fix: Fix vrmAssetPostprocessor

it was processing directories end with `.vrm` by mistake, which occurs with `Packages/com.vrmc.vrm`
This commit is contained in:
0b5vr 2023-02-20 16:55:32 +09:00
parent fcdab51dfe
commit 3c390fe0f3

View File

@ -17,6 +17,10 @@ namespace VRM
{
foreach (string path in importedAssets)
{
if (!UnityPath.FromUnityPath(path).IsFileExists) {
continue;
}
if (UnityPath.FromUnityPath(path).IsStreamingAsset)
{
Debug.LogFormat("Skip StreamingAssets: {0}", path);