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fix: Fix vrmAssetPostprocessor
it was processing directories end with `.vrm` by mistake, which occurs with `Packages/com.vrmc.vrm`
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fcdab51dfe
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3c390fe0f3
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@ -17,6 +17,10 @@ namespace VRM
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{
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foreach (string path in importedAssets)
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{
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if (!UnityPath.FromUnityPath(path).IsFileExists) {
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continue;
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}
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if (UnityPath.FromUnityPath(path).IsStreamingAsset)
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{
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Debug.LogFormat("Skip StreamingAssets: {0}", path);
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