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https://github.com/vrm-c/UniVRM.git
synced 2026-08-22 02:24:57 -05:00
use MonoBehaviour.OnValidate
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@@ -25,34 +25,6 @@ namespace VRM
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private SerializedProperty m_colliderGroupsProp;
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private SerializedProperty m_updateTypeProp;
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Dictionary<Transform, int> m_rootCount = new();
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List<Validation> m_validation = new();
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IEnumerable<Validation> Validate()
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{
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m_validation.Clear();
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m_rootCount.Clear();
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foreach (var root in m_target.RootBones)
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{
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if (m_rootCount.TryGetValue(root, out var count))
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{
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m_rootCount[root] = count + 1;
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}
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else
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{
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m_rootCount.Add(root, 1);
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}
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}
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foreach (var (k, v) in m_rootCount)
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{
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if (v > 1)
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{
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m_validation.Add(Validation.Error($"Duplicate rootBone: {k} => {v}", ValidationContext.Create(k)));
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}
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}
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return m_validation;
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}
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void OnEnable()
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{
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if (target == null)
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@@ -73,13 +45,11 @@ namespace VRM
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m_hitRadiusProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_hitRadius));
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m_colliderGroupsProp = serializedObject.FindProperty(nameof(VRMSpringBone.ColliderGroups));
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m_updateTypeProp = serializedObject.FindProperty(nameof(VRMSpringBone.m_updateType));
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Validate();
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}
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public void OnSceneGUI()
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{
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foreach (var valiation in m_validation)
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foreach (var valiation in m_target.Validations)
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{
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var t = (Transform)valiation.Context.Context;
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if (t != null)
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@@ -101,7 +71,7 @@ namespace VRM
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EditorGUILayout.PropertyField(m_commentProp);
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EditorGUILayout.PropertyField(m_gizmoColorProp);
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EditorGUILayout.Space();
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foreach (var validation in m_validation)
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foreach (var validation in m_target.Validations)
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{
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validation.DrawGUI();
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}
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using UniGLTF;
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using UnityEngine;
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namespace VRM
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@@ -60,6 +61,33 @@ namespace VRM
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}
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SpringBone.SpringBoneSystem m_system = new();
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Dictionary<Transform, int> m_rootCount = new();
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List<Validation> m_validations = new();
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public List<Validation> Validations => m_validations;
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public void OnValidate()
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{
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Validations.Clear();
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m_rootCount.Clear();
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foreach (var root in RootBones)
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{
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if (m_rootCount.TryGetValue(root, out var count))
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{
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m_rootCount[root] = count + 1;
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}
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else
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{
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m_rootCount.Add(root, 1);
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}
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}
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foreach (var (k, v) in m_rootCount)
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{
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if (v > 1)
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{
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Validations.Add(Validation.Error($"Duplicate rootBone: {k} => {v}", ValidationContext.Create(k)));
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}
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}
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}
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void Awake()
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{
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Setup();
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