ousttrue
|
bf9c438f1f
|
use MonoBehaviour.OnValidate
|
2024-11-19 12:58:52 +09:00 |
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ousttrue
|
32e004d821
|
Editor.OnValidate not work
|
2024-11-19 01:50:05 +09:00 |
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ousttrue
|
270fbae1ac
|
avoid runtime exception. editor warning
|
2024-11-18 14:05:28 +09:00 |
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ousttrue
|
56b3024a1e
|
bake 時に SpringBone と LookAt に反映する実装
|
2024-10-21 22:46:08 +09:00 |
|
ousttrue
|
08c9aa57fd
|
FreezeMesh(正規化) の subOption として FreezeMeshUseCurrentBlendShapeWeight を整理
|
2024-10-21 15:24:00 +09:00 |
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ousttrue
|
68019df691
|
abs, name
|
2024-09-03 18:15:36 +09:00 |
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ousttrue
|
31f2b5eb0c
|
SpringBone を scaling に連動させる ScalingParams パラメーター
|
2024-09-03 16:31:45 +09:00 |
|
iruca3
|
8881882873
|
Introduce ImporterContextSettings for handling loading animation and
axes conversion.
Refs: https://github.com/vrm-c/UniVRM/pull/1719#discussion_r908105469
|
2024-08-17 13:35:27 +09:00 |
|
Masataka SUMI
|
ccf3a16b98
|
Fix VRM0X Tests
|
2024-07-30 00:30:22 +09:00 |
|
Masataka SUMI
|
23f387a7c8
|
add RenderPipeline considering to gltf/vrm/vrm10 exporters
|
2024-07-29 22:28:35 +09:00 |
|
ousttrue
|
7ef4f50558
|
Humanoid.Get_GetBoneTransform を追加
Animator.GetBoneTransform のために GetComponent しているところの Export Error を修正するついでに、
Animator.GetBoneTransform と Humanoid.GetBoneTransform 両対応とした(vrm-0.x と vrm-1.0 両方)。
|
2024-07-25 14:28:59 +09:00 |
|
ousttrue
|
be20563059
|
GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)
sample と test は据え置き
|
2024-07-24 22:09:30 +09:00 |
|
Masataka SUMI
|
da1d48ac22
|
update package.json management
|
2024-07-23 20:21:41 +09:00 |
|
Masataka SUMI
|
47681f7677
|
Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
|
2024-07-23 20:00:33 +09:00 |
|
Masataka SUMI
|
e9da5e2b7b
|
mv VRMShaders namespace to UniGLTF
|
2024-07-20 23:47:45 +09:00 |
|
Masataka SUMI
|
a5f75194c0
|
mv VRM0.X material io files from VRMShaders.VRM.IO.Runtime to VRM
|
2024-07-18 23:51:13 +09:00 |
|
ousttrue
|
42a3014e7a
|
UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
|
2024-07-16 15:48:50 +09:00 |
|
Masataka SUMI
|
2c84452e3b
|
Create UnityPackage Action で UnityPackage をビルドして artifact に upload する (#2272)
|
2024-03-28 14:37:21 +09:00 |
|
ousttrue
|
30f893fa1b
|
avatar 代入の workaround
|
2024-01-05 15:08:43 +09:00 |
|
ousttrue
|
6e22c7a279
|
missing LoadSpringBoneFromJson
|
2023-12-13 14:13:47 +09:00 |
|
ousttrue
|
197efa5fb2
|
fix test
|
2023-12-12 15:48:23 +09:00 |
|
ousttrue
|
06d77d6d6e
|
fix warnings
|
2023-12-12 15:37:19 +09:00 |
|
ousttrue
|
f31b2f8e69
|
implement vrm-1.0 integration
|
2023-12-06 18:20:43 +09:00 |
|
ousttrue
|
3ed0f17410
|
VrmBlendShapeUpdater
|
2023-12-05 18:29:32 +09:00 |
|
ousttrue
|
b12c9ed87c
|
WriteAssets and WritePrefab
|
2023-12-05 16:21:35 +09:00 |
|
ousttrue
|
fb7cb163b1
|
fix VrmMeshIntegratorWizard.WriteAssets
|
2023-12-04 17:55:36 +09:00 |
|
ousttrue
|
f84a6ccb73
|
fix GltfMeshUtility.WriteAssets
|
2023-12-01 17:06:31 +09:00 |
|
ousttrue
|
32af053a62
|
vrm-0.x firstperson
|
2023-11-28 18:20:43 +09:00 |
|
ousttrue
|
6d251c5993
|
fix menu priority
|
2023-11-27 14:53:14 +09:00 |
|
ousttrue
|
6dd4320656
|
TargetIsPrefab and DialogMessage
|
2023-11-21 19:36:40 +09:00 |
|
ousttrue
|
b216a5bbc0
|
メニューの表記、順番調整
- `-1.0` => ` 1.0`
- `Import` and `Export`
- `Export < Import < MeshUtility` order
|
2023-11-15 18:24:02 +09:00 |
|
ousttrue
|
90a1192be2
|
menu 名と dialog 名を整理
- menu 名を関連クラスの `public const string MENU_NAME` にした(特に validate=true で2回同名で呼ぶところ)
- menu 表示名と dialog のタイトルを同じ文字列にした
|
2023-11-15 16:01:21 +09:00 |
|
ousttrue
|
8deb17d18c
|
WIP split by blendshape
|
2023-11-07 19:21:03 +09:00 |
|
ousttrue
|
0f62aeffa1
|
impl inplace MeshFreeze and MeshIntegration
|
2023-10-27 16:18:07 +09:00 |
|
ousttrue
|
c43f86bca4
|
Merge pull request #2172 from ousttrue/fix/not_export_uv2
TEXCOORD_1 は export しない
|
2023-10-23 17:48:28 +09:00 |
|
ousttrue
|
f4a2150c8a
|
add ExportUvSecondary.ExportUvSecondary. but always false
|
2023-10-20 19:35:29 +09:00 |
|
ousttrue
|
8ff3faa857
|
rename UniVrmPackageVersion to PackageVersion
|
2023-10-20 19:16:20 +09:00 |
|
ousttrue
|
443e0048bd
|
VRMVersionをリネームして場所移動。VRM10から参照できるようになる。 assets.generator に使う。
|
2023-10-20 18:10:42 +09:00 |
|
ousttrue
|
f79adbda3d
|
記述が古いところを修正
|
2023-08-23 15:21:58 +09:00 |
|
ousttrue
|
4d78f864e8
|
impl VRMSampleCopy.Validate
|
2023-07-05 14:08:30 +09:00 |
|
ousttrue
|
5a87e0a4bf
|
SampleCopy 済みか確認する
|
2023-07-05 13:44:32 +09:00 |
|
ousttrue
|
bd770f8b26
|
warning
|
2023-05-15 13:09:53 +09:00 |
|
ousttrue
|
69b952257a
|
VRMSpringUtility.LoadSecondary 関数が throw しないように修正
fix #2023
SpringBone は不完全になるが throw しない。
|
2023-05-15 13:07:16 +09:00 |
|
0b5vr
|
bf69c34cfc
|
refactor: the same unityPath can be used for three of them
|
2023-02-20 17:02:14 +09:00 |
|
0b5vr
|
3c390fe0f3
|
fix: Fix vrmAssetPostprocessor
it was processing directories end with `.vrm` by mistake, which occurs with `Packages/com.vrmc.vrm`
|
2023-02-20 16:55:32 +09:00 |
|
0b5vr
|
9c194d55e7
|
refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
|
2022-12-09 16:03:45 +09:00 |
|
0b5vr
|
a56bdbb3fe
|
fix: Add [CanEditMultipleObjects] to VRMSpringBoneEditor
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140283
|
2022-12-09 15:59:56 +09:00 |
|
0b5vr
|
907f8ec33f
|
fix: rename VRM10SpringBoneJointEditor -> VRMSpringBoneEditor
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044132637
|
2022-12-09 15:59:17 +09:00 |
|
0b5vr
|
cd88d0744f
|
feature (VRM0, SpringBone): add limit break slider to spring bone joint properties
|
2022-12-08 20:40:15 +09:00 |
|
Masataka SUMI
|
77e87eba38
|
rename vrm material importer class names
|
2022-11-10 21:38:36 +09:00 |
|