更
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IAwaitCallerを最後の引数にするように変更
See also :
https://github.com/vrm-c/UniVRM/pull/1795#discussion_r974879093
2022-09-20 23:24:09 +09:00
ousttrue
184d0bdc74
Merge pull request #1796 from matsutaka-pxv/add-iawaitcaller-to-loadfirstperson
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Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
2022-09-20 15:20:33 +09:00
ousttrue
e34e06f98a
UniVRM-0.103.2
2022-09-15 13:02:58 +09:00
Takayuki Matsuoka
799857bb8b
Add IAwaitCaller to VRMImporterContext.LoadFirstPerson
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Since we still don't have explicit rule/method to add NextFrameIfTimedOut, this change may seem random.
But we've conducted some benchmarks and profiled them before add these await-s. These changes ease CPU spikes.
2022-09-14 13:11:23 +09:00
Takayuki Matsuoka
64286d8400
Add IAwaitCaller to VRMImporterContext.LoadBlendShapeMaster
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Since VRMImporterContext.LoadBlendShapeMaster may take long time to complete,
change it to async Task method and pass IAwaitCaller as an argument.
This changeset also changes VRMImporterContext.LoadBlendShapeBind.
Because this method has long LINQ chain and we need to split it to ease
its CPU time spike.
2022-09-14 11:09:37 +09:00